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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335004 times)

Hugo_The_Dwarf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3375 on: September 23, 2015, 09:23:21 am »

Can I change how angry a civ gets if you seize the goods from its merchants?  I've stolen from the same civs like 5 times in a row and they don't care. 

I am using
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
I copied it from elves I think.
[ETHIC:THEFT:APPALLING]

Also if you want to start some violent activity quick, just kill all but one member of the teams that come, the survivor will tell the tale of violence and hostility will happen faster

Is it possible for the same interactions to have multiple sources?
For instance, I'd like war deities to not only create slabs but also bless random people with the same interaction.

The Slab can be the Learn able side of it, then you can create a CURSE that is not really a curse because the effects are not hostile "I curse you with super human strength, good looks, and everything you do will be perfect"

There might be a little copy paste involved for the interaction effects but the SOURCEs will be different I can't remember who did a lot of modding with this similar Idea can give the board a quick search but it's almost safe to bet Masterwork will have some examples in it.

EDIT:
I'm pretty sure a interaction with more than one SOURCE the last one will just overwrite it?
EDIT1.2: So your Best bet would be 2 INTERACTIONs
I_SOURCE:DEITY, and SECRET but both give the same SYNDROME


EDIT2:
Is there more Secret Goals we can use or is IMMORTALITY still the only one historical figures will go out and try to acquire?
« Last Edit: September 23, 2015, 12:03:44 pm by Hugo_The_Dwarf »
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3376 on: September 23, 2015, 11:28:16 am »

As far as I know IMMORTALITY is still it, and a couple recent spot-checks with "bringing peace to the world" (that never got pursued in worldgen) are consistent with that.

I hope the next version fixes that.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

ZM5

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3377 on: September 23, 2015, 11:32:33 am »

Thanks, Hugo_the_Dwarf.

Hugo_The_Dwarf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3378 on: September 23, 2015, 12:15:56 pm »

I think I meant to say 2 interactions, also does anyone know if you can attach those two, to the same Deity everytime, or would it just be the luck of the draw that the Deity will have both making slabs for those to learn the blessing, or be blessing(cursing) those that are brave enough to defile the deity's temples.
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AceSV

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3379 on: September 23, 2015, 04:51:34 pm »

Can I change how angry a civ gets if you seize the goods from its merchants?  I've stolen from the same civs like 5 times in a row and they don't care. 

I am using
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
I copied it from elves I think.
[ETHIC:THEFT:APPALLING]

Also if you want to start some violent activity quick, just kill all but one member of the teams that come, the survivor will tell the tale of violence and hostility will happen faster

Interesting.  If a stronger reaction than APPALLING was used, would they react more strongly? 
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Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3380 on: September 23, 2015, 06:28:41 pm »

hack/scripts

you need dfhack
What do I put in for syntax? There's no help and no readme. It gives me this error every time, no matter what I put in:

Hugo_The_Dwarf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3381 on: September 23, 2015, 08:06:38 pm »

Can I change how angry a civ gets if you seize the goods from its merchants?  I've stolen from the same civs like 5 times in a row and they don't care. 

I am using
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
I copied it from elves I think.
[ETHIC:THEFT:APPALLING]

Also if you want to start some violent activity quick, just kill all but one member of the teams that come, the survivor will tell the tale of violence and hostility will happen faster

Interesting.  If a stronger reaction than APPALLING was used, would they react more strongly?
I thought APPALLING was the worst for Ethics? SHUN is another one. There is a chart on the Wiki for the levels of disgust and likability
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3382 on: September 23, 2015, 08:19:52 pm »

UNTHINKABLE is the worst for ethics

CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3383 on: September 23, 2015, 09:35:35 pm »

If I place an item in an entity using the [DIGGER] token instead of [WEAPON], will they dig with it, or will it just make it appear on the digging tools embark screen?

EDIT:(mostly)  finished tileset for my impish race, and I made the graphics txt for it.
Spoiler (click to show/hide)
« Last Edit: September 23, 2015, 09:48:17 pm by CulixCupric »
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Don't know what to put here... let me know if you have any ideas...

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3384 on: September 23, 2015, 09:49:00 pm »

I think that's a tester. I don't quite remember if they'll succesfully dig with it even if the skill is not there.

CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3385 on: September 23, 2015, 10:03:28 pm »

I think that's a tester. I don't quite remember if they'll succesfully dig with it even if the skill is not there.
I made a shovel weapon. it uses mining as it's skill. I will test it later.
Spoiler (click to show/hide)
Is it possible with personalities to have a median that isn't a true median, like with these?
Code: [Select]
[PERSONALITY:TOLERANT:0:25:100]
[PERSONALITY:TRUST:0:25:100]
[PERSONALITY:ACTIVITY_LEVEL:25:75:100]
[PERSONALITY:ANGER_PROPENSITY:25:75:100]
[PERSONALITY:HATE_PROPENSITY:25:75:100]
[PERSONALITY:ENVY_PROPENSITY:0:75:100]
[PERSONALITY:STRESS_VULNERABILITY:0:25:100]
[PERSONALITY:VIOLENT:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
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Don't know what to put here... let me know if you have any ideas...

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3386 on: September 23, 2015, 10:05:24 pm »

Yes.
If the median was required to be a true median, there would be no point in having that middle number at all.

CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3387 on: September 24, 2015, 12:38:46 am »

What are good ways of making multiple genders caste unique? I think i want my impish beings to have very many, 25 actually...
« Last Edit: September 24, 2015, 12:42:07 am by CulixCupric »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3388 on: September 24, 2015, 12:44:39 am »

Castes can be as unique as you damn well please. The only thing they really share are materials/tissues, and there's no arbitrary upper limit on how many of those a creature can have.

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3389 on: September 24, 2015, 03:29:32 am »

What do I put in for syntax? There's no help and no readme. It gives me this error every time, no matter what I put in:



It says that there's an unexpected something around line 8. And I can certainly see a lone slash just sitting there.

Have you tried... deleting that thing?
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