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Author Topic: Shard of Keb - Turn 5  (Read 10638 times)

~Neri

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Re: Shard of Keb
« Reply #30 on: July 05, 2014, 06:40:08 pm »

So distract with one and kill with another.
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sjm9876

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Re: Shard of Keb
« Reply #31 on: July 06, 2014, 03:31:53 am »

Have 5 and 6 both move E then before the dash, drawing fire?
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But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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~Neri

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Re: Shard of Keb
« Reply #32 on: July 06, 2014, 03:41:47 am »

Now if the soldiers all fire at once for reaction then we need only move one.
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cerapa

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Re: Shard of Keb
« Reply #33 on: July 06, 2014, 12:38:55 pm »

Now if the soldiers all fire at once for reaction then we need only move one.
This is running with pseudo-X-Com rules, so they all fire at once, even if only one shooter would have been sufficient.


Currently plan ICETEA is leading with 2 votes, against the second runner of absolutely nothing.

I would rather not do anything with just 2 votes, but I would like to get to turn 2 before the week is over. So make your plans and cast your votes. You have 3 hours and 20 minutes from the posting of this post.
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Kashyyk

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Re: Shard of Keb
« Reply #34 on: July 06, 2014, 01:12:41 pm »

I propose the following modification of IcyTea's plan:

Shadow 5 moves E, then Dashes E x3
Shadow 7 moves E, then dashes E NE NE and attacks the hostile SE of it
Shadow 1 moves SE
All other Shadows move E.

This'll most likely sacrifice Shadow 5 in order to let Shadow 7 close in on and strike one of the soldiers. The rest will slowly move closer and keep the portal clear for newcomers.
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sjm9876

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Re: Shard of Keb
« Reply #35 on: July 06, 2014, 02:19:34 pm »

Plan ICETEA +

Shadow 5 move E, dash E,E,E
Shadow 6 move SE
Shadow 2 move NE
Shadow 4 NE
Shadow 1 SE
Shadow 3 SE

I'll use (X,Y) co-ordinates here; X is rows from up to down, Y is columns from left to right.

Shadow 7 moves to (4,7), Dashes to (2,10) and attacks the enemy at (3,11). That's the guaranteed kill, and might leave the shadow behind some cover, at least until the enemies move.

Important that the dash is last.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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~Neri

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Re: Shard of Keb
« Reply #36 on: July 06, 2014, 02:22:48 pm »

Kill dash comes last.
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sjm9876

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Re: Shard of Keb
« Reply #37 on: July 06, 2014, 02:39:17 pm »

Already in there :P
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

cerapa

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Re: Shard of Keb
« Reply #38 on: July 06, 2014, 05:31:52 pm »

Following plan ICETEA+

Shadow 5 move E, dash E,E,E
Shadow 6 move SE
Shadow 2 move NE
Shadow 4 NE
Shadow 1 SE
Shadow 3 SE
Shadow 7 moves to (4,7), Dashes to (2,10) and attacks the enemy at (3,11)


Friendly Turn

Shadow 5 moves E
Shadow 5 dashes EEE - Interrupted by Reaction Fire from 2 Unknown. [Range identified as 4, Accuracy identified as -5 (75% if unmodified) ]
Dodge bonus +4 vs Accuracy -5
1d20-5-4=0 MISS
Dodge bonus +4 vs Accuracy -5
1d20-5-4=-7 MISS
Shadow 5 continues dash EEE - Interrupted by Reaction Fire from 3 Unknown.
Dodge bonus +4 vs Accuracy -5
1d20-5-4=+7 HIT 2 Damage [Damage identified as 2, Knowledge gained : Rudimentary Magical Damage]
Dodge bonus +4 vs Accuracy -5
1d20-5-4=+8 HIT 2 Damage
Dodge bonus +4 vs Accuracy -5
1d20-5-4=+7 HIT 2 Damage
Shadow 5 has been utterly annihilated.


Shadow 6 SE
Shadow 2 NE
Shadow 4 NE
Shadow 1 SE
Shadow 3 SE

Shadow 7 moves E
Shadow 7 dashes E,NE,NE
Shadow 7 attacks SE Unknown
Cover bonus 0 vs Accuracy 0
1d20-0-0=+11 HIT 4 Damage [Health identified as 2]
Unknown has been killed


Enemy Turn

Unknown attacks Shadow 7
Cover bonus +5 vs Accuracy -5
1d20-5-5=-9 MISS

Unknown attacks Shadow 7
Cover bonus +5 vs Accuracy -5
1d20-5-5=+10 HIT 2 Damage
Shadow 7 has been killed

Unknown readies for Reaction Fire

Unknown uses communication device



One Unknown killed.
Two Shadows lost.
Knowledge gained: Rudimentary Magical Damage [Basic Magical Melee Abilities and Weak Magical Traits]

The Unknown fighters were distracted by the Shadow charging straight at them, and couldn't react to other Shadow that made a quick flanking manuever and slaughtered one of the fighters. Two of the soldiers fired at the Shadow hiding behind the pillar, and one of them hit, killing the Shadow. Obviously disturbed the death of one of its friends, the third Unknown readied for another charge against them. The fourth meanwhile pulled out a communications device and said something, but you would need to examine the corpse of one of them to understand their language.

During the proceedings you managed to learn a bit about the Unknown, and about their weapons. You gained knowledge on how to release raw magic(note: magical weapons require energy to use) and how to protect against it.

What is the plan?


Updated Bio:


Unknown

Health 2
? ? ?

Abilities:

Fire Weapon
   Attack enemy [-5 (75%) accuracy, 4 range, 2 damage]

Traits:

? ? ?



General stats:
Kills: 1
Deaths: 2
Times Change Manifested: 0

Knowledge:
Basic Universal Mechanics [Health, Movement, Physical Abilities and Traits]
Rudimentary Magical Damage [Basic Magical Melee Abilities and Weak Magical Traits]

Units stats:

Shadow 1,2,3,4,6 foreigner death timer at 1



Notes:
Hitting is 1d20+bonuses-maluses. Positive values are hits, negatives and zeroes are misses. If you want to think in percentages, then each point of bonus or malus is equal to 5%.
You can name the Unknown if you want to make my job easier.
Let me know if anything that happened needs clarification or explanations.
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The Froggy Ninja

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Re: Shard of Keb - Turn 2
« Reply #39 on: July 06, 2014, 05:39:16 pm »

All Units: Gain Trait: Magi-resist.
All Units: Preform a three pronged pincer attack.

Varee

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Re: Shard of Keb - Turn 2
« Reply #40 on: July 06, 2014, 06:39:16 pm »

unit 2,6  get elongated dash
Unit 4 go ne
Unit1 look at the corpse to gain info?


Unit 3 go s
Unit 8 get magic  resist and go east
« Last Edit: July 07, 2014, 05:27:35 am by Varee »
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~Neri

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Re: Shard of Keb - Turn 2
« Reply #41 on: July 06, 2014, 08:30:02 pm »

How much of a resistance from magical energy per turn could we get if we manifested that right now?
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Shadestyle

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Re: Shard of Keb - Turn 2
« Reply #42 on: July 06, 2014, 08:48:20 pm »

Make unit 2 modify health to increase it. it is out of the way, so it could just keep doing modifications while other shadows do more dangerous things, gotta have a safety net at least if all the rest get killed.
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~Neri

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Re: Shard of Keb - Turn 2
« Reply #43 on: July 06, 2014, 08:51:54 pm »

Could we give shadows the ability to give other shadows traits?

Sorta like Slivers do in Magic The Gathering?
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Varee

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Re: Shard of Keb - Turn 2
« Reply #44 on: July 07, 2014, 02:56:22 am »

Make unit 2 modify health to increase it. it is out of the way, so it could just keep doing modifications while other shadows do more dangerous things, gotta have a safety net at least if all the rest get killed.
The thing is we have 1 ENERGY there fore we can do one trait or modification
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