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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335119 times)

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2265 on: March 08, 2015, 07:57:19 pm »

[INORGANIC:SOMETHING]
    [SYNDROME]
      --syndrome stuff


that's literally it, examples include every creature with poison in the game

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2266 on: March 09, 2015, 05:54:15 pm »

Hey, can I make a creature only spawn in a volcano?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2267 on: March 09, 2015, 05:55:55 pm »

I think that the closest you can get is having them live in the magma sea, and hoping that one of them will swim up into the volcano.
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2268 on: March 09, 2015, 06:05:09 pm »

Ehh... I guess that could work. I'll just look at magma crabs then.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

KingKaol

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2269 on: March 11, 2015, 12:49:46 am »

I was looking through the modding guide on the wiki and there doesn't seem to be item tokens for trade goods (crafts and totems, maybe some others). are they hard-coded?

I think i figured it out now; they all have subtype `NONE`

Edit: Maybe I'm still confused though, there doesn't seem to be an 'item definition token' for these types? Does that mean you can't create new ones?
« Last Edit: March 11, 2015, 12:53:09 am by KingKaol »
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2270 on: March 11, 2015, 12:52:16 am »

Look at the token listings. Chewing up the information yourself does you good.

http://dwarffortresswiki.org/index.php/DF2014:Item_token

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KingKaol

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2271 on: March 11, 2015, 12:54:56 am »

Look at the token listings. Chewing up the information yourself does you good.

http://dwarffortresswiki.org/index.php/DF2014:Item_token

I think this is the list that has me confused:

http://dwarffortresswiki.org/index.php/DF2014:Item_definition_token

Can you still define a new item without giving it an item definition token? E.G. a new tradegood type that can be produced either as a random craft or a separate job, plus the ability to stockpile?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2272 on: March 11, 2015, 12:55:25 am »

If it is not listed there, it cannot be made. The wiki is completely comprehensive there.

Boltgun

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2273 on: March 11, 2015, 04:12:25 am »

You cannot define a new item type or stockpiling category. Crafts are hardcoded and you cannot make a new one. You can however define a new toy, instrument or tool.

Toys and instruments are randomly made with the 'make toy/instrument' job, you can also define reactions for that, but you'll have to define it for every kind of material you want to use.

Tools have their separate action.

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Urist McCoder

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2274 on: March 11, 2015, 06:01:11 am »

How do create a reaction that produces a caste of your species. So that I give the workshop 15 iron and get an automatan, which is a caste of my species.
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Boltgun

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2275 on: March 11, 2015, 06:29:20 am »

You cannot do that without dfhack's spawnunit and currently there is a blocking bug I haven't figured out yet.
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2276 on: March 15, 2015, 01:29:28 pm »

Hey, how would I make my custom workshop look a bit more like a forge? With an anvil in the top right, a chair replacing the bars of soap, and a table on the middle right?

Here's the building.
Spoiler (click to show/hide)
« Last Edit: March 15, 2015, 01:48:46 pm by StagnantSoul »
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Urist McCoder

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2277 on: March 15, 2015, 01:39:21 pm »

Why can't I build this building in fort mode it has the right headings, and there is nothing in the error log?
Spoiler (click to show/hide)
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2278 on: March 15, 2015, 01:45:24 pm »

After [BUILDING_blah_blah_blah] put tabs in front of everything, and make sure it's a permitted building for the entity.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Exodus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2279 on: March 15, 2015, 01:46:20 pm »

So, I successfully made a creature which successfully creates civilizations and whatnot.

One problem, when I'm adventuring as one and I try to wrestle something, I cannot use my hands or any part of my arms.
How do I fix this?
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