Q: Is it possible to mod a grass to behave like a plantable crop or harvestable shrub? Or the other way around?
I'm just wondering if the [GRASS] tag would interfere with planting or harvesting or if it other tags might prevent animals from grazing on it.
(BTW: I find it weird how many grass Crops like Longland Grass are not treated like grass that can be grazed. Even weirder is how some "grass"es like Cloudberry are not a type of grass at all. Cloudberry is actually a type of Raspberry; that is, a berry-producing bush.)
Nobody knows? Well, I tried adding the [GRASS], GRASS_TILES, and GRASS_COLORS tags to Longland Grass, Papyrus Sedge, and Pig Tails in vanilla 40.19. And I started a new world. The only errors I see in the error log are the usual "camp order missing parent -- army will camp forever". At least there's no other errors.
After generating several new worlds and trying several different embarks in Fortress Mode, I could not find any Longland Grass, Papyrus, or even Pig Tails.
Actually, on my first attempt I hadn't changed the Pig Tails and I
did find some products made from Pig Tails. But, after I added those tags to Pig Tails, I never saw any or even any Pig Tail products available.
Based on that, it seems like I broke them.
Any thoughts? Maybe I could get by with just the [GRASS] tag, without GRASS_TILES or GRASS_COLORS? But I'd rather not have to edit and retest, generating lots of new worlds and embarks, trying to graze certain crops or crop certain grasses... if I can help it. Surely, someone is more knowledgeable on this that me.