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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 327864 times)

Boltgun

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1890 on: January 08, 2015, 05:41:44 am »

Quick question: If I remove
[UTTERANCES]
from
[CREATURE:KOBOLD]
in the
creature_standard.txt
in a save file will it take effect for adventure mode?

Or would the world have to be re-generated for kobolds to be able to speak?

Afaik it does take effect immediately. From the story of Deebus, the player removed UTTERANCE mid way to prevent his tribe from attacking him.
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ptb_ptb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1891 on: January 08, 2015, 07:31:16 am »

Afaik it does take effect immediately. From the story of Deebus, the player removed UTTERANCE mid way to prevent his tribe from attacking him.

Thanks.
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Baffler

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1892 on: January 09, 2015, 12:00:55 am »

If a civ member gets the [CRAZED] tag, will they start a loyalty cascade?
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Meph

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1893 on: January 09, 2015, 07:37:30 am »

If a civ member gets the [CRAZED] tag, will they start a loyalty cascade?
Yes, but OPPOSED_TO_LIFE works.
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Baffler

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1894 on: January 09, 2015, 01:43:39 pm »

Aw, really? That works too I guess, but not quite as well. Is there any way to get rid of their civ affiliation?
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Meph

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1895 on: January 09, 2015, 06:55:02 pm »

OPPOSED_TO_LIFE + CRAZED should also work, but otherwise no, not really. Dfhack can do that, not raw modding.
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Nyxalinth

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1896 on: January 10, 2015, 12:49:56 pm »

Where does the latest version hide the RAWs for megabeasts?  I wanted to edit the existing types, but can't find their information.  It's probably somewhere so obvious that I'm going to feel like a moron :P
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Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1897 on: January 10, 2015, 12:55:10 pm »

Where does the latest version hide the RAWs for megabeasts?  I wanted to edit the existing types, but can't find their information.  It's probably somewhere so obvious that I'm going to feel like a moron :P
creature_standard.txt, unless you're talking titans and forgotten beasts - those are generated for each world and need third-party tools to be edited.
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Nyxalinth

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1898 on: January 10, 2015, 12:59:09 pm »

Where does the latest version hide the RAWs for megabeasts?  I wanted to edit the existing types, but can't find their information.  It's probably somewhere so obvious that I'm going to feel like a moron :P
creature_standard.txt, unless you're talking titans and forgotten beasts - those are generated for each world and need third-party tools to be edited.

Nope, just the garden-variety dragons, etc.  Thanks!  Sure enough, I am /facepalming right now.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Old Greg

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1899 on: January 10, 2015, 05:49:03 pm »

When updating .34 creatures to .40, I know you need to add gaits, and add ATTACK_PREPARE_AND_RECOVER to the attacks - are there any other major changes that I should keep in mind?

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1900 on: January 10, 2015, 05:49:42 pm »

LIKES_FIGHTING has been removed.

Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1901 on: January 10, 2015, 06:22:50 pm »

Also the gelding on males.
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Meph

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1902 on: January 10, 2015, 06:52:17 pm »

LIKES_FIGHTING has been removed.
So... what do you use now to make people like fighting? I take it some from http://dwarffortresswiki.org/index.php/DF2014:Personality_trait ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1903 on: January 10, 2015, 06:54:31 pm »

Yeah, I'd guess having high VIOLENT will do so.

Nero1024

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1904 on: January 11, 2015, 12:31:40 am »

What happens if you leave the LIKES_FIGHTING token in the raws? Will DF bug out, spam the error log, or do nothing?
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