If I wanted to transfer a modded creature from 2012 to 2014 what would I need to change? If someone could point me in the right direction that be great.
Some things from this version are
-
Gaits, which replace the earlier [SPEED:x] and [SWIM_SPEED:x] tags. Movement is generally more complex, and there are gaits with different settings for walking, flying, climbing, swimming, etc. There's a table in the /raw/object/notes/ of different numbers corresponding to a speed.
-
Attacks now have timings in [ATTACK_PREPARE_AND_RECOVER:x:x]. You don't
really need them since it naturally defaults to 3:3, but can still be important in attacks like kicks, which have slower timings (4:4). There are also allowance and penalty flags for multiattacking (generally kicks and tailslaps are bad multiattack, hydrae and ettins have no-penalty multiattacking bites)
-
Necks are now an actual thing. Without them the THROAT and NECK (actually upper spine) parts don't connect. If you have a [BODY:HUMANOID] creature, generally it's changed to [BODY:HUMANOID_NECK], and likewise for quadrupeds and so on.
-
Low light vision for underground creatures like dwarves.
-
Odours. Not really necessary since the tags have default values, but humans and dwarves have poor sense of smell. Inorganic creatures generally have no detectable smell.