Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 213 214 [215] 216 217 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335165 times)

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3210 on: September 05, 2015, 12:18:42 pm »

Does anyone know where the Necromancer interaction raws are?
They're randomly generated every world. You'll have to make your own and set secrets to 0 in worldgen.

Isngrim

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3211 on: September 05, 2015, 07:42:46 pm »

its in the interaction examples folder, right above the raw folder
« Last Edit: September 05, 2015, 11:35:46 pm by Isngrim »
Logged
08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3212 on: September 05, 2015, 09:38:17 pm »

those are examples and do not affect anything

AceSV

  • Bay Watcher
  • [SUPER_VILLAIN]
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3213 on: September 06, 2015, 09:17:00 am »

Will a create/entity made for v40 work in v34?

I really want to test the combat mechanics for my furry fortress races, and I hear v34 is the place to do it.  Can I just pop the raws into v34?  Was anything super different?  Any hidden pitfalls I should look out for? 
Logged
Quote
could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

Emperor

  • Bay Watcher
  • Time is fleeting.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3214 on: September 06, 2015, 09:44:17 am »

Will a create/entity made for v40 work in v34?

I really want to test the combat mechanics for my furry fortress races, and I hear v34 is the place to do it.  Can I just pop the raws into v34?  Was anything super different?  Any hidden pitfalls I should look out for? 

The necks and gaits were a pretty big change.
Logged

Jazzeraint

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3215 on: September 06, 2015, 01:35:10 pm »

Is there any way to replicate meal creation in a custom reaction? To where it creates the food tier item, but with some tweaks to the reagent counts.
Logged
The silver is responsible for this How?

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3216 on: September 06, 2015, 01:45:01 pm »

No need! Prepared meals are not hardcoded. You can make your own!

Jazzeraint

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3217 on: September 06, 2015, 01:46:45 pm »

No need! Prepared meals are not hardcoded. You can make your own!

Err yes, I've already done that for making new meal names. But it just has a tier level and name for each entry. I want cooking reactions that require 2-10x as many ingredients to make the same number of meals, i.e. have meal creation consume significantly more food item units. Can you add lines to them in item_food that might do that?
« Last Edit: September 06, 2015, 01:50:46 pm by Jazzeraint »
Logged
The silver is responsible for this How?

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3218 on: September 06, 2015, 01:47:44 pm »

Don't try: changing the [FOOD_LEVEL] tag. The food disappears.  :'(
Logged
One wheel short of a wagon

Bosa

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3219 on: September 07, 2015, 03:11:08 am »

Is it possible to make a creatures body parts meltable? I saw on the wiki that iron men body parts can be melted, but I do not see anything in their raws besides being made of iron, and in the arena their parts do not appear to be meltable. Does it actually work outside of the arena?
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3220 on: September 07, 2015, 04:23:32 am »

If a body part's material is exposed to a temperature higher than its MELTING_POINT, it starts melting. Simple as that.
Logged

Bosa

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3221 on: September 07, 2015, 04:26:02 am »

Ah, sorry, I mean meltable as in can be melted at a smelter for bars.
Logged

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3222 on: September 07, 2015, 02:27:46 pm »

I was mucking around a migration period mod where I removed breastplates/gauntlets/greaves/metal boots from the raws.

Testing it in Adventure mode, I happened on a abandoned fortress and decided to have a look at their market and noticed these dwarves had made all sorts of plate armor items with various adjectives added (conical, bulging, square, thin, jagged, etc). I rarely play fort mode other than to make few rooms and plant a farm or two, so this is all new to me.

So what a dwarven civ makes is essentially hardcoded?
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3223 on: September 07, 2015, 02:39:17 pm »

Those are the names of randomly-generated armor pieces, usually only found in vaults. Odd.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3224 on: September 07, 2015, 02:45:14 pm »

Artifacts can also do that, I had a segmented bismuth breastplate in a fort. You seem to have made the only armour they could have foreign armour, which ocurs in vaults, and *possibly* ( IIRC) other civs.
Logged
One wheel short of a wagon
Pages: 1 ... 213 214 [215] 216 217 ... 247