What's the best way to test newly created plants? Object Testing Arena seems to be made for Weapons/Armory.
Is there a simple way to find embarks with a specific plant appearing? I created the Mandrake Plant with following slightly amended code:
[PLANT:MANDRAKE]
[NAME:mandrake][NAME_PLURAL:mandrakes][ADJ:mandrake]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:2:0:0]
[DRY][BIOME:ANY_TEMPERATE]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen mandrake cordial]
[STATE_NAME_ADJ:LIQUID:mandrake cordial]
[STATE_NAME_ADJ:GAS:boiling mandrake cordial]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]
[STATE_COLOR:ALL:ORANGE]
[EDIBLE_VERMIN]
[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:2:0:0]
[USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]
[STATE_COLOR:ALL:WHITE]
[DISPLAY_COLOR:7:0:1]
[USE_MATERIAL_TEMPLATE:ROOT:FRUIT_TEMPLATE]
[MATERIAL_VALUE:1]
[STATE_COLOR:ALL:BROWN]
[EDIBLE_VERMIN]
[STOCKPILE_PLANT_GROWTH]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:mandrake seed:mandrake seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:roots resembling figures]
[GROWTH:LEAVES]
[GROWTH_NAME:mandrake leaf:mandrake leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_DENSITY:1000]
[GROWTH_PRINT:0:6:2:0:0:ALL:2]
[GROWTH:FLOWERS]
[GROWTH_NAME:mandrake flower:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
[GROWTH_DENSITY:1000]
[GROWTH_TIMING:60000:119999]
[GROWTH_PRINT:5:5:7:0:1:60000:119999:3]
[GROWTH:FRUIT]
[GROWTH_NAME:mandrake berry:mandrake berries]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]
[GROWTH_DENSITY:1000]
[GROWTH_TIMING:120000:200000]
[GROWTH_DROPS_OFF]
[GROWTH_PRINT:'%':'%':6:0:1:120000:200000:4]
[GROWTH_HAS_SEED]
[GROWTH:ROOTS]
[GROWTH_NAME:mandrake root:mandrake roots]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:ROOT]
[GROWTH_DENSITY:1000]
[GROWTH_PRINT:189:189:6:0:0:ALL:1]
Following entries appear in the stockpile menu:
plant: mandrake
drink (plant): mandrake cordial
seeds: mandrake seeds
fruit/leaves: mandrake root
So this looks good from that way. But I have no idea, if the drink-reaction works properly and which part of the plant is taken for brewing.