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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334623 times)

anthony62490

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2400 on: April 12, 2015, 05:16:28 pm »

Are there graphics for the creatures in the raw/graphics folder, and are the files set up properly?

Did you enable graphics in the init files?
Woah, hello. The files may be all messed up. The init file is set to enable graphics, but it mentions that DF "will use the "raw/graphics" folder for tile information." All of the .png files are mixed up in the "raw/" folder.

*time passes*

Okay, I've fiddled with the graphics folder to not much luck. Installed a vanilla version of DF to toy with, and copied the CLA graphics pack on top of it. This was the result.
Spoiler (click to show/hide)

But when I look at both file structures side-by-side, I noticed that the LNP version has an extra file that doesn't seem to do much
Spoiler (click to show/hide)

The graphics txt files seem to be in the proper spot and the animals.png file does exist, but the animals are still not using the tiles
Spoiler (click to show/hide)

EDIT: Hold up. I think I know what's going on. I copied a foreign save file into the game and the graphics files are not being properly applied. When I create a new world from scratch, the animals behave properly. I think I can copy the important files over by hand.
EDIT2: I copied all of the raw files from the newly generated world over to the old world. pyLNP now recognizes the old world and the graphics are applied properly.
« Last Edit: April 12, 2015, 05:56:39 pm by anthony62490 »
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Nil Athelion

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2401 on: April 13, 2015, 10:46:27 pm »

Okay, so I am down-sizing weapons for my rabbit race.

My rabbit race is size 2,000 cm^3 (Or about 2 kilos), which is on the heavy side for rabbits, but not unreasonable.

A dwarf is 60,000 cm^3, or 30 times the volume.


Due to [MINIMUM_SIZE:??] restrictions, the generic weapons do not work.  So I've been sizing weapons down.

I've switched the mininum size and two-handed values to be useable,  but:

How much should I change the [SIZE] tag?  30 times as small?
What about the weapon internal stuff: A pike is [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000], should those numbers be changed in addition to shrinking the weapon, or would that be double-nerfing the weapon, when only one nerf is reasonable?

If, to make up for their horrifically small size,  I wanted to give a rabbit spear a lunging attack (theoretically taking advantage of leaping legs), what would that be like?  An attack with a large velocity multiplier and a really slow recovery?

If you were a 2000 size race blessed/cursed with overpopulation, what kind of melee and ranged strategies would you attempt?  (I'm imagining goblins with bleeding ankles, which doesn't seem effective.)
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2402 on: April 14, 2015, 07:22:45 am »

I'm pretty sure you should only change the size, unless you are trying to make a uniquely rabbitty weapon.  DF doesn't restrict attacks to where a creature could logically reach, which kind of works for hoppy critters.

Thematically I think farm-tools-turned-weapons (pole arms, etc.) would suit rabbits, once sized appropriately.

Just watch out for that Holy Hand Grenade of Antioch.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Emperor

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2403 on: April 14, 2015, 07:28:26 am »

Just watch out for that Holy Hand Grenade of Antioch.

I'm pretty sure that goblins can't count very well. Counting to five while using the Holy Hand Grenade could prove dangerous.
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2404 on: April 14, 2015, 09:31:25 am »

So, I'm trying to rig up a set of entities based around the concept of an elf invasion.

I've been trying to set them up in a way to discourage them from fighting each-other (using the [BABYSNATCHER] token even though I really didn't want to,) allowing them to use the same biomes as humans in addition to thier usual ones, and jacking up thier breeding rates. However, none of them seem to be spawning (I still only get the vanilla elves on my embark screen.)

I can post the raws on request, but is there anything in particular that would cause them not to appear? I could've sworn I copied everything over properly...

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2405 on: April 14, 2015, 09:34:34 am »

If they're in a separate file:

1.) Is the file named along the lines of entity_xyz.txt? Nothing else will do.
2.) Did you remember the file headers at the top?
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2406 on: April 14, 2015, 09:37:01 am »

If they're in a separate file:

1.) Is the file named along the lines of entity_xyz.txt? Nothing else will do.
2.) Did you remember the file headers at the top?

The files themselves are named differently only slightly. The contents are named properly though, but I'll try changing the file names.

If the headers you mean the [OBJECT:whatever], yes I included those on both the entities and creatures.

EDIT: Files renamed (and an error in one of them fixed.) Still no dice. Here's one of the groups for an example.

Code: (Insurgents) [Select]
creature_insurgentelf

[OBJECT:CREATURE]

[CREATURE:INSURGENTELF]
[DESCRIPTION:A medium-sized creature dedicated to protecting nature native to this region by joining the invading outland elf armies.]
[NAME:insurgent elf:insurgent elves:insurgent]
[CASTE_NAME:insurgent elf:insurgent elves:insurgent]
[CREATURE_TILE:'e'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:137]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[VERMIN_HATEABLE]
[PREFSTRING:hypocrisy]
[SPEECH:elf.txt]
[PERSONALITY:ABSTRACT_INCLINED:0:55:100]
[PERSONALITY:ART_INCLINED:0:60:100]
[PERSONALITY:CURIOUS:0:55:100]
[PERSONALITY:MARTIAL_PROWESS:0:75:100]
[PERSONALITY:PERSEVERANCE:0:45:100]
[PERSONALITY:VENGEFUL:0:60:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[PERSONALITY:PRIDE:0:55:100]
[PERSONALITY:VANITY:0:55:100]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]    ++
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250]      +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:6:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
BITE ATTACKS REMOVED
SCRATCH ATTACKS REMOVED
[BABY:1]
[CHILD:6]
[EQUIPS]
[DIURNAL]
[SMELL_TRIGGER:10]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph
[SWIMS_LEARNED]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:3:8]
[ORIENTATION:FEMALE:0:0:100]
[ORIENTATION:MALE:100:0:0]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[ORIENTATION:MALE:100:0:0]
[ORIENTATION:FEMALE:0:0:100]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]

Code: (the insurgent elf entity) [Select]
entity_insurgentelf

[OBJECT:ENTITY]

[ENTITY:INSURGENTELF]
[CREATURE:INSURGENTELF]
[TRANSLATION:ELF]
[WEAPON:ITEM_WEAPON_SWORD_SABER]
[WEAPON:ITEM_WEAPON_SWORD_SCIMITAR]
[WEAPON:ITEM_WEAPON_SWORD_FALCHION]
[WEAPON:ITEM_WEAPON_DAGGER_FIGHTING]
[WEAPON:ITEM_WEAPON_AXE_BARDICHE]
[WEAPON:ITEM_WEAPON_MACE_FLAIL_2H]
[WEAPON:ITEM_WEAPON_PIKE_GLAIVE]
[WEAPON:ITEM_WEAPON_PIKE_SWORD]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_SPEAR_BOAR]
[WEAPON:ITEM_WEAPON_ATLATL]
[AMMO:ITEM_AMMO_DARTS]
[AMMO:ITEM_AMMO_DARTS_LONG]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS_HUNTING]
[AMMO:ITEM_AMMO_ARROWS_HBARB]
[AMMO:ITEM_AMMO_ARROWS_WAR]
[AMMO:ITEM_AMMO_ARROWS_WBARB]
[WEAPON:ITEM_WEAPON_SWORD_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[WEAPON:ITEM_WEAPON_MACE_TRAINING]
[WEAPON:ITEM_WEAPON_PIKE_TRAINING]
[ARMOR:ITEM_ARMOR_LAMELLAR:FORCED]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:FORCED]
[HELM:ITEM_HELM_NASAL:UNCOMMON]
[HELM:ITEM_HELM_BARBUTE:FORCED]
[HELM:ITEM_HELM_SALLET:UNCOMMON]
[HELM:ITEM_HELM_SKULLCAP:UNCOMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_SCARF_HEAD:COMMON]
[HELM:ITEM_HELM_WRAP:FORCED]
[HELM:ITEM_HELM_BANDANA:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS_CHAIN:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES_CHAIN:COMMON]
[GLOVES:ITEM_GLOVES_WRAP:FORCED]
[SHOES:ITEM_SHOES_CHAUSSE_CHAIN:COMMON]
[SHOES:ITEM_SHOES_GREAVES_LOWER:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_SANDALS:COMMON]
[SHOES:ITEM_SHOES_SOCKS:FORCED]
[PANTS:ITEM_PANTS_BRACCAE:COMMON]
[PANTS:ITEM_PANTS_GREAVES_UPPER:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_CHAUSSE:COMMON]
[PANTS:ITEM_PANTS_CHAUSSE_CHAIN:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:FORCED]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[CLOTHING]
        [BABYSNATCHER]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:NATURE]
[SELECT_SYMBOL:REMAINING:FLOWERY]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[WOOD_WEAPONS]
[WOOD_ARMOR]
[OUTDOOR_WOOD]
[OUTDOOR_ORCHARDS]
[COMMON_DOMESTIC_PACK]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_ANY_PET_RACE]
[IMPROVED_BOWS]
[INVADERS_IGNORE_NEUTRALS]
[AT_PEACE_WITH_WILDLIFE]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:PLANTS:384]
[SPHERE_ALIGNMENT:ANIMALS:384]
[SPHERE_ALIGNMENT:TREES:512]
[ART_FACET_MODIFIER:EVIL:0]
[ART_FACET_MODIFIER:GOOD:384]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:384]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:512]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:0]
[ADVENTURE_TIER:2]
[FRIENDLY_COLOR:2:0:1]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:TREE_CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_FOREST:3]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_OCEAN:12]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:4]
[TREE_CAP_DIPLOMACY]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:1]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:WINTER]
[ACTIVE_SEASON:AUTUMN]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:240]
[RELIGION:REGIONAL_FORCE]
[WANDERER]
[SCOUT]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:TRADER]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_PLANT:UNTHINKABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:MISGUIDED]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_EXILE]
[ETHIC:OATH_BREAKING:PUNISH_EXILE]
[ETHIC:LYING:PUNISH_EXILE]
[ETHIC:VANDALISM:PUNISH_REPRIMAND]
[ETHIC:TRESPASSING:PUNISH_REPRIMAND]
[ETHIC:THEFT:PUNISH_REPRIMAND]
[ETHIC:ASSAULT:PUNISH_EXILE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[VALUE:LAW:0]
[VALUE:LOYALTY:0]
[VALUE:FAMILY:15]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:0]
[VALUE:TRUTH:0]
[VALUE:CUNNING:15]
[VALUE:ELOQUENCE:5]
[VALUE:FAIRNESS:5]
[VALUE:DECORUM:0]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:5]
[VALUE:COOPERATION:0]
[VALUE:INDEPENDENCE:0]
[VALUE:STOICISM:0]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:-15]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:15]
[VALUE:MERRIMENT:30]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:15]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:-5]
[VALUE:ROMANCE:5]
[VALUE:NATURE:50]
[VALUE:PEACE:0]
[POSITION:DRUID]
[NAME:druid:druids]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:ACOLYTE]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ELECTED]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:2:0:1]
[DUTY_BOUND]
[POSITION:ACOLYTE]
[NAME:acolyte:acolytes]
[NUMBER:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:2:0:0]
[DUTY_BOUND]
[POSITION:GENERAL]
[NAME:princess:princesses]
[NUMBER:1]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:RANGER_CAPTAIN:ALL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[GENDER:FEMALE]
[PRECEDENCE:3]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[POSITION:LEADER]
[NAME:queen:queens]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:GENERAL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[GENDER:FEMALE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:LEADER]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:RANGER_CAPTAIN]
[NAME:ranger captain:ranger captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]

D_E

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2407 on: April 14, 2015, 08:41:05 pm »

Um.
Is there a guide for 0.34 -> 0.40 adaptation?
Here's my notes for you. I am 90% done updating OLDGENESIS. Takes like... 18-28 hours to update a very extensive mod into 0.40.
Spoiler (click to show/hide)


Same question, nearly a year later.  Has anybody writen a conversion guide from .34 to .40, or do Tomi's notes here pretty much cover it?
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Dirst

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  • [EASILY_DISTRA
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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2408 on: April 14, 2015, 09:14:21 pm »

Just a tiny tidbit of science, if you want an underground crop that farms properly but does not appear naturally, you can give it [WET][DRY][BIOME:SUBTERRANEAN_WATER][UNDERGROUND_DEPTH:4:4] which technically makes it native to muddy land in the magma sea.

Since the magma sea doesn't tend to have a lot of muddy land handy, this technique requires that your mod have some script or reaction that produces the seeds.  Once the seeds exist the plant works normally and dwarves will happily cultivate it.

The disappointing bit is that cultivated plants seem to vanish instantly when their [GROWTH_DROPS_OFF_NO_CLOUD] drops, so my work on matching the shrubs' images and colors to half a dozen graphic packs seems to have been wasted.  At least the fruit uses the fruit image for each pack.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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    • My Flickr animal photos
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2409 on: April 14, 2015, 11:53:52 pm »

Same question, nearly a year later.  Has anybody written a conversion guide from .34 to .40, or do Tomi's notes here pretty much cover it?
Here's the 2014-September version of my "to-.40" notes. I haven't seen a bigger guide around. Man, 650 creatures' speed and swim speed... Took a bit of researching (not the swim speed.)

Spoiler (click to show/hide)

And for modders who are deciding their new creature's speed, my gathered animal speed data: some are burst speed, some sustained speed.
Spoiler (click to show/hide)
« Last Edit: April 14, 2015, 11:59:12 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

D_E

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2410 on: April 15, 2015, 01:57:04 am »

Thanks  :)

DONE move speeds... *sigh*

I know that feeling.  I've started and stopped updating my mods several times, thanks the all the fiddly movement speed tags  :-\.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Kylerace

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2411 on: April 15, 2015, 01:59:49 am »

Guys I need help with my first creature. I wanted an ultra-strong/overpowered Megabeast that was basically a blob made out of slade with some tentacles and a mouth attached to it and after several days of on and off bug fixing it still acted like some parts didn't exist.
       
Spoiler (click to show/hide)
Currently the mouth doesn't seem to exist at all and the tentacles are only used when wrestling. This creature was deadlier when it was only capable of pushing considering it's absolutely humongous. And for some reason when I charge at a normal dwarf in arena mode it knocks me over instead of vice versa. Any help would be greatly appreciated.
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TomiTapio

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  • OldGenesis since 2012
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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2412 on: April 15, 2015, 03:32:28 pm »

Guys I need help with my first creature. I wanted an ultra-strong/overpowered Megabeast that was basically a blob made out of slade with some tentacles and a mouth attached to it and after several days of on and off bug fixing it still acted like some parts didn't exist.
Currently the mouth doesn't seem to exist at all and the tentacles are only used when wrestling. This creature was deadlier when it was only capable of pushing considering it's absolutely humongous. And for some reason when I charge at a normal dwarf in arena mode it knocks me over instead of vice versa. Any help would be greatly appreciated.
Try a different body_detail_plan? Maybe reuse a known-to-work "tentacled head" monster, but all materials to slade.
Give it a faster gait? 30 kph is 900:711:521:293:1900:2900, 1 kph is 9000:8900:8825:8775:9500:9900
« Last Edit: April 15, 2015, 03:34:23 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2413 on: April 15, 2015, 03:42:46 pm »

They don't have a head. You want BASIC_HEAD_NECK, not HEAD. Plus, NECK should be after the head, not before it, since NECK attaches to the neck, which is on the head.

TENTACLE isn't a valid TYPE token, which is likely why the tentacle attack won't work. BY_CATEGORY:TENTACLE should work though.

Also, it's possible that you made it so large that the game cannot properly understand the size, leading to oddities like being easily pushed over by creatures that should be much smaller.
« Last Edit: April 15, 2015, 03:44:32 pm by BlackFlyme »
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Kylerace

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2414 on: April 15, 2015, 06:25:32 pm »

Quote
They don't have a head. You want BASIC_HEAD_NECK, not HEAD. Plus, NECK should be after the head, not before it, since NECK attaches to the neck, which is on the head.

TENTACLE isn't a valid TYPE token, which is likely why the tentacle attack won't work. BY_CATEGORY:TENTACLE should work though.

Also, it's possible that you made it so large that the game cannot properly understand the size, leading to oddities like being easily pushed over by creatures that should be much smaller.

Sweet, it almost works now. The mouth now exists and the tentacles are finally able to be used while striking, but I think there isn't a material assigned to anything, which is crazy because I've assigned everything to be slade:

Spoiler (click to show/hide)

And as for the too large thing I made it 1/50th of it's previous size and made it fight against an animated giant sperm whale in arena and the exact same thing happened, so I think the cause is only the apparent lack of material for it's tissue. Unless of course it's STILL too big. Do I have to make a material template? I think the body exists but since the AI seems to randomly decide what to hit I don't know.

Quote
Try a different body_detail_plan? Maybe reuse a known-to-work "tentacled head" monster, but all materials to slade.
Give it a faster gait? 30 kph is 900:711:521:293:1900:2900, 1 kph is 9000:8900:8825:8775:9500:9900
Is there an already built-in Cthulu type monster? This is the only monster I've made from scratch so far so there's nothing else modded other than overpowered carp and giant sponges (although I prefer the term "rebalanced" ) and an experimental race that's still mostly dwarven.
« Last Edit: April 15, 2015, 08:34:38 pm by Kylerace »
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