Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 115 116 [117] 118 119 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335024 times)

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1740 on: December 22, 2014, 12:50:54 am »

Ah, okay. So a trident would have no triple hit ability.
But at least you can make a trident trap!
Logged
._.

Visus Draconis

  • Bay Watcher
  • Prognosticationist
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1741 on: December 22, 2014, 05:00:53 am »

If I wanted to make a tree that's made of meat, how would I word its raws? Would I still have to use [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE] and [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL], or do I go straight to defining what material the tree uses?

For reference, this is what I'm working with: a modified Spire of Viscera from SethCreiyd's Dwarf Chocolate.

Spoiler (click to show/hide)
Logged
"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1742 on: December 22, 2014, 05:08:34 am »

That tree is from 0.34, so it's not a good example at all. You'll have to look at a 0.40 tree.

It's very similar to that there, though. Take a standard tree, replace WOOD_TEMPLATE with MUSCLE_TEMPLATE, there you go.

Visus Draconis

  • Bay Watcher
  • Prognosticationist
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1743 on: December 22, 2014, 05:14:16 am »

So the raw I posted should pretty much work as intended if I replace the WOOD_TEMPLATE with MUSCLE_TEMPLATE, right?
Logged
"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1744 on: December 22, 2014, 05:30:58 am »

No. That tree is from 0.34, so it won't work at all. You'll have to look at a 0.40 tree.

Visus Draconis

  • Bay Watcher
  • Prognosticationist
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1745 on: December 22, 2014, 08:47:30 am »

So what was the stuff I posted missing?
Logged
"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1746 on: December 22, 2014, 10:24:43 am »

A 0.40 tree. Check the RAWs thing at the bottom of the page.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Visus Draconis

  • Bay Watcher
  • Prognosticationist
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1747 on: December 22, 2014, 11:32:11 am »

If it's the lack of LEAF and SEED tags, that's intentional. I intend for the Spire of Viscera 40.X Edition to have no leaves: it's basically a big twitching tower of meat.
Logged
"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1748 on: December 23, 2014, 02:22:46 am »

   [TRUNK_PERIOD:10]
   [HEAVY_BRANCH_DENSITY:25]
   [BRANCH_DENSITY:50]
   [MAX_TRUNK_HEIGHT:5]
   [HEAVY_BRANCH_RADIUS:1]
   [BRANCH_RADIUS:2]
   [TRUNK_BRANCHING:2]
   [MAX_TRUNK_DIAMETER:1]
   [TRUNK_WIDTH_PERIOD:200]
   [ROOT_DENSITY:5]
   [ROOT_RADIUS:3]

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1749 on: December 23, 2014, 03:38:35 pm »

K.

  Can I give wagons an interaction that they will use?  Can I make them attack with it?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1750 on: December 23, 2014, 05:09:09 pm »

A meat tree? That is disgusting. I love it.

Will it be butcherable and where would it grow?
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1751 on: December 23, 2014, 05:56:05 pm »

Might need a custom reaction to make a meat tree butcherable. Or at least turn it into an edible item. The result of cutting a meat tree down would basically just be logs made of meat.

One funny thing is that they can still be brought to a carpentry workshop and made into furniture.
Logged

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1752 on: December 23, 2014, 07:01:40 pm »

Might need a custom reaction to make a meat tree butcherable. Or at least turn it into an edible item. The result of cutting a meat tree down would basically just be logs made of meat.

One funny thing is that they can still be brought to a carpentry workshop and made into furniture.

what if you just attached the [edible_cooked] tag to them, would that be enough for them to be cookable?

IMO a meat tree SHOULD have branches and leaves. the leaves would be umm...I don't know, something carnivore-y
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1753 on: December 23, 2014, 07:25:14 pm »

The muscle template should already have the edible tags. I just don't know if WOOD items are eligible for consumption or cooking.

A bit queasy to think about, but maybe the branches of a meat tree would be giant veins. Though if such a tree existed, the veins would likely hang down like soft spaghetti, rather than hold itself upright like a normal tree branch would.

If you are going the cardiovascular route, you could make the fruits hearts. I had the idea of an evil plant that grew heart-fruits a while ago, but never got around to it.
Logged

asnys

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1754 on: December 23, 2014, 07:46:07 pm »

What item token is dwarf syrup?   I've made a reaction that's supposed to produce it and another that's supposed to consume it.   The reaction that produces it leaves an empty barrel instead and the reaction that consumes it remains redded out; I think I've got the wrong item token.   So far I've tried LIQUID_MISC, GLOB, and LIQUID_MISC_PLANT.
Logged
Pages: 1 ... 115 116 [117] 118 119 ... 247