I need help with commanding something
[GROWTH_PRINT:0:6:2:0:0:ALL:1]
[GROWTH_PRINT:0:'*':6:0:0:NONE]
on trees so they won't look like crap in Ironhand/Phoebus. Help! How do they work!
0-5 is not the tile number in the tileset, tree leaves seem to use 59 tile and 172 tile.
0:6:2:0:0:ALL:1
:0:6 - The tiles used for the growth - the first is for the growth on the tree, plant, etc, and the second is for the picked growth.
If the first number is 0, the growth simply colors its host tile (usually normal branches and twigs, the 1/4 and ; tiles).
:2:0:0 - The color of the growth.
:ALL - The timing of when the particular growth print should be used, in DF time units. Usually two numbers, but ALL and NONE can be substituted.
:1 - The "layer" of the growth, I believe. I'm pretty sure that the growth with the higher number gets shown if multiple growths are on the same tile.
Ant mentioned the d_init tiles. You'll want to edit at least the TREE_TWIGS, TREE_BRANCHES, TREE_TWIGS_DEAD, and TREE_BRANCHES_DEAD tiles. As a side note, you can also use these tokens in individual tree raws to individualize your trees if you want (at least, TREE_TWIGS works).
So I remember there being a problem with reactions not creating left/right gauntlets. It would just result in generic gauntlets that could not be worn. Is this, uhm, fixed now?
I'm pretty sure it isn't.