I have a question for race/civ creation. If I want to make two civs constantly at war, would their personality traits (war more favorable and other differences) or their ethics have more to do it with? The wiki says it's the ethics that count more, is that true?
Ethics control laws, personalities affect preferences. Ethics are worth more.
Alternatively, forced factions are possible through the use of the [ITEM_THIEF] and [BABYSNATCHER] tags.
[CREATURE:TERMINATOR]
[DESCRIPTION:Ancients of the earth.]
[NAME:terminator:terminators:ancient]
[CASTE_NAME:terminator:terminators:ancient]
[CREATURE_TILE:'R'][COLOR:0:3:0]
[NOBREATHE][NOSTUN]
[NOEXERT][NO_FEVERS]
[NO_DRINK]
[CANOPENDOORS][EQUIPS][NOFEAR][PREFSTRING:death]
[STANCE_CLIMBER][INTELLIGENT]
[MAGMA_VISION]
[NO_PHYS_ATT_RUST]
[HAS_NERVES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[CREATURE_CLASS:GENERAL_POISON]
[TISSUE:SLADE]
[TISSUE_NAME:devil flesh:devil fleshes]
[TISSUE_MATERIAL:INORGANIC:SLADE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLADE]
[BODY_SIZE:0:0:70000]
[MAXAGE:650:770]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[POP_RATIO:1]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:RECUPERATION:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:CREATIVITY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:INTUITION:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MUSICALITY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:EMPATHY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1200:1400:1500:1600:1800:2500]
[CASTE:MALE]
[MALE]
[POP_RATIO:50]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:5000:5000:5000:5000:5000:5000:5000]
[DIURNAL]
[SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:90:67:45:22:190:290]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:swing:swings]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
my custom race just sat there in fortress mode and after a while i realized that Therapist said they had no grasp or stance body parts. in adv mode they still carry swords and stand up. how do i fix this?
Doesn't look like they have a [THOUGHT] type body part. Or a tag that allows them to operate without the ability to think.
Also, with the way you have it set up, only males have attacks or gaits.