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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 238990 times)

Blue_Dwarf

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Re: Dwarf Fortress 0.40.01 Released
« Reply #105 on: July 08, 2014, 07:58:56 am »

I knew it was out when I was greeted by internal server errors  :D

Long live internal server errors!
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Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

Lolfail0009

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Re: Dwarf Fortress 0.40.01 Released
« Reply #106 on: July 08, 2014, 08:16:46 am »

I knew it was out when I was greeted by internal server errors  :D

Long live internal server errors!

But not too long, hopefully~ '^^

BFEL

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Re: Dwarf Fortress 0.40.01 Released
« Reply #107 on: July 08, 2014, 08:18:33 am »

Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?

Specifically the changes I remember making were I started a new param set, then I changed temperature to min 0, max 100, and then I changed the temp variance from 400 to 700 for both axes.
I turned min volcanism and volcanoes up slightly.

The biggest change I made was I set river start points (both pre and post erosion) from the default of...400 down to 50 for each.

These changes caused the world gen to basically get "stuck" and not even the active one, I mean just regular old world gen.
Took so long I literally just turned it off (windows had had enough of "DF not responding" as well :P)

Checked in with a default param set and INSTANTLY started computing.

So yeah, did I just go too far or is the new version a bit more limited with its generational params?
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TheFlame52

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Re: Dwarf Fortress 0.40.01 Released
« Reply #108 on: July 08, 2014, 08:49:26 am »

I'm not sure what I thought my reaction would be before but I didn't think it would be tears of joy!

Johuotar

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Re: Dwarf Fortress 0.40.01 Released
« Reply #109 on: July 08, 2014, 08:55:35 am »

Donate Yo!
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EnderCrypt

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Re: Dwarf Fortress 0.40.01 Released
« Reply #110 on: July 08, 2014, 09:14:52 am »

omg, its here... im so happy  :D
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sunyc

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Re: Dwarf Fortress 0.40.01 Released
« Reply #111 on: July 08, 2014, 09:48:47 am »

Thanks for the persistence! What a great day!
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Loud Whispers

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Re: Dwarf Fortress 0.40.01 Released
« Reply #112 on: July 08, 2014, 10:28:00 am »

Hey guys, generate a civilization of hydras and eat people with all of your heads at the same time. It's hilarious fun.

TD1

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Re: Dwarf Fortress 0.40.01 Released
« Reply #113 on: July 08, 2014, 10:40:09 am »

You can do that? Surely that would need a mod...
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Loud Whispers

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Re: Dwarf Fortress 0.40.01 Released
« Reply #114 on: July 08, 2014, 10:54:18 am »

You can do that? Surely that would need a mod...
Yeah, just change the creature (or add a new creature) to an entity in the raws and gen a new world. On another hilarious note, I spent a solid half hour stacking corpses in peoples' houses just to see their reactions before I realized I was stacking corpses in peoples' houses to see their reactions. I have yet to find a vampire to test their reaction to having a corpse thrown into their room.

Wimopy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #115 on: July 08, 2014, 11:18:03 am »

I have yet to find a vampire to test their reaction to having a corpse thrown into their room.

I've found that vampires spend most of their time running at blinding speeds over the part of town they're supposed to be in. They're great at evading fights. Until they start climbing a house, then you can get a hit or two in before they climb away or fall down.
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greycat

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Re: Dwarf Fortress 0.40.01 Released
« Reply #116 on: July 08, 2014, 11:48:27 am »

This will be awesome once we can load saved games without crashing!
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plynxis

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Re: Dwarf Fortress 0.40.01 Released
« Reply #117 on: July 08, 2014, 12:03:52 pm »

OMFG IT'S HERE! :D

too bad I don't have time to play now lol, but it's still exciting.

Haven't posted in like 2,5 years on these forums but i came back to cheer :P

Big thanks to Toady - you kick ass!
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i2amroy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #118 on: July 08, 2014, 12:56:41 pm »

is it normal for worldgen to loop between age of legends and myth? I am now in the fifth age of mith.
If you were just under the megabeast count required for the age switch and you had a fluctuating population of megabeasts (through birth/conversion and being slain by sentients) then you can get rapid fluctuation between the two.

Also it's out! If I wasn't going to be spending the whole day at Legoland I would be right on it (so instead it will have to wait till tonight!).
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Showbiz

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Re: Dwarf Fortress 0.40.01 Released
« Reply #119 on: July 08, 2014, 12:56:56 pm »

I just registered to say this:

Spoiler (click to show/hide)

Will donate as soon as possible!
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