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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334844 times)

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2910 on: July 01, 2015, 01:56:44 pm »

You'll probably not want to name it "EXAMPLE IGNITE"

1. You can't except by full body transformation
2. The same way dragons do, but with CE_CAN_DO_INTERACTION
3. If they have an ANIMATE interaction, they'll eventually build a tower with the zombies
4. yes

Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2911 on: July 01, 2015, 02:01:34 pm »

3. If they have an ANIMATE interaction, they'll eventually build a tower with the zombies


And you can combine the animation effect with a transformation into "fire spirits" or something like that, to fit the theme.
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2912 on: July 01, 2015, 02:43:24 pm »

Ah, then how could I do the full body transformation? I'm hoping pyromancers will be at least equal in threat to necromancers, maybe even stronger since they can defend themselves with fire attacks. Do necromancers that show up in fortress mode have knives? I know ones in adventure mode have knives, because one stabbed  my face off with one.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2913 on: July 01, 2015, 02:45:05 pm »

http://dwarffortresswiki.org/index.php/DF2014:Syndrome#Creature_effect_tokens

see also: werewolves

The necromancers in fort mode are the ones in adventure mode.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2914 on: July 01, 2015, 02:47:58 pm »

Okay, thanks. Can I give them natural skills? Like how a cat is a legendary climber by nature?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2915 on: July 01, 2015, 02:52:15 pm »

What is the value range for MAX_POP_NUMBER, MAX_SITE_POP_NUMBER, and MAX_STARTING_CIV_NUMBER?
I actaully figured it out with some troubleshooting.

Since last version I've taken to giving all sentients [slow_learner] because I feel they gain skill too fast.  Somewhere along the line Toady made it so that slow learners are apparently ineligible to hold nobility positions.  Probs when he was seeing all the pack animal mayors.

Anyway, slow learners cannot, amoung other things, becomes administrators or nobility in player forts.  so theoretically it could be used to create 'slaves' or inferior castes in species.

although it seems that [skill_learn_rates:xx] functions without that restriction.  So Im using that now, and I have zero issues with nobility.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2916 on: July 01, 2015, 02:54:24 pm »

Thanks pisskop! Another tool for interesting civs.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2917 on: July 01, 2015, 03:01:39 pm »

So I'm on my way now to make a fire spirit. They wont be immolate, that just is insane. I'm thinking a bit smaller than a dwarf, and able to throw fireballs. So, if a pyromancer wanders onto the map, you'll have a fireball throwing horde to deal with.

IDEA!!!: A similar thing, but turns boulders into tiny rock golems.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2918 on: July 01, 2015, 03:02:49 pm »

Okay, thanks. Can I give them natural skills? Like how a cat is a legendary climber by nature?

If you do the body transformation, then yeah.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2919 on: July 01, 2015, 03:24:44 pm »

Prepare yourselves for a few weeks of constant insanity from me... I'm thinking of making something that will hopefully rival Masterwork in size and quality, without one touch of dfhack. Since I really suck at dfhack. One last question for now: can I make a smelter reaction pop out multiple different items?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2920 on: July 01, 2015, 03:35:37 pm »

You can make any reaction pop out multiple different items.

The smelter, however, does not and cannot have any reactions.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2921 on: July 01, 2015, 03:56:15 pm »

Yeah, I was just using it as an example of a building really, I'll be working with custom workshops most likely. Thanks! Tested out my fire spirit, it's dangerous on the grass, and can only win against armoured opponents off of grass in large numbers. Like, five spirits to one dwarf, they'll win without much problem. And, since they're coming from above ground, they'll probably be engaged on grass.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Eldin00

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2922 on: July 01, 2015, 04:18:54 pm »

You can make any reaction pop out multiple different items.

The smelter, however, does not and cannot have any reactions.

Surely you're thinking of the forge and not the smelter? The smelter is one of the only buildings which not only can have reactions, but has them in the raws in vanilla.
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2923 on: July 01, 2015, 10:35:27 pm »

Hey, will these work properly? I thought about making organic weapons, and I'm hoping this works. I think it will.

Spoiler (click to show/hide)
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2924 on: July 01, 2015, 10:37:00 pm »

For the second one you want [PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REGEANT:A:THREAD_PLANT_MAT], but other than that it looks fine.
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