An actual question that has buggered me for a long time: what exactly does [CDI:FREE_ACTION] tag do?
Namely, if a character has several FREE_ACTION interactions, can it do all of them on the same tick?
From what I've seen yes, free action allows a creature to use the ability without actually taking any time. That's only in my experience though, if somebody actually did science with it they may know otherwise.
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Ok I know I've seen somebody do this before, I'm making a large-ish reptile meant to be captured by a fortress and then bred and trained for war. Easy enough, but I also want the creature to have natural bodyarmor capable of providing reasonable protection from metal weapons.
I want the armor to provide partial protection to it's body, head and tail, but I still want a chance for an attack to those parts to bypass the armor (ideally the armor protects the top of it's body, not the underside) I also want some parts to be unprotected, such as the neck and legs.
I suppose I could mostly do this by defining a custom tissue in one file, then a custom body detail plan in another and apply it all to the creature. But from what I understand I should be able to define a new tissue in the creature itself, as well as add the tissue as an additional layer over the basic tissues, even making them unprotected from particular directions, without needing any additional files.
But for the life of me I can't find any examples of any creatures doing this, anyone have any idea what tags I would use to do any of this?