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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 333454 times)

CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3390 on: September 24, 2015, 04:06:47 pm »

if a citizen in your fort can use this interaction...

Code: [Select]
[INTERACTION:CASTSPELL_ANIMATE_DEAD_LESSER]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:30:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

would it create a psuedo-zombie, that would act like it did when it was alive, and be able to be assigned labors it was a former citizen?
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3391 on: September 24, 2015, 04:23:03 pm »

if a citizen in your fort can use this interaction...
---
would it create a psuedo-zombie, that would act like it did when it was alive, and be able to be assigned labors it was a former citizen?
It should because you are literally just bringing them back to life resistant to death and without bad emotions.
Be warned that they will probably still take breaks. And if they die again their friends will get another "death of a friend" thought.
« Last Edit: September 24, 2015, 04:32:06 pm by ArKFallen »
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3392 on: September 24, 2015, 06:09:45 pm »

It says that there's an unexpected something around line 8. And I can certainly see a lone slash just sitting there.

Have you tried... deleting that thing?
It worked! Thanks!

endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3393 on: September 24, 2015, 06:18:17 pm »


Code: [Select]
[CREATURE:CRYSTIN]


[CASTE:MALE_CRYST]
[MALE]
[CASTE_NAME:crystin]
[POP_RATIO:1]

[CASTE:FEMALE_CRYST]
[FEMALE]
[CASTE_NAME:crystin]
[POP_RATIO:1]

[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRIAN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND]

well I decided to try modding again.
its not done yet of course but im wondering if its ok so far.

if I under stand correctly the BY_CATEGORY:EYES will override the BY_CATAGORY:ALL and I will get ruby skinned humanoids with diamond eyes right?
the wiki was not clear n the matter of multiple tissues defined inside a creature instead of a plan. I did not use a plan because im still having issues with that.

my end goal is to replace the normal gem stone tissues with a slightly weaker version, and also add caste that are basically immobile stalagmites of gemstone. this is a race intended to be caught and tamed. the humanoid types can move, so they can breed. the immobile ones will have interaction attacks to defend the fort. but that comes after I have the humanoid types up and walking.

don't do it for me though, im trying to learn.
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CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3394 on: September 24, 2015, 06:38:36 pm »

is it possible to, and how would i, make a syndrome that applies a creature variation to its target?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3395 on: September 24, 2015, 07:06:39 pm »

no

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3396 on: September 24, 2015, 08:21:19 pm »

is it possible to, and how would i, make a syndrome that applies a creature variation to its target?
To expand on Putnam's thought a bit, you can make a distinct creature which is a variant of the target, and transform the target into that.  Two drawbacks:

All the variant definitions need to occur in the raws, which means a creature definition for each potential species of target.  They can all be managed by making each transformation only able to affect its assigned target species.  And the creature's stats are rerolled during a transformation, so it ends up a variant of its species, but not a variant of itself.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3397 on: September 24, 2015, 08:33:39 pm »

is it possible to, and how would i, make a syndrome that applies a creature variation to its target?
To expand on Putnam's thought a bit, you can make a distinct creature which is a variant of the target, and transform the target into that.  Two drawbacks:

All the variant definitions need to occur in the raws, which means a creature definition for each potential species of target.  They can all be managed by making each transformation only able to affect its assigned target species.  And the creature's stats are rerolled during a transformation, so it ends up a variant of its species, but not a variant of itself.
actually, i wanted to make it so i could create a weaponizable toxin/disease, and use it to make sentient invaders into breedable farmable livestock. i think i will try a syndrome with ...
Code: [Select]
[CE_ADD_TAG:PET_EXOTIC:STANDARD_GRAZER:BENIGN:START:0]
[CE_REMOVE_TAG:INTELLIGENT:CAN_LEARN:CAN_SPEAK:EQUIPS:NOSTUN:NO_PHYS_ATT_GAIN:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:NOSLEEP:START:0]
would that work?
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Nahere

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3398 on: September 24, 2015, 09:23:38 pm »

From the wiki, the only tags that can be added or removed via syndrome are:
BLOODSUCKER, CAN_LEARN, CAN_SPEAK, CRAZED, EXTRAVISION, LIKES_FIGHTING (or LIKESFIGHTING), MISCHIEVOUS (or MISCHIEVIOUS), NO_CONNECTIONS_FOR_MOVEMENT, NO_DIZZINESS, NO_DRINK, NO_EAT, NO_FEVERS, NO_PHYS_ATT_GAIN, NO_PHYS_ATT_RUST, NO_SLEEP, NO_THOUGHT_CENTER_FOR_MOVEMENT, NOBREATHE, NOEMOTION, NOEXERT, NOFEAR, NONAUSEA, NOPAIN, NOSTUN, NOT_LIVING, NOTHOUGHT, OPPOSED_TO_LIFE, PARALYZEIMMUNE, SUPERNATURAL, TRANCES, UTTERANCES
This does not include any of the tags you are trying to add or EQUIPS.
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CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3399 on: September 24, 2015, 10:08:38 pm »

oh well. I am testing my impish race now. and... the caste are working, however there is no liaison... i got the "No outpost liaison? How curious..." which means their homeland is extinct... this is going to get weird...
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3400 on: September 25, 2015, 09:36:20 pm »

AHEM! my question.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3401 on: September 25, 2015, 10:02:37 pm »

yeah, any new stuff overrides old stuff afaik

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3402 on: September 25, 2015, 10:04:01 pm »

if I under stand correctly the BY_CATEGORY:EYES will override the BY_CATAGORY:ALL and I will get ruby skinned humanoids with diamond eyes right?
the wiki was not clear n the matter of multiple tissues defined inside a creature instead of a plan. I did not use a plan because im still having issues with that.

Trimmed it a little. I don't see anything wrong with the tissues. Though I am at least fairly certain that you can have multiple custom tissues in the same body part at once.
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3403 on: September 25, 2015, 10:09:33 pm »

ering if its ok so far.

if I under stand correctly the BY_CATEGORY:EYES will override the BY_CATAGORY:ALL and I will get ruby skinned humanoids with diamond eyes right?
No. Their eyes will be diamond on the outside and ruby on the inside(more ruby because it is 2/3) because diamond was applied to the eyes after the ruby(by being applied everywhere).
A thread where this was hashed out before
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3404 on: September 25, 2015, 10:12:37 pm »

that.....sounds nice actually....the diamond would be tinted a bit red I imagine....

now I just need to figure out what other tags I need to spawn it in the arena. I need to figure out how hard I have to hit it.
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