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Author Topic: Shard of Keb - Turn 5  (Read 10679 times)

~Neri

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Re: Shard of Keb - Turn 3
« Reply #105 on: July 09, 2014, 09:44:36 pm »

Well we also know stuff about the Mage.
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3man75

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Re: Shard of Keb - Turn 3
« Reply #106 on: July 09, 2014, 09:45:33 pm »

Ptw

Also I'm afraid to comment about strategy at this point.
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #107 on: July 09, 2014, 09:48:04 pm »

Bone needles anyone?

You can manifest ranged bone needles, but they would only deal 1 damage. You can do basic physical stuff like throwing stuff at people. Or in this case, as you have no hands, kicking them, so throwing bones is fine.

We could probably adapt that to make some sort of launching system for the bone. Maybe needing to eat a corpse for ammo?

AAAnd ninjad by corpse eating. That's kinda awesome. Okay, you can manifest Bone Flechettes, a 2 damage attack, 75% accuracy, 4 range, requires stored bones, eating corpse is an action, but can be done after movement. Would also come with an associated 1 bone storage. Ask if you want to make any tradeoffs in terms of stats.

I like the frenzy idea. Although don't they only have the ability to attack when dashing? Not entirely sure but GM could clarify.

Currently yes, your only attack is the dash. The basic principle at the moment is that you just run at people at full speed and crash into them. I don't really feel comfortable giving you guys automatic double kills, so the best I could give you at the moment is that if you attack an enemy, then the enemy directly behind them(from the attacking direction) gets hit for half the dash damage, which would also give you doublekills against these guys, but would require some manoeuvring.

why not use one of the corpses as a body shield? we already sacrificed em, might as well make use of their sacrifice.

I don't really see how that would work. Do you mean like physically picking them up(which would mean manifesting hands), or using them as half-cover?


And stop having a conversation while I'm writing! Jeez. Did I miss any questions?
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3man75

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Re: Shard of Keb - Turn 3
« Reply #108 on: July 09, 2014, 09:53:37 pm »

I have a question!

Can I have a lollipop?

Okay serious mode now.

What are our plans thus far?
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #109 on: July 09, 2014, 09:57:26 pm »

3: Move Northeast before Dashing at soldiers as distraction.
4: Move Southeast before dashing East three times and killing the adjacent soldier.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East. Next turn manifest Frenzy.


Edited plan. Thoughts? Changes?

Edit 2: Clarify for 9.

Edit 3: 9 and 8 positioning error.
« Last Edit: July 09, 2014, 10:02:38 pm by Kevak »
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3man75

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Re: Shard of Keb - Turn 3
« Reply #110 on: July 09, 2014, 10:00:19 pm »

3: Move Northeast before Dashing at soldiers as distraction.
4: Move Southeast before dashing East three times and killing the adjacent soldier.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move Northeast. Next turn manifest Frenzy.


Edited plan. Thoughts? Changes?

Edited 2: Clarify for 9.

Meh, looks good enough for me.

+1
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #111 on: July 09, 2014, 10:01:46 pm »

Just noticed a positioning error. Gonna switch 9 to a East movement instead of Northeast.
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Rolepgeek

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Re: Shard of Keb - Turn 3
« Reply #112 on: July 09, 2014, 10:26:54 pm »

I think you should specify someone for 3 to attack, rather than it 'just' being a distraction.
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #113 on: July 09, 2014, 10:28:03 pm »

3 can't hit anybody from its position (I don't think?). 4 movement total.

*goes and checks just incase he is wrong*
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #114 on: July 09, 2014, 10:30:59 pm »

Actually, lets alter this, I think we should give 4 frenzy before attacking with him. They are all in a line.

And 3 should move South East so he can take down another one with 4.

So attack next turn, build up this turn.

Editing.
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Rolepgeek

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Re: Shard of Keb - Turn 3
« Reply #115 on: July 09, 2014, 10:33:22 pm »

Actually, lets alter this, I think we should give 4 frenzy before attacking with him. They are all in a line.

And 3 should move South East so he can take down another one with 4.

So attack next turn, build up this turn.

Editing.
If 4 has frenzy, it only works if there's another dude behind him. All they're doing right now is tackling them. But see, like I said...

We could probably adapt that to make some sort of launching system for the bone. Maybe needing to eat a corpse for ammo?

AAAnd ninjad by corpse eating. That's kinda awesome. Okay, you can manifest Bone Flechettes, a 2 damage attack, 75% accuracy, 4 range, requires stored bones, eating corpse is an action, but can be done after movement. Would also come with an associated 1 bone storage. Ask if you want to make any tradeoffs in terms of stats.
I'd like to ask for 1 damage, 5 range, 90% accuracy. :D
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #116 on: July 09, 2014, 10:36:20 pm »

We could probably adapt that to make some sort of launching system for the bone. Maybe needing to eat a corpse for ammo?

AAAnd ninjad by corpse eating. That's kinda awesome. Okay, you can manifest Bone Flechettes, a 2 damage attack, 75% accuracy, 4 range, requires stored bones, eating corpse is an action, but can be done after movement. Would also come with an associated 1 bone storage. Ask if you want to make any tradeoffs in terms of stats.
I'd like to ask for 1 damage, 5 range, 90% accuracy. :D

That is acceptable. You planning on doing something fancy with the extra range?
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #117 on: July 09, 2014, 10:39:37 pm »

3: Move Southeast, examine corpse if we useful.
4: Manifest Frenzy.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East. Next turn manifest Frenzy.


How far is the soldier range anyways? We saw several miss, I would assume we would know.

Actually, lets alter this, I think we should give 4 frenzy before attacking with him. They are all in a line.

And 3 should move South East so he can take down another one with 4.

So attack next turn, build up this turn.

Editing.
If 4 has frenzy, it only works if there's another dude behind him. All they're doing right now is tackling them. But see, like I said...

We can hit them I think. I think they are approaching until they are in range. We can dash in any direction. I think we can technically switch directions midcharge and go back where we were going. We should be able to nail two in a row if they keep approaching until in range.

We could probably adapt that to make some sort of launching system for the bone. Maybe needing to eat a corpse for ammo?

AAAnd ninjad by corpse eating. That's kinda awesome. Okay, you can manifest Bone Flechettes, a 2 damage attack, 75% accuracy, 4 range, requires stored bones, eating corpse is an action, but can be done after movement. Would also come with an associated 1 bone storage. Ask if you want to make any tradeoffs in terms of stats.
I'd like to ask for 1 damage, 5 range, 90% accuracy. :D
Soldiers have 2 health (I think.), If soldiers have 4 range then I am all for this since we could dance circles around them.
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Rolepgeek

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Re: Shard of Keb - Turn 3
« Reply #118 on: July 09, 2014, 10:47:27 pm »

We could probably adapt that to make some sort of launching system for the bone. Maybe needing to eat a corpse for ammo?

AAAnd ninjad by corpse eating. That's kinda awesome. Okay, you can manifest Bone Flechettes, a 2 damage attack, 75% accuracy, 4 range, requires stored bones, eating corpse is an action, but can be done after movement. Would also come with an associated 1 bone storage. Ask if you want to make any tradeoffs in terms of stats.
I'd like to ask for 1 damage, 5 range, 90% accuracy. :D

That is acceptable. You planning on doing something fancy with the extra range?
Besides outranging the guards? No. If we give two of them it, they can kill the guards by concentrating fire. Though...Hmmm...
Maybe 2 damage, 5 range, 60% accuracy, instead? or 50% accuracy?

Soldier range is 4, Kevak.
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #119 on: July 09, 2014, 10:53:23 pm »

60%.

15% to-hit for 1 range sounds like a reasonable exchange rate.
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