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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334454 times)

TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3510 on: October 26, 2015, 02:35:40 pm »

Eggs and unusual eggs are also mutually exclusive.

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3511 on: October 26, 2015, 05:03:27 pm »

Can you make a creature HATEABLE without making it a vermin?

You can add the hateable tag to a non-vermin creature, but aside from a mention in preferences, it has no effect on a creature's thoughts. At least, it did last time I checked.

So for example, a Dwarf could absolutely detest Elves, but not actually get a bad thought when around them like they do with vermin.
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Bearskie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3512 on: October 27, 2015, 12:04:45 am »

Eggs and unusual eggs are also mutually exclusive.

Thats.... how will an unusual eggs creature reproduce then?

Managrimm

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3513 on: October 27, 2015, 01:24:35 am »

Hmm, okay. Thanks!

Other question. I have a transformation syndrome interaction I was testing with no usage hint because the token said that if no usage hint was available it'd use it on the first available target. The target is itself. I was hoping it'd use the interaction immediately on itself, but in arena that doesn't seem to be the case. They all just mull around. When I turn off Encounter mode and start a fight, however, all the creatures immediately transform despite it not being a combat interaction.

My eventual intention was that they'd use the interaction immediately in your fort which starts a timer until they transform to their next stage, but for some reason they don't seem to do the interaction automatically.

EDIT: Actually, it did do the interaction after a little while when it was by itself and no other neutral units were nearby. Further testing revealed that when they're all on the same team (they were Independent before but in Encounter mode) they activate it soon after spawning. I'm guessing they just won't do it when neutral units are near them for some reason. I'm a little concerned this might make them never use it as wild animals, but I'll have to see.
« Last Edit: October 27, 2015, 01:30:39 am by Managrimm »
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3514 on: October 27, 2015, 02:23:07 pm »

Eggs and unusual eggs are also mutually exclusive.

Thats.... how will an unusual eggs creature reproduce then?
It may be possible to have multiple castes, where one of them lays regular eggs. Someone please confirm, though.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3515 on: October 27, 2015, 04:38:17 pm »

Egg laying and unusual egg laying are two different tags which work on the caste-level, and not on a creature-wide-level. So yes.

If the tags were not caste-specific, then all egg laying creatures would have every caste lay eggs, regardless of gender.

A rooster lays an egg on the top of a Gable roof. Which side of the roof does the egg roll down?
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Managrimm

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3516 on: October 27, 2015, 06:51:23 pm »

I see there are interactions for cleaning other creatures. Is it possible to make an interaction that will make a pet creature clean surfaces? Such as when there's blood all over the floor?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3517 on: October 27, 2015, 07:08:55 pm »

Creatures will only clean other creatures with interactions, to my knowledge.
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peasant cretin

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3518 on: October 27, 2015, 09:45:46 pm »

Is there a way to have a position filled by a specific profession? Or is this caste only?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3519 on: October 27, 2015, 09:51:10 pm »

Race, Gender, Caste, or Creature Class specific only.
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Managrimm

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3520 on: October 28, 2015, 12:01:49 am »

Is it possible to induce fear with an interaction or syndrome?
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Boltgun

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3521 on: October 28, 2015, 04:32:18 am »

Is it possible to induce fear with an interaction or syndrome?
Not yet, this will be possible in the next version of DF.
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Bearskie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3522 on: October 28, 2015, 09:25:14 am »

Hmm... is there any way to get a creature to >20 tiles LOS? I've tried VIEWRANGE, but setting it higher doesn't seem to have any effect. I'd like them to do some long-range fireball bombardment (which has a range of about 50 tiles), but they cant even see the target, let alone fire on it. :(

Managrimm

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3523 on: October 28, 2015, 01:25:40 pm »

If I set a creature to be [FLEEQUICK] will giving it war or hunting training properly change its AI?
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peasant cretin

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3524 on: October 28, 2015, 07:22:27 pm »

Thanks BlackFlyme. Another item for the modding wishlist!
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