Aw, that's too bad... was hoping that 'monstrous' versions of creatures could be highly variable in size... from like 100-500%... but if they can be 500% tall and 100% wide... it gets a bit weird.
On a barely related note, another question, re:
[SET_TL_GROUP:BY_CATEGORY:HORN:BONE]
[TL_COLOR_MODIFIER:SILVER:1:PEARL:1:CREAM:1:BEIGE:1:IVORY:1:WHITE:1]
[TLCM_NOUN:many-pronged antlers:PLURAL]
I'm trying to improve descriptions a bit as I flesh out animals, and for DEER, I need an additional descriptor under the male caste; I had a similar problem in the past with bird beaks and someone helped me out by indicating that it was BEAK:BONE... but in this case, I've yet to get the antlers to show up.
I've tried 2HEAD_ANTLER:BONE, :HORN... ANLTER:BONE, :HORN... obviously tried HORN:BONE... etc. So on the one hand, I'm hoping for a tip off as to the right identifier combination... but maybe also to be schooled a bit on how to read the body tags to figure this out for myself.
I'll walk you through the vanilla deer, though that's probably not the creature you have in mind.
If a creature has more than one
BODY token, the bodyplans are simply added together. It would be possible to define most of a deer early in the creature file and just add
[BODY:2HEAD_ANTLER] in the male caste, but in the case of vanilla deer each caste has its own full
BODY definition. In any case, we're looking at the
2HEAD_ANTLER bodyplan.
There is an attack defined that uses
BY_CATEGORY:HORN as its enabling bobypart. This is fortunate, because it means we don't need to dive down into the bodyplan files to figure out what is what.
So we can select the antlers as
BY_CATEGORY:HORN and apply modifiers to them. The deer only has tissue-layer modifiers, but the dwarf has plenty of body-part modifiers to use as templates.
[SET_BP_GROUP:BY_CATEGORY:HORN]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_NOUN:antlers:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
There are several descriptor types to use, but you can't define your own. I think all of them are referenced in the creature_standard.txt file. If you really, really feel the need to make up your own descriptors, you can fake it with "color patterns". If I recall correctly, the modded Succubus race uses extensive use of that work-around.