IC ThreadIn Abandon the gods have left us to our own devices. Since the holy wars of Godblessed none have heard the call of our deities. No one knows why they abandoned us. We know they revealed themselves to us after the age of Revival. After we proved we did not need a guiding hand to accomplish justice. After the Hellhammers slew the last of the Draconic Overlords they revealed themselves to us. Obviously, we have done something wrong. The wars were a mistake. Yet there is still a large amount of evil in this world. Piracy is becoming more and more apparent. Each nation has struggled to squash it out of the world. It is for this reason that I propose the formation of a Grand Navy to combat piracy without care for borders or nationality. I send this letter to each nation in the hopes that they will stand with me. Any support will be rewarded with protection from the Grand Navy. Please, for the sake of our countries and our gods, accept my offer.” –Letter from Arcount Holides, the highest leader of Harleque, dated A.1273.
Being travelers upon the sea you find yourself thinking about the implications of the letter sent out five years ago that set up the Grand Navy. Since then support has been thin, volunteers and boats hard to come by, and financial support only possible due to Arcount Holides’ utter dedication to eradicating pirates. How odd that despite these setbacks the Grand Navy has managed to do so much. Relatively speaking. Piracy still runs rampant but travelling is something you find yourself doing none-the-less. You look around the boat you are on. A decent mix of the sentient races. Your reasons for being here are your own. Whether this is your first journey or one of many, whether you have a destination in mind or are just wondering, whether the ship is pirate, merchant, or Navy doesn’t matter. What does matter, is your life is about to change.
Welcome to “Upon the High Seas” a first time DM’s attempt to make something resembling a fun game. The game world will be shaped, in part, by the characters you create. BUT first there are some ground rules.
-Is a PBP game on this very forum. This is the OOC thread, obviously, keep IC comments in the IC thread which will be done when I have enough players. [4 Character maximum for now]
-Try to refrain from power gaming too much. I am new to this so if you do that I will not be able to challenge your character appropriately.
-When you create your character [on Mythweavers if possible] please put the following in the “Additional Information” box.
1. How your character views Piracy. 1-5 [1=In favor, 5=Opposes]
2. How your character views the Grand Navy. 1-5 [Same as above]
3. Your characters goal in life.
4. When the prepare spells [if applicable]
5. A letter/number as well as a color which will represent you on the battlemap.
-We are using a 28 point buy system. Mouse over This to learn more. If you need further information see the DM guide, or the internet.
-You are given free reign with the Players Handbook classes and races as I have that book. If you want something else it requires GM approval (Send a link if you can).
-You can have ONE flaw and ONE trait if you so wish but you must include what they do or your character will be considered incomplete.
-Your character starts with the average amount of gold for their class. [Barbarians, for example, start with 100gp while Paladins start with 150.]
-You start at Level 1 with the max HP roll. Future rolls will be done by the DM.
You will see enemies health described instead of stated outright. In descending order the states are:
Healthy
Barely Hurt
Hurt
Badly Hurt
Critical
Near Death
Post Etiquette
-Posting OOC comments in the IC thread will dock your character 1xp. Further breaking of this rule will double the penalty. (1, 2, 4, 8, 16, 32, 64, 128, etc. etc.)
-If you want to see how you action ends up but retain your turn for remaining actions simply post “Actions I’m taking. Resolve” and I will resolve the actions you have taken but it will still be your turn. So you may type “Move to X3. Resolve” and you will move to X3 and still be able to attack or some other action. If you do not type “Resolve” your turn will be considered complete.
-If you want to keep doing the same action type “Actions I want to take. Eternal”. Your character will then repeat the action or the gist of action to the best of their ability.
-If, during combat, you take more than 2 days to post your turn the DM will have force your character to act. This is to keep the game moving.
-If you want to time-skip or wait please type “Wait for X amount of time” in the IC thread.
Classes
-Paladin casting is based on Charisma.
-Paladin’s ‘Smite Evil’ uses is now doubled [2/day at Level 1] and gains an extra use every two levels [3, 5, 7, 9, 11, 13, 15, 17, and 19].
-Paladins may now multi-class without penalty.
-All classes who normally gain 2+Int skill points gain 4+Int skill points. Other classes are not affected.
Skills
-You gain skill points retroactively if you boost your intelligence modifier.
-Untrained Knowledge Skills will give vague information on a DC10+.
-Crafting mundane items takes 1 hour per 50gp in the base price. Aside from that it follows normal crafting rules.
Leveling Up
-When a character levels up you most post the following in the OOC Thread: “I am taking a Level in _____. I gained # Skill points and placed them _____. I gained (Class Features, Spells, Abilities, etc. etc.). And I gained (# of HP)” If you do your own HP rolls you must provide a link proving it.
-There are no multiclass penalties.
-You may take an alternate class feature if you multiclass in two classes with the same class features. [The alternate Class feature is up to the Player and the DM to decide]
-Experience Gain is increased by x1.5 due to the nature of PbP taking forever.
-Fractional BAB gains are in affect. Low/Med/High BAB gaining classes gain +1/2 // +3/4 // +1 per level in the respective classes. The same rules apply for Save gains.
-Commoners who become relevant to your party [as honorary party members or something similar] start with -100xp. When they reach 0xp they become either an Adept, Warrior, or Expert. Then based upon the NPC when they reach 500xp they become a PC class.
-Players and NPCs can gain experience through training. They gain 10xp per day [6 hours] of unsupervised training.
-Players and NPCs can gain experience through training. If they are being trained by someone with a higher level than them with a similar class [IE. A Wizard 5 training a Sorcerer 4. Both are arcane classes] they gain 20xp per day.
-Players and NPCs can gain experience through training. If they are being trained by someone with the same class as them [IE. A Fighter training a Fighter] they gain 50xp a day.
-A trainer uses their highest Class Level of the most similar class for training purposes. A Wizard 5, Fighter 2, Cleric 1 training a Wizard 4 will be considered a Wizard 5 for training purposes. You cannot train someone who is equal level with you.
-You can gain weapon, armor, and shield proficiencies through training. In order to do this you must choose to train [6 hours] with the weapon in question. Unlike normal training you gain no experience for this but have instead have a 1% cumulative chance to gain proficiency. Every time you train a D% is rolled. Once you roll the proper number you are proficient with the item. [Example: You trained for 24 hours total with a weapon so you have a 4% chance of becoming proficient. You roll a d% and receive 5. You are not proficient with that weapon.] You roll for proficiency at the end of your training. You may not train with multiple items at once.
Poisons and Alchemical Weapons
-Crits with poison increase the DC by x1.3 [Poison crits only on a Natural 20]
-Sneak Attacks increase Poison DC by +2 for every extra d6 you do otherwise [1d6 Sneak Attack = +2 Poison DC. 2d6 Sneak Attack = +4 Poison DC etc. etc.]
-Alchemical Weapons without a DC simply have normal Sneak and Crit bonuses.
-4 Ranks in “Craft (Poison)” prevents you from poisoning yourself. Crafting Poisons follows similar rules to normal crafting.
Spell Casting
-The following Cantrips and Orisons can be cast an unlimited amount of times and do not require a spell slot to use: Arcane Mark, Know Direction, Prestidigitation, Summon Instrument,
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Duelist
Prerequisites: Weapon Finesse, Dodge, Dex 15
Benefit: You gain a +2 Dodge bonus to AC as well as a +1 competence bonus to attack rolls while wielding a one handed weapon melee weapon while your off-hand remains empty. Equipping a shield or another weapon in your off hand negates this bonus. Furthermore you can add your strength or your dexterity to damage rolls [whichever is higher].
Expert Duelist
Prerequisites: Duelist, +6 BAB, Dex 17
Benefit: You gain an additional +2 Dodge bonus to AC, an additional +1 to attack rolls, and your crit range increased by 1 [20 > 19-20] while wielding a one handed melee weapon. These bonuses are lost if you equip a shield or another weapon in your off hand.
Master Duelist
Prerequisites: Expert Duelist, +11 BAB, Dex 19
Benefit: You gain an additional +2 Dodge bonus to AC, an additional +1 to attack rolls, and your critical multiplier is increased by 1 [x2 > x3] while wielding a one handed melee weapon. These bonuses are lost if you equip a shield or another weapon in your off hand. In addition, if a creature of your size or less attacks you with a one handed weapon and the resulting attack roll [after modifiers] is less than your AC by at 5 or more you may make an attack of opportunity versus that enemy. This attack of opportunity does not count towards your normal limit of Attacks of Opportunity.
PlayersKJ1225 is playing
Kyle a Male Human Ranger
My Name is Immaterial is playing
Vicnan Graveltoes a male Strongheart Halfling Conjurer
Flying Dice is playing
Lora Seaworthy the Female Human Rogue.
Kassire is playing
Jernak Pyicey the Male Human Swashbuckler.
Silthuri is playing
Eileen the Female Elf Druid
Wait-listers...
Tawarochir is playing
Richye Kyne the Human Gentleman Bard [At the bottom of the list for idling out of the game.]