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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 331537 times)

Tabithda

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #165 on: July 09, 2014, 05:17:08 pm »

Apparently, creatures that live in caves will in the post-worldgen activity stuff send out people to "reclaim" other caves, or otherwise send out people to "found" new ones(which if visited will have have nothing in them and no-one there).

I first noticed this with my modded race that lives in caves, and it also happens if you mod humans to live in caves.  I have not yet checked if kobolds do this, but I suspect that they do as well.
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GavJ

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #166 on: July 09, 2014, 05:18:18 pm »

Quote
Make a fake blood tissue layer and remove the [BLOOD] tag from it. you will get weird combat messages but it will bleed and not die.
Isn't the whole point of non-fatal bleeding for the sake of flavorful combat messages?
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WillowLuman

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #167 on: July 09, 2014, 05:19:26 pm »

Do you have to remove eating, sleeping, and drinking to get civilized egg-layers to reproduce successfully?
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Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #168 on: July 09, 2014, 05:59:47 pm »

Do you have to remove eating, sleeping, and drinking to get civilized egg-layers to reproduce successfully?
I don't think so, but it would probably help. I guess you could lock them in the nest-box room.


Has anyone tested if [IMMOBILE] is still valid?
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #169 on: July 09, 2014, 06:21:17 pm »

The sponge still has [IMMOBILE] in its raws, so I'd think it's still valid.
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #170 on: July 09, 2014, 06:21:25 pm »

Do you have to remove eating, sleeping, and drinking to get civilized egg-layers to reproduce successfully?
I don't think so, but it would probably help. I guess you could lock them in the nest-box room.


Has anyone tested if [IMMOBILE] is still valid?
Code: [Select]
[CREATURE:SPONGE]
[DESCRIPTION:A tiny sea creature which dwells on the ocean floor, devoid of senses or motion.]
[NAME:sponge:sponges:sponge]
[CASTE_NAME:sponge:sponges:sponge]
[CREATURE_TILE:'s'][COLOR:4:0:1]
[PETVALUE:10]
[FREQUENCY:100]
[AQUATIC][NOBONES]              [IMMOBILE]             [UNDERSWIM]
[BENIGN][NATURAL]
[NOT_BUTCHERABLE]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER]
[NO_EAT]
[NO_DRINK]
[NOTHOUGHT]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[EXTRAVISION]
[MUNDANE]
[POPULATION_NUMBER:250:500]
[PREFSTRING:squishy texture]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[USE_TISSUE_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:SPONGE]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:50000]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30] 2 to 200?
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SPONGE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:body:SINGULAR]
yes

EDIT: ninja'd by EIGHT SECONDS ARGHBLARG
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #171 on: July 09, 2014, 06:22:41 pm »

Hooray I'm helpful!
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Xangi

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #172 on: July 09, 2014, 06:26:35 pm »

Yeah I think I've gotta fix this bone pain nonsense before I do any further modding. Will post fix when it's done.

EDIT:
https://www.dropbox.com/s/ohpogozse5pqy74/tissue_template_default.txt

Here, this seems a lot more fair. I also upped organ pain so that you can't just fight at 100% with two busted lungs and a knife in your gut.
« Last Edit: July 09, 2014, 07:15:12 pm by Xangi »
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lanp

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #173 on: July 09, 2014, 06:34:22 pm »

Now if only I could get it to bleed but not die from blood loss it would be complete...

Make a fake blood tissue layer and remove the [BLOOD] tag from it. you will get weird combat messages but it will bleed and not die.

Code: [Select]
[TISSUE:BLOOD]
[TISSUE_NAME:blood:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD]
[TISSUE_MAT_STATE:LIQUID]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[HEALING_RATE:1]
[TISSUE_SHAPE:LAYER]

[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:BLOOD] -- this should place the blood under the topmost layer if you use it after the BDP that layers your creature.

I think you suggested this idea to me once before. I find that the combat logs really break my immersion when I do this.

Maybe Toady will be extra kind and in the next update we'll get a [NOBLOODLOSS] token.
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Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #174 on: July 09, 2014, 08:50:25 pm »

When a megabeast attacks a fort, does the announcement that pops up use the content from the [DESCRIPTION: ] tag in the megabeast's raws?
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FallenAngel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #175 on: July 09, 2014, 08:57:10 pm »

Yes, it does.
In fact, it does that for any non-siege attack - werebeasts in human form will give the human description.

TheDorf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #176 on: July 09, 2014, 09:17:33 pm »

I'm currently trying to create a reaction for magical potions/elixirs. I've got an inorganic material that looks like this:
Spoiler (click to show/hide)

How would I go about accessing the drink? Would the following work?
Spoiler (click to show/hide)

Does that look right? How would I go about making it require water instead of "any liquid"? Is WATER a material?
« Last Edit: July 09, 2014, 09:35:20 pm by TheDorf »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #177 on: July 09, 2014, 09:37:55 pm »

What you did there is what you do for a plant, not for an inorganic. You probably want to use material reaction products.

TheDorf

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #178 on: July 09, 2014, 09:44:44 pm »

What you did there is what you do for a plant, not for an inorganic. You probably want to use material reaction products.

Yeah, I looked at a plump helmet for hints :-[ So I should just create another inorganic that is permanently in liquid form, and let this be the product of the reaction? And how do I make it only accept water? :)
« Last Edit: July 09, 2014, 09:49:03 pm by TheDorf »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #179 on: July 09, 2014, 09:52:36 pm »

Yeah, use the plump helmet raw for hints on that, like this:

Code: [Select]
   [INORGANIC:DRAUGHT_OF_REINVIGORATION]
      [USE_MATERIAL_TEMPLATE:PLANT_ALCOHOL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen draught of reinvigoration]
      [STATE_NAME_ADJ:LIQUID:draught of reinvigoration]
      [STATE_NAME_ADJ:GAS:boiling draught of reinvigoration]
      [MATERIAL_VALUE:10]
      [DISPLAY_COLOR:5:0:0]
      [EDIBLE_RAW]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:draught of reinvigoration]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:RATTLESNAKE:ALL]
         [SYN_INJECTED]
         [CE_ADD_TAG:NO_EAT:NO_DRINK:NO_SLEEP:START:0:END:5]

You'll want the reaction to create that as a DRINK item. The rest is fine, except that you want SYN_INGESTED rather than SYN_INJECTED (since it's being drunk). You may not want rattlesnakes to be immune to it, either. Water is a material
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