[CREATURE:CRYSTIN]
[CASTE:MALE_CRYST]
[MALE]
[CASTE_NAME:crystin]
[POP_RATIO:1]
[CASTE:FEMALE_CRYST]
[FEMALE]
[CASTE_NAME:crystin]
[POP_RATIO:1]
[SELECT_CASTE:ALL]
[BODY:HUMANOID:BRIAN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]
[TISSUE:DIAMOND]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND]
well I decided to try modding again.
its not done yet of course but im wondering if its ok so far.
if I under stand correctly the BY_CATEGORY:EYES will override the BY_CATAGORY:ALL and I will get ruby skinned humanoids with diamond eyes right?
the wiki was not clear n the matter of multiple tissues defined inside a creature instead of a plan. I did not use a plan because im still having issues with that.
my end goal is to replace the normal gem stone tissues with a slightly weaker version, and also add caste that are basically immobile stalagmites of gemstone. this is a race intended to be caught and tamed. the humanoid types can move, so they can breed. the immobile ones will have interaction attacks to defend the fort. but that comes after I have the humanoid types up and walking.
don't do it for me though, im trying to learn.