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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334964 times)

Urist McCoder

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2280 on: March 15, 2015, 01:55:00 pm »

What do you mean permitted building?
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2281 on: March 15, 2015, 01:58:42 pm »

Go into "entity_default" and under dwarves, you'll see [PERMITTED_REACTION:MAKE_PEARLASH" and such. Scroll down until you find a section where there's [PERMITTED_BUILDING:blah]. This is above the permitted reactions. Add in [PERMITTED_BUILDING:ALCHEMY_SHOP] and gen a new world.
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Urist McCoder

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2282 on: March 15, 2015, 01:59:48 pm »

Thank you.
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DizzyCrash

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2283 on: March 15, 2015, 03:26:52 pm »

What file do you find animal people in like lizard men? I want to make a lizard man society.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2284 on: March 15, 2015, 03:31:07 pm »

They can be found in various different files, usually near their normal counterparts.
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TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2285 on: March 16, 2015, 09:15:02 am »

So, I successfully made a creature which successfully creates civilizations and whatnot.

One problem, when I'm adventuring as one and I try to wrestle something, I cannot use my hands or any part of my arms.
How do I fix this?
I guess they need a bodypart that has the GRASP tag.
Example tentacles:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2286 on: March 16, 2015, 09:19:52 am »

What file do you find animal people in like lizard men? I want to make a lizard man society.
I recommend you install a programmer's text editor that has "search for string in all of a folder's files" also known as "Find in files".
Notepad++ and Crimson Editor / Emerald Editor are good ones. Notepad++ is at http://notepad-plus-plus.org/
Then search for eg. "men:" to find all the animal men species.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Max™

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2287 on: March 16, 2015, 11:02:43 am »

You couldn't hold weapons with no grasp, pretty sure they can still climb as well, but for some reason you can get a situation where you only have access to normal wresting grabs while holding weapons. I recall there being something weird when I was trying to add in or remove wings.
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Zarathustra30

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2288 on: March 17, 2015, 01:51:13 am »

What is the point of "item_food.txt"? It doesn't affect the hard-coded kitchen reactions (removing them makes the reactions silently fail), and there doesn't seem to be much to do beyond that.
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How did we pass from inns with merry songs and happy music to temples of doom and medieval torture with so much easiness and eagerness??

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2289 on: March 17, 2015, 02:47:51 am »

It does affect those, though. Try adding a new one.

TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2290 on: March 17, 2015, 04:12:25 am »

What is the point of "item_food.txt"? It doesn't affect the hard-coded kitchen reactions (removing them makes the reactions silently fail), and there doesn't seem to be much to do beyond that.
The point is to add flavor to the world. Some mods you'd want modern cuisine like burger, cake, kebab, salad, snack, meatballs, fries, jelly, pizza, pie, wrap, marinade, dumplings, muffins.
Other worlds you'd want old stuff like palt, steak, mash, porridge, lumps, stew, strips, slices, sauce pie, sausage, roll.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Hugo_The_Dwarf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2291 on: March 17, 2015, 11:32:24 am »

So, I successfully made a creature which successfully creates civilizations and whatnot.

One problem, when I'm adventuring as one and I try to wrestle something, I cannot use my hands or any part of my arms.
How do I fix this?

a GRASP part is needed for wrestling, and it must be connected to the UPPERBODY. I've had an oddity of a 2 piece bodied creature (Head + UPPERBODY/LOWERBODY) and it's legs (except feet) which of course had LIMB where being used to wrestle because the arms connected to the UPPERBODY as well.

It is the UPPERBODY that determins what is used to wrestle with based on connected LIMBs and if a LIMB chain has a GRASP
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WillowLuman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2292 on: March 20, 2015, 10:12:19 pm »

Can you define attacks on shields?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2293 on: March 20, 2015, 10:16:02 pm »

Not at the moment, no.
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Number7

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2294 on: March 21, 2015, 12:51:43 am »

Hi there, i want to mod in a few civilizations. Four would make me really happy. One being a tougher version of goblins that sieges later than them (and goblin sieges available earlier, like 50~ ish dwarves rather than 80). I'd also like to make the tougher goblin race bring Giant Desert Scorpions into battle, as mounts if possible. the megabeasts minotaurs made into a civilization with access to steel and iron equipment to wear into battle, and an undead race that are similiar to necromancer tower undead, and a Civilization of Dragons, who would siege the fortress together. Wearing steel armor preferably to make them harder to kill

How would i go about these, are there specific wiki pages and videos around that would teach me how to make this happen? Are there any tips you can offer about things its harder to learn with the wiki?

I essentially want to make a mod that cranks up the difficulty of invasions significantly that doesn't rely on finding towers on the map (since it makes world gens extremely long to try to encourage more towers by setting the year to 1050).

At the moment i only have a very basic grasp on the raws, the most ive done is changing dragons to be taken at embark by modifying a few tags, and making them mature in 10 years rather than 1000 so i could actually see them mature. That's about the level im at haha

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