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Author Topic: Science about blind siege operators  (Read 1471 times)

Koggenmaster

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Science about blind siege operators
« on: July 07, 2014, 01:48:10 pm »

I think siege engines are way too underpowered in their current state.  :-\
One way to make them more effective, could be achieved by preventing the operators from fleeing.
The best solution would be to make the siege operators blind.
I could make some science about blind siege operators (their reloadtime, accuracy) but I don't know how to make dwarves blind (except through a lucky meeting with a FB) .
Is there a way to make a dwarf blind via dfhack?
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smakemupagus

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Re: Science about blind siege operators
« Reply #1 on: July 07, 2014, 01:55:39 pm »

Don't have a copy of game in front of me, but the Opaque Helm from orcish mead hall did this once upon a time.  You may have to give operators a ranged weapon to play with or active militia duties occasionally to encourage equipping gear.

arbarbonif

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Re: Science about blind siege operators
« Reply #2 on: July 07, 2014, 03:16:23 pm »

Most deserts/badlands have clouds of blinding sand that blind on touch.  If they have no way to wash it off, they stay blinded for an irritatingly long time.
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Koggenmaster

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Re: Science about blind siege operators
« Reply #3 on: July 08, 2014, 07:53:46 am »

I did a bit testing with the Opaqmask, which unfortunately doesn't work.
Aren't there boulders, that evaporate, with a blinding effect?
The help of an experienced modder would be welcome.

« Last Edit: July 08, 2014, 08:26:46 am by Koggenmaster »
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Crioca

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Re: Science about blind siege operators
« Reply #4 on: July 08, 2014, 11:32:03 pm »

Maybe add a siege operators guild caste that makes them blind ?
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BoffoDorf

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Re: Science about blind siege operators
« Reply #5 on: July 08, 2014, 11:46:49 pm »

Maybe add a siege operators guild caste that makes them blind ?

I can only imagine the "So a siege operator dorf walks into a bar..." jokes that would idea would spawn.
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Koggenmaster

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Re: Science about blind siege operators
« Reply #6 on: July 09, 2014, 06:48:21 am »

Maybe add a siege operators guild caste that makes them blind ?

Indeed, a caste or a armorpiece (like chestplate of valor) which prevents fleeing, would have many uses.
Everyone had the scenario, where the fear of Urist McLeverpuller brought doom over the fortress  :D
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Meph

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Re: Science about blind siege operators
« Reply #7 on: July 09, 2014, 11:56:08 am »

That already exists. Runearmory.
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Koggenmaster

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Re: Science about blind siege operators
« Reply #8 on: July 10, 2014, 09:45:18 am »

That already exists. Runearmory.

You mean the steel rune, which gives the ability to feel no fear?
Already tested that:
Forge steel breastplate, engrave steel rune,
give the breastplate some useless peasant by making him military commander,
make a room with a ballista seperated by fortifications with a pit,
man the ballista with the military commander,
dump a prisoner in the pit and see the military commander run away like a coward.   :-\

Wouldn't have started the topic if there was an obvious solution.
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smakemupagus

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Re: Science about blind siege operators
« Reply #9 on: July 13, 2014, 02:14:25 pm »

Sorry Koggenmaster for the misinformation, even if working as intended the Opaque Helm would give [NOFEAR], not Blindness.  So it might not affect civilians.  Might be a useful piece of apparel for DF2014 with the new morale system though.

-edit-
my attempt at an actual blindness spell (untested)

[INTERACTION:NERVE_STAPLING_ORC]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_AFFECTED_CREATURE:ORC_TAIGA:ALL]
      [IT_FORBIDDEN:NOT_LIVING]
      [IT_CANNOT_HAVE_SYNDROME_CLASS:INSPIRED]
      [IT_MANUAL_INPUT:drone]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [SYNDROME]
         [SYN_CLASS:DISABLED]
         [SYN_NAME:Nerve stapled]
         [SYN_AFFECTED_CREATURE:ORC_TAIGA:ALL]
         [CE_ADD_TAG:NOEMOTION:START:0]
         [CE_REMOVE_TAG:CRAZED:START:0]
         [CE_SPEED_CHANGE:SPEED_PERC:75:START:0]
    [CE_IMPAIR_FUNCTION:SEV:100:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:0]
« Last Edit: July 13, 2014, 06:09:17 pm by smakemupagus »
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