Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 174 175 [176] 177 178 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335453 times)

Zombiecow99

  • Bay Watcher
  • ENEMIES! We Need Enemies
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2625 on: May 24, 2015, 04:56:39 pm »

Would it be possible to put two creatures in the same entity?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2626 on: May 24, 2015, 05:02:03 pm »

Two creatures can be defined in an entity. Though they will not share sites.

For example, if you were to change it so that humans and dwarves were selected in the PLAINS entity, and two PLAINS-type civilizations were generated in a world, one would be run by humans, and the other by dwarves.
Logged

Zombiecow99

  • Bay Watcher
  • ENEMIES! We Need Enemies
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2627 on: May 24, 2015, 05:04:56 pm »

aww i wanted a dogs to live with cats.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2628 on: May 25, 2015, 08:12:11 am »

aww i wanted a dogs to live with cats.
You can make them castes of the same creature, but that leads to its own weirdness.  They'll marry across subspecies and any (female) caste can give birth to any other caste.

In the next DF version, it should be easier to manipulate two friendly civs into mingling.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Emperor

  • Bay Watcher
  • Time is fleeting.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2629 on: May 27, 2015, 02:04:52 am »

Can attacks be defined caste-level, or do I must make a new creature, like [EXAMPLE_FIRE] and make it use fireball attacks, and make each caste use different creatures?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2630 on: May 27, 2015, 02:05:38 am »

Attacks are caste-level. You're asking about interactions, not attacks. Interactions are also caste-level.

make each caste use different creatures?

???

Usul

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2631 on: May 27, 2015, 04:52:28 am »

Can attacks be defined caste-level, or do I must make a new creature, like [EXAMPLE_FIRE] and make it use fireball attacks, and make each caste use different creatures?
You can't make a caste use a different creatures definition, but you can define a caste called, say, [USE_FIRE] (or whatever) and then use [SELECT_CASTE:USE_FIRE] to give it specials properties(you can use pretty much everything after that, I think almost all of the creature tokens are caste-level).
Logged

Emperor

  • Bay Watcher
  • Time is fleeting.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2632 on: May 27, 2015, 08:11:25 am »

I think I just did a little overthinking. Anyway, thanks for the answers.
Logged

Zombiecow99

  • Bay Watcher
  • ENEMIES! We Need Enemies
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2633 on: May 28, 2015, 02:36:20 pm »

Could i make it so only one civ could use an ore.
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2634 on: May 28, 2015, 02:41:00 pm »

No. You can make it so only one civ can make an alloy, however.
Logged

Zombiecow99

  • Bay Watcher
  • ENEMIES! We Need Enemies
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2635 on: May 28, 2015, 02:42:24 pm »

ok thanks. also could i make a rocket launcher weapon?
Logged

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2636 on: May 28, 2015, 02:54:17 pm »

ok thanks. also could i make a rocket launcher weapon?
You can not make a weapon that launches exploding projectiles with raw modding alone.
DFHack with its Projectile expansion plug-in probably makes such a thing possible but I cannot personally assist and it might also be more effort than it's worth.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

Zombiecow99

  • Bay Watcher
  • ENEMIES! We Need Enemies
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2637 on: May 28, 2015, 02:57:53 pm »

one more question. what makes a metal make better armor?
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2638 on: May 28, 2015, 03:03:41 pm »

The material properties SHEAR_YIELD/FRACTURE say how much cutting it resists. IMPACT_YIELD/FRACTURE say how hard you need to hit it before it dents. SHEAR_ and IMPACT_STRAIN_AT_YIELD say how easily it gives way without breaking: zero is as rigid as a diamond, 50000 bends like reed.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2639 on: May 28, 2015, 03:09:27 pm »

IMPACT values affect blunt attacks, SHEAR values affect edged attacks.

Higher YIELD values affect how much velocity gets through armor if the attack isn't strong enough to break through it completely. STRAIN_AT_YIELD values affect the percentage of the attack velocity that goes through, as a percentage ((force/YIELD)*(STRAIN_AT_YIELD/10000)), unless STRAIN_AT_YIELD is more than 50000, at which point it all goes through. If an attack has enough force to FRACTURE the armor, all that is ignored and the attack goes right through. If it's between those amounts, I'm not entirely sure.

Higher YIELD and FRACTURE is better, lower STRAIN_AT_YIELD is better.

This means that iron and bronze are actually equally good, but in different ways, due to bronze having higher YIELD, lower FRACTURE and higher STRAIN_AT_YIELD; bronze is better against unarmed enemies while iron is better against armed ones.
Pages: 1 ... 174 175 [176] 177 178 ... 247