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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 327905 times)

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1830 on: January 02, 2015, 01:07:01 am »

1. Because the sting injects POISON (which doesn't exist) instead of VENOM like the rest, so it's defaulting to fat I guess which is fascinating
2. You gotta put the tissue AFTER the horn is added to the body

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1831 on: January 02, 2015, 01:10:12 am »

1: (Facepalm) Ouch. Such a simple mistake.
2: I'll give it another try.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1832 on: January 02, 2015, 01:13:13 am »

1: The material ID is VENOM, and the sting attack asks for a material ID of POISON. The other attacks look fine. The spitting interaction still uses regular spit though.

2: It looks like you removed skin from the creature and want to replace it with scales. However, the vertebrate tissue layers plan still asks for skin as its first argument. There's also no scale tissue, despite there being a scale material.

You also have body detail plans that assign tissues to parts in both the start and at the bottom of the creature definition, which could create redundant tissues.

I'm not quite certain how the horns could have been given flesh, as the vertebrate plan only assigns them horn and bone tissues.

Looks like they have claws on their toes, but not on their fingers.

Do you have anything in your errorlog about this creature?
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1833 on: January 02, 2015, 01:20:20 am »

No, shockingly. All my other modded creatures are pumping out tons of errorlog notes, like "BIRD_PHOENIX: Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added" Odd, because I literally copy and pasted the Roc and added some fire breath and a six winged body thing.

Spoiler (click to show/hide)
Is that better?
« Last Edit: January 02, 2015, 01:25:17 am by StagnantSoul »
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1834 on: January 02, 2015, 11:09:18 am »

Hey, two problems here. Both for the same creature/s.

1: I made a creature have a stinging tail. I also made it have a syndrome. I made the sting attack inject the syndrome. Buuuut, nope. Instead, it squirts grease into the opponent. The bites inject venom like normal. Why does the sting just fill them with grease? Here's the raw section.
Spoiler (click to show/hide)
Why is there a BODY token right in the middle of the attacks?  That should probably be defined with the rest of the body so that it can get proper tissues.  As for the attack, the stinger is injecting POISON when the material you really have is VENOM.  The game seems to be defaulting to FAT for the unknown material, which is called grease in its liquid form.

Edit: Ninja'd by BlackFlyme.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Darthania

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1835 on: January 02, 2015, 11:33:23 am »

Do any of you know how I can access the icon of a fortress's civilization to use in a reaction, so you could make a banner, or embroider it on cloaks for instance?
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TheFlame52

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1836 on: January 02, 2015, 12:45:25 pm »

Is there any way to make creatures sterile in worldgen AND still generate sites?

ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1837 on: January 02, 2015, 02:06:07 pm »

You might be surprised how little interest people/modders have in [GRASS]'s functionality. Based on your own testing I find it likely that DF treats grass as in-accessible trees material-wise. Being a grass also changes how it generates in a world and I've never tried a multi-function plant (grass-crop, grass-tree, crop-tree). This leads to the following (likely relevant) questions.

Has anyone planted seeds from a (crop modded to be a) tree? Tried to gen a world having trees with seeds? What were the results (did crops grow properly, able to access the seeds, able to plant them, etc)?
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1838 on: January 02, 2015, 02:48:20 pm »

Anyone tested attacks with high PREPARE:RECOVER rates? Are they interrupted by incoming attacks properly?
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Godsnose

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1839 on: January 02, 2015, 03:03:18 pm »

Still working on a caste changing workshop.

[INORGANIC:TRANSFORMATION_GAS1]
   [USE_MATERIAL_TEMPLATE:GAS_TEMPLATE]
   [STATE_NAME:ALL:gas]
   [STATE_NAME_ADJ:ALL:gas]
   [DISPLAY_COLOR:3:0:0][TILE:34]
   [SOLID_DENSITY:2000]
   [IS_STONE]
   [MATERIAL_VALUE:10]
   [SYN_INHALED]CE_BODY_TRANSFORMATION:PROB:100:START:100:END:time
(CE:CREATURE:DWARF:FEMALE)

Spoiler (click to show/hide)

is there anything wrong with this bit of code? I'm not sure of the proper formatting, any help or tips would be greatly appreciated 
« Last Edit: January 02, 2015, 03:08:16 pm by Godsnose »
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1840 on: January 02, 2015, 03:15:54 pm »

Still working on a caste changing workshop.

is there anything wrong with this bit of code? I'm not sure of the proper formatting

There is no GAS_TEMPLATE, unless you made one or are using a mod that has one Just noticed your edit. You also have a few regular brackets instead of square ones. You also did not start a syndrome definition before entering syndrome tokens. Plus there were no constraints on the syndrome, so it would have affected any creature in reach. You also may want to take out IS_STONE, if you do not want the material to appear in stockpiles.

I tried altering your inorganic a bit, but I don't know quite know how well it will work, as I have not tested it. It should only affect male dwarves, turning them female. It should boil at the same temperature water thaws at.

Code: [Select]
[INORGANIC:TRANSFORMATION_GAS1]
  [USE_MATERIAL_TEMPLATE:GAS_TEMPLATE]
  [STATE_NAME:ALL:gas]
  [STATE_NAME_ADJ:ALL:gas]
  [DISPLAY_COLOR:3:0:0]
  [MATERIAL_VALUE:10]
[SYNDROME]
  [SYN_INHALED]
  [SYN_AFFECTED_CREATURE:DWARF:MALE]
  [CE_BODY_TRANSFORMATION:PROB:100:START:100]
  [CE:CREATURE:DWARF:FEMALE]

The only other problem I see is that your reaction has a product dimension for the stone, which is unnecessary for a boulder-type item.
« Last Edit: January 02, 2015, 03:18:56 pm by BlackFlyme »
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Godsnose

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1841 on: January 02, 2015, 03:22:19 pm »

Thanks! On the modding wiki it wasn't clearly stated where the brackets went, but thanks for clearing it up. I plan on adding additional castes, i used female just to test the waters
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Godsnose

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1842 on: January 02, 2015, 04:06:37 pm »

Updated files still not working. Dwarfs are bringing random stones to the workshop instead of the toy souls. and the workshop isn't producing anything.

I think it has something to do with using toys as reagents as they can be made out of any material, but i am not sure.
Spoiler (click to show/hide)
« Last Edit: January 02, 2015, 04:09:42 pm by Godsnose »
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1843 on: January 02, 2015, 04:13:27 pm »

[REAGENT:item_toy:1:LESSER_SOUL:NONE:NONE:NONE]

Should probably be

[REAGENT:item_toy:1:TOY:LESSER_SOUL:NONE:NONE]

You told the reagent to look for an item ID called LESSER_SOUL with a subtoken NONE, when it should be an item token of TOY with the subtoken being LESSER_SOUL.
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1844 on: January 02, 2015, 04:14:28 pm »

Okay so I didn't read past the reaction bits because that's pretty fucked as is.

Code: [Select]
[REACTION:USE_LESSER_SOUL]
[NAME:Use lesser soul]
[BUILDING:Soul_Smith:CUSTOM_P]
[REAGENT:item_toy:1:TOY:LESSER_SOUL:NONE:NONE]
[PRODUCT:100:10:STONE:NONE:INORGANIC:TRANSFORMATION_GAS1]
[SKILL:SOAP_MAKER]

Try this.
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