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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 335009 times)

Roses

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #525 on: July 29, 2014, 08:44:47 pm »

Alright, so apparently I am failing at basic modding. I have a custom building that is supposed to have custom reactions in it. I can build the building, but the reactions are not registering.

I have this in my entity file (I can build TEST_1).
Code: [Select]
[PERMITTED_BUILDING:TEST_1]
[PERMITTED_REACTION:CHANGE_CLASS_SQUIRE]
[PERMITTED_REACTION:CHANGE_CLASS_WARRIOR]
[PERMITTED_REACTION:CHANGE_CLASS_KNIGHT]
[PERMITTED_REACTION:CHANGE_CLASS_JUGGERNAUT]
[PERMITTED_REACTION:CHANGE_CLASS_ACOLYTE]
[PERMITTED_REACTION:CHANGE_CLASS_CLERIC]
[PERMITTED_REACTION:CHANGE_CLASS_PRIEST]
[PERMITTED_REACTION:CHANGE_CLASS_BISHOP]
[PERMITTED_REACTION:CHANGE_CLASS_PALADIN]

And this is my reaction file
Code: [Select]
reaction_classes

[OBJEECT:REACTION]

[REACTION:CHANGE_CLASS_SQUIRE]
[NAME:change class - squire]
[BUILDING:TEST_1:NONE]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][PRESERVE_REAGENT]

[REACTION:CHANGE_CLASS_WARRIOR]
[NAME:change class - warrior]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_KNIGHT]
[NAME:change class - knight]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_JUGGERNAUT]
[NAME:change class - juggernaut]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_ACOLYTE]
[NAME:change class - acolyte]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_CLERIC]
[NAME:change class - cleric]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_PRIEST]
[NAME:change class - priest]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_BISHOP]
[NAME:change class - bishop]
[BUILDING:TEST_1:NONE]

[REACTION:CHANGE_CLASS_PALADIN]
[NAME:change class - paladin]
[BUILDING:TEST_1:NONE]

What am I doing wrong?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #526 on: July 29, 2014, 08:47:43 pm »

[OBJEECT:REACTION]

Roses

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #527 on: July 29, 2014, 08:50:55 pm »

Gol' darnit, you spend so much time looking for whats wrong and its just a blasted repeated E!
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #528 on: July 29, 2014, 09:54:59 pm »

What values do I need in the ORIENTATION tags to make the elvish population approximately 75% gay? Don't like how much elves dominate world gen, want to reduce their proficiency at reproduction.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #529 on: July 29, 2014, 09:58:18 pm »

What values do I need in the ORIENTATION tags to make the elvish population approximately 75% gay? Don't like how much elves dominate world gen, want to reduce their proficiency at reproduction.

75% exclusively gay? In that case, all you need is to have [ORIENTATION:(opposite sex):75:whatever:whatever], as long as the last two add up to 25 total on each caste.

Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #530 on: July 29, 2014, 10:06:56 pm »

So...what, like this?

Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #531 on: July 29, 2014, 10:13:54 pm »

Yep.

i2amroy

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #532 on: July 29, 2014, 10:17:12 pm »

Wouldn't you also need [ORIENTATION:(same sex):0:1:1]? Elsewise you don't really have gay elves, you just have asexual ones.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #533 on: July 29, 2014, 10:31:07 pm »

0:0:1 works better.

Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #534 on: July 29, 2014, 10:45:32 pm »

Wouldn't you also need [ORIENTATION:(same sex):0:1:1]? Elsewise you don't really have gay elves, you just have asexual ones.
Either result works for me, as long as there's less immortal elven babies being born and causing elf civs to explode and expand in worldgen.
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TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #535 on: July 30, 2014, 05:21:15 am »

*sees a donkey foal with three hooves GONE*
Should one change the horses and such so that they require HOOF(a type of toenail) for STANCE?
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #536 on: July 30, 2014, 05:27:54 am »

They already do.
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FallenAngel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #537 on: July 30, 2014, 10:00:01 am »

Wouldn't you also need [ORIENTATION:(same sex):0:1:1]? Elsewise you don't really have gay elves, you just have asexual ones.
Either result works for me, as long as there's less immortal elven babies being born and causing elf civs to explode and expand in worldgen.
I should do that with goblins, since I usually see those everywhere.
They dominated a world besides a tiny band of kobolds in one world I generated. Killed off every remaining human, elf, and dwarf.

TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #538 on: July 30, 2014, 10:33:37 am »

Either result works for me, as long as there's less immortal elven babies being born and causing elf civs to explode and expand in worldgen.
I should do that with goblins, since I usually see those everywhere.
They dominated a world besides a tiny band of kobolds in one world I generated. Killed off every remaining human, elf, and dwarf.
Usually, in my vanilla worlds, there are not many goblins. They are at war with every civilization, and they murder each other to boot.

Ploder

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #539 on: July 30, 2014, 10:40:09 am »

Is there any plan to make a .40-compatible version of Dwarf Therapist for OSX?
One already exists, give me a moment and I'll pull up the link.

Edit: And here it is, should work for both 40.04 and .05. Generally you just need to check the last few pages of the Therapist thread to find the OSX download link each time a new version comes out.

Thanks!!
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