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Author Topic: Shard of Keb - Turn 5  (Read 10665 times)

~Neri

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Re: Shard of Keb - Turn 2
« Reply #45 on: July 07, 2014, 03:26:22 am »

Could we modify a unit to gather ambient energy?

Maybe later upgrades to it could involve energy transfer and increased energy storage. Sorta like a support unit of some kind.
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Varee

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Re: Shard of Keb - Turn 2
« Reply #46 on: July 07, 2014, 03:27:23 am »

no knowledge
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~Neri

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Re: Shard of Keb - Turn 2
« Reply #47 on: July 07, 2014, 03:28:16 am »

Gather ambient energy from portal?
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Varee

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Re: Shard of Keb - Turn 2
« Reply #48 on: July 07, 2014, 03:29:09 am »

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~Neri

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Re: Shard of Keb - Turn 2
« Reply #49 on: July 07, 2014, 03:38:35 am »

We know the portal requires energy to keep open, we can use logical thinking to conclude it would not be emitting light if it could not lose energy, as it is directly tied to our world which follows our laws, provided the energy is not dissipating instantly into the atmosphere (which we have no idea of knowing if it is or not), we can assume and logically attempt a mutation to absorb that energy, as it is just as foreign as the Shadows of Keb to the world and should not react poorly with the Shadows. Should the mutation not be successful, then we aren't trying the right spectrum as the portal clearly emits light.

I would think that we could use logical jumps to try to get mutations that may or may not work provided that we have a logical reasoning behind it.
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sjm9876

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Re: Shard of Keb - Turn 2
« Reply #50 on: July 07, 2014, 03:42:01 am »

Question:
Is line of sight from any part of one tile to any part of the target tile? If so, are there any partial cover mechanics?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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cerapa

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Re: Shard of Keb - Turn 2
« Reply #51 on: July 07, 2014, 05:19:08 am »

Question:
Is line of sight from any part of one tile to any part of the target tile? If so, are there any partial cover mechanics?

Blue is really hard to read on darkling.
There is no partial cover, you either get the full bonus or you don't get any at all. I'm pretty much working on the rule that cover provides cover from a 90 degree cone. There was a bit of a debate going in my head about whether Shadow 7 was in cover from the topmost enemy, but I decided to rule in its favour(not that it needed the help to dodge the first shot). I will mostly be eyeballing cover.

How much of a resistance from magical energy per turn could we get if we manifested that right now?
You could get a reduction of 1 guaranteed, or 50% to block 2.

Could we give shadows the ability to give other shadows traits?

Sorta like Slivers do in Magic The Gathering?
Of course. The swarm may grow strong together. But remember the limits of your knowledge.

We know the portal requires energy to keep open, we can use logical thinking to conclude it would not be emitting light if it could not lose energy, as it is directly tied to our world which follows our laws, provided the energy is not dissipating instantly into the atmosphere (which we have no idea of knowing if it is or not), we can assume and logically attempt a mutation to absorb that energy, as it is just as foreign as the Shadows of Keb to the world and should not react poorly with the Shadows. Should the mutation not be successful, then we aren't trying the right spectrum as the portal clearly emits light.

I would think that we could use logical jumps to try to get mutations that may or may not work provided that we have a logical reasoning behind it.
Light is insufficient to generate noticeable amounts of power. It is quite enough for growing plants, but restructuring yourself is a different matter. Actually, conventional methods of energy generation are out mostly cause I don't want you to spend all your time basking in the sun or acting as a sentient windmill.

Logical jumps are allowed however, and you make a good point that the energy coming through the portal is foreign to this world, and familiar to you. You may manifest the ability to gather 1 energy from the portal. Draining more than 1 every second turn stops the inflow of Shadows though, and may damage the portal. (So you can alternate Gather and Manifest with exactly one Shadow)

Also, since you talked about energy transfer, it is possible to manifest the ability to transfer energy to and from another Shadow thanks to your knowledge. Melee ranged though, until you gain a better understanding of magic.



By the gods, I keep forgetting things.

PS: You may spend a turn examining something. Like for example Mage corpses, which 3 Shadows appear to be standing on at the moment.
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Varee

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Re: Shard of Keb - Turn 2
« Reply #52 on: July 07, 2014, 05:28:31 am »

unit 2,6  get elongated dash
Unit 4 go ne

Unit1 look at the corpse to gain info?

Unit 3 go s
Unit 8 get magic  resist and go east
I modify my action to reflex that
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cerapa

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Re: Shard of Keb - Turn 2
« Reply #53 on: July 07, 2014, 05:36:20 am »

Shadow 8 cannot both manifest magic resist(which kind?) and move at the same time.
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~Neri

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Re: Shard of Keb - Turn 2
« Reply #54 on: July 07, 2014, 05:37:53 am »

8 should go for the 50% 2 magic damage resist since resisting one still is equal to dead cause the soldiers do 2 damage.
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sjm9876

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Re: Shard of Keb - Turn 2
« Reply #55 on: July 07, 2014, 05:38:13 am »

Plan 'I'm awful at thinking of names' or IATON:

4 NE
6 NE, Dash E, SE, SE, Attack NE. (almost mirror of 7's dash - this will draw the reaction fire, but I personally am prepared to risk it)
1 Examine mage corpse
3 E
8 NE
2 Manifest 2 MR @ 50%


varee - We can't move and manifest on the same turn.
And there's no point manifesting 1 MR as they deal 2 damage against a shadow's 1 HP

Our safest route of attack is the dashes, so we should work towards getting into position for them.

Double ninja with both my comments :P
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

~Neri

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Re: Shard of Keb - Turn 2
« Reply #56 on: July 07, 2014, 05:41:55 am »

Can the soldiers hurt the portal?
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cerapa

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Re: Shard of Keb - Turn 2
« Reply #57 on: July 07, 2014, 10:31:02 am »

Can the soldiers hurt the portal?
No. They are very much out of range of shooting the portal.
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Varee

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Re: Shard of Keb - Turn 2
« Reply #58 on: July 07, 2014, 11:59:40 am »

I feel magic resist is not as useful as longer dash as shadow seem to be expendable anyway and even if it survive, the foreign trait will kill it anyway
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sjm9876

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Re: Shard of Keb - Turn 2
« Reply #59 on: July 07, 2014, 12:45:58 pm »

Aye, but as it takes a turn to manifest, and a turn to move, manifesting a longer dash wouldn't be entirely efficient.

Perhaps on a fresh shadow.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext
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