Still on my tinkerings, i decided to give another test, i removed all the manually made positions in every of my 8 entities and replace them by
[VARIABLE_POSITIONS:ALL]
[SITE_VARIABLE_POSITIONS:ALL]
And now instead of only the 2 civs that were made from goblin templates, every civs are now going at war.
It's odd, because i had previously replaced those from the 2 goblin-like entities by positions i copied from the elves ones , while the 2 other civs that were using elves position never went at war against anyone else in dozen after dozen of worldgen (despite ethic + alignements were opposite to a few of the other civs).
Now that everyone has no more manually setup position but is using
[VARIABLE_POSITIONS:ALL]
[SITE_VARIABLE_POSITIONS:ALL]
Everyone go at war, the unfortunate side effect is that they're negociating peace sometime again, but i wonder why war is now triggered again by just doing that.
That's getting very complicated, if i manage to get the civs to never stop war (no peace accepted) thanks to having manually inserted positions that do not have any peace agreement responsabilities, most of those civs will never go at war , but if i remove all those manually inserted position and let the game assign the variable ones on its own, suddenly everyone is very willing to go at war
*scratch head*
Oh well, at least with how it is now, it's a great population control for adventure mode, on the many worldgen i did while testing with variable position, i never had anything overpopulated anymore, some good fun for exploring without unplayable framerate i guess