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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334779 times)

smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1680 on: December 13, 2014, 10:55:49 am »

Just pasted the dire wolf to the raws, and they're officially part of the world!  Haven't seen 'em in action, but if legends mode is anything to go by, these guys don't fuck around.  One of them ate a grizzly bear, two trolls, a cougar, a sasquatch(!), and even a regular-sized wolf.  So I guess you could say it's a...

/sunglasses

...dog-eat-dog world.

But Triskelli's question is pretty relevant for me, actually.  I want my wolf-eagle hybrids (aquiloups) to have mostly-furry bodies and feathered wings, as well as big nasty talons on all four feet.  How do?

Just as importantly, how feasible are giant fluffy wamblers that you can shear for their fluff?

fluffy wamblers aren't really fluffy in the sense that sheep are tho. They are more of a puddy like creature.

I am having a hard time getting an answer on this. Does this make sense:

Code: [Select]
[PLANT:TEA] camellia sinensis
[NAME:tea plant][NAME_PLURAL:tea plants][ADJ:tea]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:LEAVES:LOCAL_PLANT_MAT:LEAF]
[ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:FLOWERS:LOCAL_PLANT_MAT:FLOWER]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[DRY][BIOME:ANY_TROPICAL][BIOME:ANY_TEMPERATE]
[VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen green tea kombucha]
[STATE_NAME_ADJ:LIQUID:green tea kombucha]
[STATE_NAME_ADJ:GAS:boiling green tea kombucha]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:6:0:0]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:4]
[EDIBLE_COOKED]
[STOCKPILE_PLANT_GROWTH]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen black tea kombucha]
[STATE_NAME_ADJ:LIQUID:black tea kombucha]
[STATE_NAME_ADJ:GAS:boiling black tea kombucha]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:6:0:0]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[STATE_COLOR:ALL:WHITE]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:4]
[EDIBLE_COOKED]
[STOCKPILE_PLANT_GROWTH]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:DRINK:FLOWER_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen white tea kombucha]
[STATE_NAME_ADJ:LIQUID:white tea kombucha]
[STATE_NAME_ADJ:GAS:boiling white tea kombucha]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:6:0:0]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:tea plant seed:tea plant seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:-beer]
[GROWTH:LEAVES]
[GROWTH_NAME:tea leaf:tea leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_DENSITY:1000]
[GROWTH_PRINT:0:6:2:0:0:ALL:1]
[GROWTH:FLOWERS]
[GROWTH_NAME:tea flower cluster:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
[GROWTH_DENSITY:1000]
[GROWTH_TIMING:60000:119999]
[GROWTH_PRINT:5:5:5:0:1:60000:119999:2]

« Last Edit: December 13, 2014, 02:11:28 pm by smeeprocket »
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smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1681 on: December 14, 2014, 05:41:25 am »

>> I am having a hard time getting an answer on this. Does this make sense:

At a glance, no, because it looks like you are defining the same material twice (LOCAL_PLANT_MAT:DRINK).  If it is even possible to have the same plant produce two drinks, which I don't know, I would have thought it would require two unique identifiers.  So have you tried it?  do you get errors in the log; does it or does it not do what you expect?  if not how does it fail?

edit
er, three times
« Last Edit: December 14, 2014, 05:43:29 am by smakemupagus »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1682 on: December 14, 2014, 05:47:17 am »

Also, you're defining the same ITEM_REACTION_PRODUCT twice.

smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1683 on: December 14, 2014, 05:59:19 am »

Also, your prefstring is "beer" and it's a tea plant  8)

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1684 on: December 14, 2014, 06:56:34 am »

Well, I never got my plant with the inorganic growth to work, though I did come up with a work-around.

Spoiler: plant definition (click to show/hide)

Spoiler: reaction (click to show/hide)

It produces a single type of inedible growth that can be processed into a drink and some seeds, with the possibility of a rough gem inside.

Still curious if anyone can make multiple growths appear correctly, or get a non PLANT_GROWTH as a growth.
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smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1685 on: December 14, 2014, 09:10:18 am »

Also, you're defining the same ITEM_REACTION_PRODUCT twice.

yea I'm trying to get two products out of it.

that's the part I need to be sure will work before I can really test the rest.

Basically, the plant makes a drink, but it can be processed and make leaves and flowers and those both make a drink.

edit: also I don't understand the pref strings. Is there a set list or should I just put tea or kombucha there?
« Last Edit: December 14, 2014, 12:33:39 pm by smeeprocket »
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Andreus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1686 on: December 14, 2014, 12:18:43 pm »

Is it possible, perhaps through some form of tomfoolery with symbols and language files, to make DF draw the names of characters from a different word list? I'd like the creatures I'm making to have proper names rather than the random noun soup that we're used to.
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Ladygolem

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1687 on: December 14, 2014, 01:49:52 pm »

The prefstring is simply "Urist McDwarf likes
  • for their [y]", where
  • is the thing your are defining and [y] is some sort of quality that the thing possesses. From what you've defined, you'd get "Urist McDwarf like tea plants for their -beer" which seems... really quite odd. Perhaps something like "refreshing qualities" or "pleasant smell"; really, it's simply flavour, so just go ahead and put whatever you feel is appropriate.

smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1688 on: December 14, 2014, 02:51:10 pm »

Is there perhaps a way to get both the leaves and the flowers via a custom reaction that requires two bags?
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pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1689 on: December 14, 2014, 06:15:32 pm »

What does the   [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] tag actually imply?  Insofar as size modifiers, especially.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1690 on: December 14, 2014, 06:20:11 pm »

What does the   [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] tag actually imply?  Insofar as size modifiers, especially.

Look at the ANIMAL_PERSON creature variation in c_variation_default.

smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1691 on: December 14, 2014, 06:20:34 pm »

Is there perhaps a way to get both the leaves and the flowers via a custom reaction that requires two bags?

It should be possible, if complicated.

You'll probably have your 2 bags be separate reagents with unique identifiers, and make appropriate use of tokens like
[BAG][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT][EMPTY] and [PRODUCT_TO_CONTAINER:xxxx]

just as a very rough draft

Code: [Select]
[REACTION:SMEE_DRAFT_REACTION]

[NAME:make Smee Plant into two things]
[BUILDING:SMEE_CUSTOM_WORKSHOP:CUSTOM_A]
        [REAGENT:smeeplant:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:STRUCTURAL]
        [REAGENT:bagA:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
        [REAGENT:bagB:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]

        [PRODUCT:100:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:FIRST_PLANT_MATERIAL]
        [PRODUCT_TO_CONTAINER:bagA]

        [PRODUCT:100:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:SECOND_PLANT_MATERIAL]
        [PRODUCT_TO_CONTAINER:bagB]

note, i've done very little modding in DF2014, so check anything i say against the wiki.  Which is good practice anyway, to make sure you understand what's going on, even in those cases where the help you get here is accurate ;)
« Last Edit: December 14, 2014, 06:22:41 pm by smakemupagus »
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smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1692 on: December 14, 2014, 06:23:45 pm »

Is there perhaps a way to get both the leaves and the flowers via a custom reaction that requires two bags?

It should be possible, if complicated.

You'll probably have your 2 bags be separate reagents with unique identifiers, and make appropriate use of tokens like
[BAG][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT][EMPTY] and [PRODUCT_TO_CONTAINER:xxxx]

just as a very rough draft

Code: [Select]
[REACTION:SMEE_DRAFT_REACTION]

[NAME:make Smee Plant into two things]
[BUILDING:SMEE_CUSTOM_WORKSHOP:CUSTOM_A]
        [REAGENT:smeeplant:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:STRUCTURAL]
        [REAGENT:bagA:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
        [REAGENT:bagB:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]

        [PRODUCT:100:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:FIRST_PLANT_MATERIAL]
        [PRODUCT_TO_CONTAINER:bagA]

        [PRODUCT:100:1:PLANT:NONE:PLANT_MAT:SMEE_PLANT:SECOND_PLANT_MATERIAL]
        [PRODUCT_TO_CONTAINER:bagB]

note, i've done very little modding in DF2014, so check anything i say against the wiki.  Which is good practice anyway, to make sure you understand what's going on, even in those cases where the help you get here is accurate ;)

thanks, now what string would I use to call on that, because it seems like tywo strings wouldn't work.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1693 on: December 14, 2014, 06:26:40 pm »

Call on what?

smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1694 on: December 14, 2014, 06:39:00 pm »

Call on what?

the reaction should produce as bag of leaves and a bag of flowers, but I don't know how that line would look on the plant itself.
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Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."
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