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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334675 times)

Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1410 on: November 03, 2014, 01:09:21 pm »

Prone_to_rage? At least I think it could help.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1411 on: November 03, 2014, 03:15:51 pm »

Prone_to_rage? At least I think it could help.
Thanks.  CRAZED might work too, but I think PRONE_TO_RAGE is closer to something that is just perpetually angry.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1412 on: November 03, 2014, 03:52:04 pm »

How would I make a creature that has a syndrome apply to it once it reaches a certain cave adaptation level, regardless of other conditions?
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Sure. Yes, you are the Silver Surfer to a very inept Galactus.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1413 on: November 03, 2014, 03:55:16 pm »

[COUNTER_TRIGGER:CAVE_ADAPT:x]

Basically give a;ll the creatures an interaction that will give every creature it meets of the same species a syndrome with that.

King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1414 on: November 03, 2014, 06:57:25 pm »

Also, how would I be able to give a creature the ability to sense all creatures that have(or lack) a certain tag without sight or hearing?
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Sure. Yes, you are the Silver Surfer to a very inept Galactus.

heydude6

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1415 on: November 03, 2014, 07:00:13 pm »

Is there a way to make a creature really aggressive without using the LARGE_PREDATOR tag?  I don't want these things to crowd out (or be crowded out by) more mundane predatory animals.  The LIKES_FIGHTING tag is deprecated, and apparently it didn't actually make things aggressive anyway (just giving a happy thought for engaging in battle).
NO_FEAR also works but it has the unintended side-effect of the animal never running away.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1416 on: November 03, 2014, 07:04:36 pm »

Also, how would I be able to give a creature the ability to sense all creatures that have(or lack) a certain tag without sight or hearing?

http://dwarffortresswiki.org/index.php/DF2014:Syndrome

Zarathustra30

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1417 on: November 03, 2014, 11:39:48 pm »

I want to make an armor display. Here's what I have so far.

Code: [Select]
[BUILDING_WORKSHOP:ARMOR_STAND_ITEMS]
[NAME:Armor Stand with Armor]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:HAUL_FURNITURE]
[BLOCK:1:0]
[TILE:0:1:014]
[COLOR:0:1:0:7:0]
[TILE:1:1:014]
[COLOR:1:1:0:7:0]
[TILE:2:1:014]
[COLOR:2:1:0:7:0]
[TILE:3:1:014]
[COLOR:3:1:MAT]
[BUILD_ITEM:1:ARMORSTAND:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:SHIELD:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:SHOES:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:GLOVES:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:HELM:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:PANTS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:ARMOR:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Is there a way to make some of the build items optional (like in a weapon trap)? I don't want to use dfhack.

Also, how would you guys implement a self-destruct reaction?
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How did we pass from inns with merry songs and happy music to temples of doom and medieval torture with so much easiness and eagerness??

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1418 on: November 03, 2014, 11:41:16 pm »

Nope.

Hot boiling gas might work for the self destruct.

King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1419 on: November 04, 2014, 12:19:38 am »

Also, how would I be able to give a creature the ability to sense all creatures that have(or lack) a certain tag without sight or hearing?

http://dwarffortresswiki.org/index.php/DF2014:Syndrome
I don't see anything connected to ESP...
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Sure. Yes, you are the Silver Surfer to a very inept Galactus.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1420 on: November 04, 2014, 12:23:25 am »

CE_SENSE_CREATURE_CLASS

King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1421 on: November 04, 2014, 02:53:54 am »

CE_SENSE_CREATURE_CLASS
Hmm...So I can't detect creatures with certain tags or creatures which lack a certain tag, like a psychic sense shows everything that doesn't have [NO_THOUGHT] for example?
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Sure. Yes, you are the Silver Surfer to a very inept Galactus.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1422 on: November 04, 2014, 03:11:55 am »

Nope.

King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1423 on: November 04, 2014, 04:02:03 am »

Nope.
Well frakk, it still won't make the ability completely useless(I'm intending to use Creature Classes for unrelated syndrome plans) but dang it's annoying finding a limitation in the game!
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Sure. Yes, you are the Silver Surfer to a very inept Galactus.

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1424 on: November 04, 2014, 04:05:06 am »

Best get used to it, heh.
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