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Author Topic: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]  (Read 37866 times)

kj1225

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #225 on: July 09, 2014, 11:22:31 pm »

Is a rat a woodland animal?
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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #226 on: July 10, 2014, 12:29:24 am »

For reference, I was using the Change effect of Prestidigitation.

Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #227 on: July 10, 2014, 10:44:07 am »

Is a rat a woodland animal?

I'm going to say no. Urban animal I would assume.
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kj1225

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #228 on: July 10, 2014, 01:45:12 pm »

What's the difference between animals that normally live in the woods and animals that live in urban areas?
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Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #229 on: July 10, 2014, 01:46:30 pm »

What they're adapted to handle I would assume.
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kj1225

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #230 on: July 10, 2014, 01:46:58 pm »

Would they both speak Sylvan?
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kj1225

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #232 on: July 10, 2014, 01:56:47 pm »

According to the druid bit on it being the language of woodland creatures they at least understand it.
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Rolepgeek

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #233 on: July 10, 2014, 01:57:49 pm »

Presumably intelligent woodland creatures. Not animals. Dryads and treants and the like.

Also, mice are woodland creatures, rats, not as much.
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kj1225

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #234 on: July 10, 2014, 01:58:22 pm »

Where do rats come from anyways?
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Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #235 on: July 10, 2014, 10:09:12 pm »

From what I understand they evolved from Field Mice because they could eat more and hide easier.

From what I understand...
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Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #236 on: July 11, 2014, 12:22:21 pm »

In regards to initiative only the highest init. Modifier enemy rolls. All the enemies go at once so there isn't a lot of {player 1}, DM does update, {Player 2}, DM does Upate, etc. etc.

So yeah... My first battle. I hope it's adequately balanced yo... Um... Yeah, all of your actions will be resolved at once.
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Flying Dice

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #237 on: July 11, 2014, 02:00:50 pm »

Q: If you're going to roll for the entire block of enemies (which I think is a good idea, at least for larger groups), wouldn't it be a better representation to have the one with the median init modifier be the one to roll? Otherwise groups of enemies are almost always going to be acting first, because any reasonably well-balanced group will have at least one or two members with good DEX scores (or, for example, if we confront a big bad wizard with no init modifier but who happens to have a minion with a really good DEX score standing beside him...). Not a super-big point, but maybe worth considering.
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Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #238 on: July 11, 2014, 02:04:33 pm »

Hm... A good idea. I'll go with that in the futurue.
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Nerjin

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Re: "Upon the High Seas: Age of Abandon" - 3.5 DnD OOC Thread [Full]
« Reply #239 on: July 11, 2014, 04:34:41 pm »

So I think I'm going to go with grey to indicate people who have gone already in the initiative order while green will indicate people who haven't gone yet.

Thoughts?
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