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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334279 times)

palu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #120 on: July 09, 2014, 10:32:22 am »

Do the numbers for the different gaits mean the same thing?

For example, will giving a creature
Code: [Select]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:3512:2634:1756:878:4900:6900] 10 kphmake it fly at 10 kph? (I know the number after doesn't make any difference, but it was part of what I'd copied from the rocs walking gaits.
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Hmph, palu showing off that reading-the-instructions superpower.
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samanato

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #121 on: July 09, 2014, 10:34:46 am »

Do the numbers for the different gaits mean the same thing?

For example, will giving a creature
Code: [Select]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:3512:2634:1756:878:4900:6900] 10 kphmake it fly at 10 kph? (I know the number after doesn't make any difference, but it was part of what I'd copied from the rocs walking gaits.

There's a table of different speeds in the "notes" folder.  For now, you might want to just copy the numbers for the going speed you want.

Since they replace SPEED, I assume, they've a similar effect for different types of motion.
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palu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #122 on: July 09, 2014, 10:48:07 am »

I didn't see that folder. Thanks!
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Lukander

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #123 on: July 09, 2014, 11:18:04 am »

After testing in the arena, I found the new combat speed system affects the firing rate for ranged weapons(i.e bows and crossbows), based on the fired projectiles ATTACK_PREPARE_AND_RECOVER stats. Yay!
« Last Edit: July 09, 2014, 11:42:54 am by Lukander »
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #124 on: July 09, 2014, 11:32:24 am »

Wait, [DEMON] can be used in user-defined raws now/again?
No, but DEPTH:5:5 creatures with flying spawn in the initial wave, and 5:5 without FLYER spawn on the map-edge in the hfs.
Isn't there a token, though, that makes them friendly to demons?
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Monstrous Manual: D&D in DF
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Witty

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #125 on: July 09, 2014, 12:23:41 pm »

IIRC, it is [AT_PEACE_WITH_WILDLIFE]. At least that was the case with the last version.
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locustgate

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #126 on: July 09, 2014, 12:46:17 pm »

I'm making some cold enviroment animals but I'm stuck when I put in insulation it says;
*** Error(s) found in the file "raw/objects/creature_locust's_coldanimals.txt"
MAMMOTH:Unrecognized Creature Token: INSULATION


Code: [Select]
creature_locust's_coldanimals

[OBJECT:CREATURE]

[CREATURE:MAMMOTH]
[DESCRIPTION:A huge, furry mammal, found grazing in frozen grasslands in groups.  It eats plants which it lifts up with its long trunk.  When angered, it will attack with its long tusks.]
[NAME:mammoth:mammoths:mammoth]
[CASTE_NAME:mammoth:mammoths:mammoth]
[CHILD:10]
[GENERAL_CHILD_NAME:mammoth calf:mammoth calves]
[CREATURE_TILE:'M'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
[GRAZER:100]
[MOUNT_EXOTIC]
[TRAINABLE]
[LARGE_ROAMING]
[BIOME:FOREST_TAIGA]
[BIOME:TUNDRA]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN]
[MEANDERER]
[NATURAL]
[PREFSTRING:wooly]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:wool:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000]
[BODY_SIZE:2:0:2500000]
[BODY_SIZE:5:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:1422:1127:831:488:2500:3700]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #127 on: July 09, 2014, 12:47:46 pm »

INSULATION seems to have been phased out in 0.34.

locustgate

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #128 on: July 09, 2014, 12:49:59 pm »

INSULATION seems to have been phased out in 0.34.

It's still in vanilla cold weather animals, but doesn't seem to be triggering anything.
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Mictlantecuhtli

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #129 on: July 09, 2014, 12:52:26 pm »

I still see it in many creatures.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]

I forget, but I can assume your syntax in the raw is messing up the creature somehow and I don't know body details at all.
« Last Edit: July 09, 2014, 12:54:00 pm by Mictlantecuhtli »
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locustgate

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #130 on: July 09, 2014, 01:07:07 pm »

I still see it in many creatures.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]

I forget, but I can assume your syntax in the raw is messing up the creature somehow and I don't know body details at all.
Yeah it goes AFTER, standard_materials.
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #131 on: July 09, 2014, 01:12:10 pm »

Has there been any changes to the raws indetermining attack and movement speed changes in interactions?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #132 on: July 09, 2014, 01:24:41 pm »

Has there been any changes to the raws indetermining attack and movement speed changes in interactions?

Nope, CE_SPEED_CHANGE is identical; I'm not sure if it affects attack speed at all, but it definitely affects movement speed.

Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #133 on: July 09, 2014, 01:36:12 pm »

Maximum jump distance seems to be 5 tiles after full sprint.
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Tabithda

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #134 on: July 09, 2014, 01:54:49 pm »

Skulls have been made much bigger now, going from [DEFAULT_RELSIZE:20] in .34.11 to [DEFAULT_RELSIZE:200] in .40.x

It also now has the PREVENTS_PARENT_COLLAPSE token and the CONNECTOR token.
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