Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 327528 times)

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #645 on: August 05, 2014, 11:03:03 am »

Two-fold question.

Can I mod the carpenter's shop

with a new reaction that builds 4 blocks of wood from 1 wood log?

Or is the carpenter's shop one of those hard coded workshops (I googled around and looked at workshops and reactions in the modding guide before I asked this question)


nope, needs new building
« Last Edit: August 05, 2014, 11:19:23 am by thistleknot »
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #646 on: August 05, 2014, 11:16:21 am »

No, it is. You need a new one.
Logged

perigrin

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #647 on: August 05, 2014, 11:35:28 am »

thanks, that did the trick.
now, i jsut need to make them stop being bright red furred ferret men

Sounds like a raw was duplicated somewhere. Anything in your errorlog? Did you make sure to change the copy of [ENTITY:PLAINS] to something else, like [ENTITY:CUSTOM]?

currently its start biome is an exclusive start in TAIGA and it does spawn but when i switch it to tundra it fails.
Strange. Might not be enough tundras in the world for them? I don't quite know what it could be.
i meant that i need to limit the hair and other choices for them, cause right now its pretty freaking weird to read the description of one of them
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #648 on: August 05, 2014, 11:42:59 am »

anyone know why I can't build anything with my wood planks in the woodcrafter's shop?

I suspect it has something to do with my wood planks item...

*correction
I can build stuff in the stonercrafter's shop, just not the woodcrafters,

I have 6 wood planks, 2 built from vanilla carpenter's shop, and 4 via the wood splitting block.

https://github.com/thistleknot/Accelerated-Mod-v40.06/
« Last Edit: August 05, 2014, 11:48:55 am by thistleknot »
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #649 on: August 05, 2014, 12:02:28 pm »

Where the hell does that "NAKEDWOOD" plant in the splitting reaction come from? Not from anywhere in that repository, at least.

If that's supposed to be the "BLANK_TREE" in plant_accelerated.txt and by some black magic you got blocks of that type of wood out of that reaction, that material is missing the REACTION_CLASS:IS_WOOD that all your crafting processes demand.
Logged

locustgate

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #650 on: August 05, 2014, 12:09:11 pm »

What are the tokens that gurantee hostility i.e. goblins, cavepeople, kobols.
I know of
[item_thief]
[babysnatcher]
[utterance]

Is there anymore?
Logged

samanato

  • Bay Watcher
  • @ Gardevoirite
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #651 on: August 05, 2014, 12:10:22 pm »

Being unable to speak will also guarantee hostility.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #652 on: August 05, 2014, 01:01:39 pm »

Where the hell does that "NAKEDWOOD" plant in the splitting reaction come from? Not from anywhere in that repository, at least.

If that's supposed to be the "BLANK_TREE" in plant_accelerated.txt and by some black magic you got blocks of that type of wood out of that reaction, that material is missing the REACTION_CLASS:IS_WOOD that all your crafting processes demand.

thanks.  I forked this from someone's else build.

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #653 on: August 05, 2014, 01:29:58 pm »

damn, now I can't build with my stonecrafter's workshop items... any ideas?

I thought I was able to before.  I have plenty of granite blocks...

my granite blocks are in stockpiles...

Here's a reaction
Code: [Select]
[REACTION:STONE_CHEST]
[NAME:Make rock chest from 2 blocks]
[BUILDING:GRINDER:CUSTOM_L]
[BUILDING:STONECUTTER_WARLOCK:CUSTOM_L]
[REAGENT:A:2:BLOCKS:NONE:NONE:NONE][REACTION_CLASS:IS_STONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

all red, can't build any reaction

source files:
https://github.com/thistleknot/Accelerated-Mod-v40.06/
« Last Edit: August 05, 2014, 01:32:25 pm by thistleknot »
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #654 on: August 05, 2014, 02:07:33 pm »

Your stone materials don't have REACTION_CLASS:IS_STONE either.
Logged

Nikita

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #655 on: August 05, 2014, 02:29:03 pm »

Here's a question (didn't know where else to put it but modding seems more or less appropriate):

I know that the save compatibility is broken between certain versions, due to different save format used, and it's not possible to convert from one to the other in any way.

But is it possible to salvage any data at all, from e.g. 34.11 world, and put it into a 40.xx world? How hard would it be to take a fortress, strip it of everything that can't be resolved (e.g. leaving only the mined rooms if conversion of dwarves and items fails), and make it playable?
Logged

samanato

  • Bay Watcher
  • @ Gardevoirite
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #656 on: August 05, 2014, 02:36:10 pm »

A  lot of the code was written from scratch, so most likely not possible. (And it probably would lead to severely glitchy behaviour even if one succeeded)
Logged

locustgate

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #657 on: August 05, 2014, 07:29:23 pm »

Well I made a 'necromancer' entity a while back and I've been fine tuning it but now when I create a new world, with the entity, the world gets to civilizations (0) then df freezes.

Code: [Select]
entity_locusts

entity_locusts

[OBJECT:ENTITY]

[ENTITY:DARK_HUMANS]
[CIV_CONTROLLABLE]
[CREATURE:NECROMANCER]
[TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_AXE]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[STONE_PREF]
[METAL_PREF]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ABUSE_BODIES]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:512]
[FRIENDLY_COLOR:5:0:1]
[DEFAULT_SITE_TYPE:DARK_FORTRESS]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[START_BIOME:ANY_LAND]
[BIOME_SUPPORT:ALL_MAIN:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[SIEGER]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:1000]
[MAX_SITE_POP_NUMBER:50]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:REQUIRED]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[VALUE:LAW:-50]
[VALUE:LOYALTY:-30]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:-15]
[VALUE:POWER:50]
[VALUE:TRUTH:-50]
[VALUE:CUNNING:15]
[VALUE:ELOQUENCE:-30]
[VALUE:FAIRNESS:-50]
[VALUE:DECORUM:-15]
[VALUE:TRADITION:-15]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:-15]
[VALUE:INDEPENDENCE:15]
[VALUE:STOICISM:0]
[VALUE:INTROSPECTION:-30]
[VALUE:SELF_CONTROL:-50]
[VALUE:TRANQUILITY:-15]
[VALUE:HARMONY:-30]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:15]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:-15]
[VALUE:SACRIFICE:-50]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERENCE:-15]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:-30]
[VALUE:PEACE:-15]
[BANDITRY:50]
[LOCAL_BANDITRY]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[ITEM_THIEF]
[BABYSNATCHER]
[POSITION:RULER]
[NAME:arch-necromancer:arch-necromancers]
[NUMBER:1]
[SUCCESSION:BY_POSITION:APPRENTACE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:APPRENTACE]
[NAME:arch-necromancer apprentice:arch-necromancers apprentices]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:MILITARY_STRATEGY]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:RULER]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:3]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[POSITION:CAPTAIN]
[NAME:necromancer adept:necromancer adepts]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:APPRENTACE]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]


The problem seems to be in
Code: [Select]
[POSITION:RULER]
[NAME:arch-necromancer:arch-necromancers]
[NUMBER:1]
[SUCCESSION:BY_POSITION:APPRENTACE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:APPRENTACE]
[NAME:arch-necromancer apprentice:arch-necromancers apprentices]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:MILITARY_STRATEGY]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:RULER]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:3]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[POSITION:CAPTAIN]
[NAME:necromancer adept:necromancer adepts]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:APPRENTACE]
[ALLOWED_CREATURE:NECROMANCER:MALE_N]
[ALLOWED_CREATURE:NECROMANCER:FEMALE_N]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]


I'm not getting ANY error logs.
« Last Edit: August 05, 2014, 08:28:15 pm by locustgate »
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #658 on: August 05, 2014, 08:59:51 pm »

Try removing [CHAT_WORTHY] from the nobles.

Seems a bit strange, but it has been reported.
Logged

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #659 on: August 06, 2014, 05:08:34 am »

Does the arena still not follow the phases of the moon or is this interaction wrong/improper?
Code: [Select]

[INTERACTION:SLAUGH_MOONPHASE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:SLAUGH_MOONPHASE]
[CE_PHYS_ATT_CHANGE:ENDURANCE:100:20:START:0:END:90000000000]
[CE_ADD_TAG:NOEXERT:NOPAIN:CRAZED:START:0][CE:PERIODIC:MOON_PHASE:27:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:3:4][CE:PERIODIC:MOON_PHASE:27:0]
[CE_FLASH_TILE:TILE:"!":4:0:1:FREQUENCY:3000:1000:START:0][CE:PERIODIC:MOON_PHASE:27:0]
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;
Pages: 1 ... 42 43 [44] 45 46 ... 247