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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334311 times)

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #135 on: July 09, 2014, 02:00:05 pm »

Skulls have been made much bigger now, going from [DEFAULT_RELSIZE:20] in .34.11 to [DEFAULT_RELSIZE:200] in .40.x

It also now has the PREVENTS_PARENT_COLLAPSE token and the CONNECTOR token.

Yeah, because otherwise skulls would be pulped at the slightest punch.

Mictlantecuhtli

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #136 on: July 09, 2014, 02:09:45 pm »

PREVENTS_PARENT_COLLAPSE is interesting to me. It stops the bodypart itself from pulpification?
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #137 on: July 09, 2014, 02:23:10 pm »

PREVENTS_PARENT_COLLAPSE is interesting to me. It stops the bodypart itself from pulpification?
Heads can be pulped if they are targeted. I tested in arena by taking control of a human hammerman with a silver maul. Bash the head hard enough and it can explode into gore. PREVENTS_PARENT_COLLAPSE probably makes it so that parts connected to the part with the tag can be pulped independently of the "parent" part.

So, for example, attacking a creature's eye with a silver maul will pulp the eye, but not the entire head. I know, I tried. Also tried pulping the tongue, nose, and ear. Science concludes that I can wield a huge hammer with surgeon's precision in order to smash someone's eye into paste without harming the rest of the skull.
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #138 on: July 09, 2014, 02:31:39 pm »

PREVENTS_PARENT_COLLAPSE is interesting to me. It stops the bodypart itself from pulpification?
Heads can be pulped if they are targeted. I tested in arena by taking control of a human hammerman with a silver maul. Bash the head hard enough and it can explode into gore. PREVENTS_PARENT_COLLAPSE probably makes it so that parts connected to the part with the tag can be pulped independently of the "parent" part.

So, for example, attacking a creature's eye with a silver maul will pulp the eye, but not the entire head. I know, I tried. Also tried pulping the tongue, nose, and ear. Science concludes that I can wield a huge hammer with surgeon's precision in order to smash someone's eye into paste without harming the rest of the skull.
In July of 2014, Spehss_ became Chief Medical Dwarf of the Bay 12 Forums.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

FallenAngel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #139 on: July 09, 2014, 02:33:58 pm »

After repeated punches to the face, I can surely say skulls aren't tissue paper anymore.
They're more like a hardcover book.
It takes a while, but you can totally make a head explode into gore with a hard enough punch - if your foe is not conscious, use the harder, but slower, attacks.

Roses

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #140 on: July 09, 2014, 02:47:27 pm »

Question about bodies (not limited to the new version);

Say I give an animal four legs, each with the [CATEGORY:LEG], and then give them

Code: [Select]
[BP:HOOF:hoof:hooves][CON_CAT:LEG][STANCE][CATEGORY:HOOF]
[DEFAULT_RELSIZE:120]

Will they have a hoof on each leg, or will it only be one hoof? Will the game automatically number/name them, or will they all just be listed as 'hoof'?
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TheDorf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #141 on: July 09, 2014, 03:03:09 pm »

Uhh... How do I go about creating a unicorn with a steel horn?

Looking at the tissue_template_default, I think that I'll just have to somewhere in the unicorn file specify that the material of the horn is to be steel, and then the tissue_template will grab that value and use it for the tissue?

How would I go about specifying that the horn should be steel?

What I tried so far is to simply change
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
to
[USE_MATERIAL:HORN:INORGANIC:HORN_UNICORN]

But when I killed and butchered the unicorn in the arena, it had no horn. Any help would be greatly appreciated. :D
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #142 on: July 09, 2014, 03:06:01 pm »

Aha! Found this tidbit in the deer raws:

[VISION_ARC:50:310]  This is the binocular and non-binocular vision arcs.

Basically, the first number is the vision (I assume in degrees) cone size of the creature one one-eyed, second number when two-eyed.

Evaris

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #143 on: July 09, 2014, 03:06:46 pm »

Quick question: is it possible to make a reaction which requires a bucket with water in it, which would also have dwarves fill buckets with said water?  Sorry figured I'd ask quick.
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Xangi

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #144 on: July 09, 2014, 03:08:42 pm »

Question about bodies (not limited to the new version);

Say I give an animal four legs, each with the [CATEGORY:LEG], and then give them

Code: [Select]
[BP:HOOF:hoof:hooves][CON_CAT:LEG][STANCE][CATEGORY:HOOF]
[DEFAULT_RELSIZE:120]

Will they have a hoof on each leg, or will it only be one hoof? Will the game automatically number/name them, or will they all just be listed as 'hoof'?
Should be a hoof on each leg, but they won't be named IIRC.

Aha! Found this tidbit in the deer raws:

[VISION_ARC:50:310]  This is the binocular and non-binocular vision arcs.

Basically, the first number is the vision (I assume in degrees) cone size of the creature one one-eyed, second number when two-eyed.
First number is the "red zone" when sneaking, second is the "yellow zone"

Uhh... How do I go about creating a unicorn with a steel horn?

Looking at the tissue_template_default, I think that I'll just have to somewhere in the unicorn file specify that the material of the horn is to be steel, and then the tissue_template will grab that value and use it for the tissue?

How would I go about specifying that the horn should be steel?

What I tried so far is to simply change
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
to
[USE_MATERIAL:HORN:INORGANIC:HORN_UNICORN]

But when I killed and butchered the unicorn in the arena, it had no horn. Any help would be greatly appreciated. :D

[TISSUE_LAYER:BY_CATEGORY:HORN:<a tissue made of steel you define>]
Here's an example tissue:
   [TISSUE:BLADE]
      [TISSUE_NAME:metal:NP]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [RELATIVE_THICKNESS:1]
      [HEALING_RATE:200]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #145 on: July 09, 2014, 03:13:53 pm »

Spoiler (click to show/hide)
In July of 2014, Spehss_ became Chief Medical Dwarf of the Bay 12 Forums.

Uh, feel free to test science out yourselves guys, I'm not 100% certain that that's what the tag does.

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Dunmeris

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #146 on: July 09, 2014, 03:21:38 pm »

Once a month or two has passed and most of the worst glitches have been fixed, this is gonna be so awesome!
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TheDorf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #147 on: July 09, 2014, 03:29:24 pm »

Uhh... How do I go about creating a unicorn with a steel horn?

Looking at the tissue_template_default, I think that I'll just have to somewhere in the unicorn file specify that the material of the horn is to be steel, and then the tissue_template will grab that value and use it for the tissue?

How would I go about specifying that the horn should be steel?

What I tried so far is to simply change
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
to
[USE_MATERIAL:HORN:INORGANIC:HORN_UNICORN]

But when I killed and butchered the unicorn in the arena, it had no horn. Any help would be greatly appreciated. :D

[TISSUE_LAYER:BY_CATEGORY:HORN:<a tissue made of steel you define>]
Here's an example tissue:
   [TISSUE:BLADE]
      [TISSUE_NAME:metal:NP]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [RELATIVE_THICKNESS:1]
      [HEALING_RATE:200]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]

Thank you, now it drops (Insert unicorn's name)'s horn steel, which is definitely progress. Is there any way for me to make it drop just "steel"?

Edit:
Spoiler: Current relevant raws (click to show/hide)
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #148 on: July 09, 2014, 03:38:59 pm »

So I did the smart thing and deleted the PREVENTS_PARENT_COLLAPSE tag from the skull in body_rcp.txt, then tested in arena with a bronze colossus and kobold. The whole "crush a dude's eye with a punch without hurting the rest of his face" is due to a quirk of aiming attacks, not the PREVENTS_PARENT_COLLAPSE tag.

So I don't know what that tag does then. It'd be nice if Toady provided official documentation of what each tag in the raws does. Would be a lot of writing though.
« Last Edit: July 09, 2014, 03:41:59 pm by Spehss _ »
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GavJ

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #149 on: July 09, 2014, 03:39:40 pm »

You can also just use EBO tags (extra butcher objects) to drop whatever you feel like as an extra item upon butchering. An animal can drop a stone ladle if you want, without any connection to tissues.
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