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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335093 times)

NoobKid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1305 on: October 23, 2014, 09:02:55 am »

Thanks! I just became a novice modder!  :D
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qorthos

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1306 on: October 23, 2014, 09:18:47 am »

Thanks guys, now I just need to do the same with things like milk and tallow...
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NoobKid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1307 on: October 23, 2014, 09:26:16 am »

Wait!
Last (noobish) question (about reactions), I swear! Are backpacks and containers off-limits to modders? If not, in what txt file are they?
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Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1308 on: October 23, 2014, 09:41:43 am »

They are mostly hardcoded. A very rare few types of containers are tools, found in item_tools.

Edit - if you want their item types to create them in reactions, you can find those here.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

NoobKid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1309 on: October 23, 2014, 10:09:41 am »

Thanks for the third time in this forum. Now I can try to copy the sacrifice/prayer system in A.D.O.M. to D.F.
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pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1310 on: October 23, 2014, 06:22:06 pm »

So, is it possible to make a sling that uses 'sharp rocks [created from adventure mode]'?

I assume that if it is and I enable npcs to make them (kobolds) than they will spawn with that heaviest of ammo and use it?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1311 on: October 23, 2014, 07:35:08 pm »

So, is it possible to make a sling that uses 'sharp rocks [created from adventure mode]'?

I assume that if it is and I enable npcs to make them (kobolds) than they will spawn with that heaviest of ammo and use it?
Nope and Nope.
Ammunition has to be a weapon. If it did work they'd spawn with a random applicable material (that they can get/use).
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Hm, have you considered murder?  It's either that or letting it go.
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I logged back on ;_;

heydude6

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1312 on: October 23, 2014, 08:20:38 pm »

Okay so I am trying to create a creature that leaves no corpse when it dies but it doesn't seem to work(it just leaves a regular corpse), the error log doesn't say anything
Spoiler: the creature token (click to show/hide)
Ruins is the material that evaporates at room temperature (it works fine by the way)

What am i doing wrong
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1313 on: October 23, 2014, 08:32:25 pm »

BOULDER:NONE:INORGANIC:RUINS

NoobKid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1314 on: October 23, 2014, 09:41:28 pm »

How do I change the time it takes to fire a ranged weapon? I'm sick of getting impaled with my own bayonet every time I fire a round.
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1315 on: October 23, 2014, 09:50:18 pm »

That's an oversight. For all we know, there's no way to alter reload times yet.
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NoobKid

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1316 on: October 23, 2014, 10:51:57 pm »

Oh.
And I've run into another problem:
Spoiler (click to show/hide)
This reaction doesn't show up in the create menu in adventure mode but it shows up and works just fine in the object testing arena.
And yes, this reaction's in the default and region1 raw files.

But the reaction theDorf gave me
Spoiler (click to show/hide)
works in the arena and in adventure mode.
I don't understand what I got wrong.

P.S.
I'm using Jake's Black Powder Firearms mod, if that helps.
« Last Edit: October 24, 2014, 12:05:51 am by NoobKid »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1317 on: October 24, 2014, 02:45:34 am »

Reactions can't be added after worldgen I'm pretty sure.

Hasse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1318 on: October 24, 2014, 04:20:51 am »

how do i add new body parts to other castes?

i'd like to add 2TUSK to the carrion worm caste pls halp, i've looked into other creatures that have tusks but i cant really make it work myself :/


Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1319 on: October 24, 2014, 04:31:54 am »

Literally just add 2TUSK to the caste, nothing else. [BODY:2TUSK]. Post the errorlog if you get one.
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