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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 327603 times)

Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3150 on: August 18, 2015, 09:52:22 pm »

Damn,But thanks Putnam.
any way to prevent them from having children in world gen?
I think some time ago someone found that creatures/castes with MAXAGE will only marry creatures/castes with MAXAGE and the other way around as well. Other than that, no. You could give them an interaction to give them STERILE to prevent fort births, but that's it.
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Isngrim

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3151 on: August 18, 2015, 10:01:49 pm »

what about  [LITTERSIZE:0:0]?

no maxage should work though,this creature are supposed to be immortal.
« Last Edit: August 18, 2015, 10:03:20 pm by Isngrim »
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3152 on: August 18, 2015, 10:07:23 pm »

[ORIENTATION:MALE:1:0:0]

put that in FEMALE, do the same for FEMALE in MALE

you should also do it for both MALE and FEMALE if you don't want romance at all

Isngrim

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3153 on: August 18, 2015, 10:18:19 pm »

i tried the litersize idea out,and it seems to have worked,trying to decided on a way to test it out other then legendview wich only shows me hist figs
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3154 on: August 18, 2015, 10:22:51 pm »

Edit: Never mind. There was already a great answer on the next page.
« Last Edit: August 18, 2015, 10:25:30 pm by Dirst »
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Isngrim

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3155 on: August 18, 2015, 10:36:43 pm »

[LITTERSIZE:0:0] appears to work (at least in fort mode).i used DFhack(read as Blackmagic) to try and force a birth,and no babies were born (tried 3 times to be certain)
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

NJW2000

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3156 on: August 21, 2015, 04:33:44 pm »

Just an idea I had: what would happen if I gave wagons the wagon-puller tag? Any ideas?
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3157 on: August 21, 2015, 05:11:54 pm »

Does anyone know if the ethics [ETHIC:KILL_PLANT:UNTHINKABLE] (or [ETHIC:KILL_PLANT:PUNISH_SEVERE] or any other) are actually enforced in-game for player forts?
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Meph

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3158 on: August 21, 2015, 05:19:53 pm »

Does anyone know if the ethics [ETHIC:KILL_PLANT:UNTHINKABLE] (or [ETHIC:KILL_PLANT:PUNISH_SEVERE] or any other) are actually enforced in-game for player forts?
Yes.

They are not.
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golemgunk

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3159 on: August 22, 2015, 05:30:06 am »

Do the [RESISTABLE] and [SIZE_DILUTES] tokens actually function at present?
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NJW2000

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3160 on: August 22, 2015, 05:30:56 am »

Ok, is there a forcewagon DFHack command?

I'll try the wagon thing meself...
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Scoops Novel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3161 on: August 24, 2015, 01:47:06 am »

How can i download all the description raws/tokens?
« Last Edit: August 24, 2015, 02:52:48 am by Novel Scoops »
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3162 on: August 24, 2015, 10:01:04 am »

How can i download all the description raws/tokens?
They are all already in your raws with the exception of generated creatures which are in your save data. If you want a guide to how the various tokens that affect creature descriptions work get the html of this page.

Most of them can be found under [SELECT_CASTE:ALL] in DWARF. There are also the BODY_APPEARANCE_MODIFIERs that appear after BODY_SIZE in DWARF and the various MANNERISM tokens before [SELECT_CASTE:ALL]. Obviously also the DESCRIPTION token.
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Sarlare

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3163 on: August 24, 2015, 12:44:33 pm »

I noticed that while playing the masterwork mod's adventure mode human faction leaders were referred to as "king" and "queen" rather than the vanilla law-giver title, complete with their own unique sprite (as opposed to the sprite of their profession prior to obtaining the position.) Is there a way to accomplish this in vanilla dwarf fortress? Does it require any special scripting or the use of DFhack?
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Isngrim

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3164 on: August 24, 2015, 12:52:06 pm »

no,humans have the variable position tag,which generates the the titles,meph simply added positions to the humans

the simplest way to do this is to copy the dwarven positions and rename them and remove the variable positions tag

this may help as well : http://dwarffortresswiki.org/index.php/DF2014:Modding_guide#Modding_civilizations_.28entities.29
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons
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