Following plan
Kevak (Kevak, please format your plans in the same way that Kashyyk does, your plans were nearly identical, but reading yours is way harder)
9: Move E, Dash E E E
4: Move S, Dash SE SE E Attack East
1: Siphon Energy
2: Move E
3: Move SE, Acquire ammo
8: Move N, Acquire ammo
A: Move E
Friendly TurnShadow 9 moves E
Shadow 9 dashes E, E,
E - Interrupted by Reaction Fire from 2 Unknown
Dodge bonus +4 vs Accuracy -5
1d20-5-4=
+8 HIT 2 Damage
Dodge bonus +4 vs Accuracy -5
1d20-5-4=
+7 HIT 2 Damage
Shadow 9 has been utterly annihilated.
Shadow 4 moves S
Shadow 4 dashes SE, SE, E
Shadow 4 attacks E Unknown
Automatic Hit Primary target 4 Damage, Secondary target 2 Damage
Unknown has been killed
Unknown has been killed
Shadow 1 Siphons Energy from Portal
Shadow 3 SE
Shadow 3 Collects Bones
Shadow 8 N
Shadow 8 Collects Bones
Shadow 2 E
Shadow A E
Enemy Turn[Ordered top-to-bottom]
Unknown 1 attacks Shadow 4
Cover bonus 0 vs Accuracy -5
1d20-0-5=
+13 HIT 2 Damage
Shadow 4 has been killed.
Unknown 2 screams loudly into communications device
Two Unknown killed.
Two Shadows lost.
Using their old tactics, the Shadows do a head on charge with one Shadow, while the other hit more on the side. The frenzied charge of the Shadow simply crushed one enemy, and killed another, but was itself killed by return fire from the enemies. Seeing the other Shadows consuming the corpses of the Mages, one of the enemies opts to spend its time by communicating with whoever is on the other end of the device it carries, and proceeding to scream its lungs out.
What is the plan?
General stats:Kills: 3
Deaths: 5
Times Change Manifested: 5
Knowledge:
Basic Universal Mechanics [Health, Movement, Physical Abilities and Traits]
Rudimentary Magical Damage [Basic Magical Melee Abilities and Weak Magical Traits]
Units stats:Shadow 1,2,3 foreigner death timer at 4
Shadow 8 foreigner death timer at 3
Shadow A foreigner death timer at 1
Shadow of KebHealth: 1/1 hp
Speed: 1 tile/turn
Energy Storage: 1/1 e
Abilities:
Dash [Cooldown 2 turns, can be used after movement]
Move up to 3 tiles in any direction [Counts as movement for reaction fire and reaction fire accuracy penalty]
Attack enemy [100% accuracy, 1 range, damage is equal to moved distance]
Manifest Change [Cost 1 energy]
Gain/Change/Add/Remove any trait, ability or stat [Requires Knowledge of trait/ability/stat]
Siphon Portal Energy [Range 1]
Siphon up to 1 energy from portal to understood world [Addtional effects and maximal energy depend on portal]
Traits:
Foreign Will die after 6 turns.
Shadow of KebHealth: 1/1 hp
Speed: 1 tile/turn
Energy Storage: 0/1 e
Abilities:
Dash [Cooldown 2 turns, can be used after movement]
Move up to 3 tiles in any direction [Counts as movement for reaction fire and reaction fire accuracy penalty]
Attack enemy [100% accuracy, 1 range, damage is equal to moved distance]
Manifest Change [Cost 1 energy]
Gain/Change/Add/Remove any trait, ability or stat [Requires Knowledge of trait/ability/stat]
Traits:
Foreign Will die after 6 turns.
Minor Magic Dispersion 50% chance to block 2 magical damage
Shadow of KebHealth: 1/1 hp
Speed: 1 tile/turn
Energy Storage: 0/1 e
Bone Storage: 1/1 b
Abilities:
Dash [Cooldown 2 turns, can be used after movement]
Move up to 3 tiles in any direction [Counts as movement for reaction fire and reaction fire accuracy penalty]
Attack enemy [100% accuracy, 1 range, damage is equal to moved distance]
Fire Bone Flechettes [Cost 1 bones]
Attack enemy [-8 [60%] accuracy, 5 range, 2 damage]
Manifest Change [Cost 1 energy]
Gain/Change/Add/Remove any trait, ability or stat [Requires Knowledge of trait/ability/stat]
Collect Bones [Range 0, can be used after movement]
Harvest bones from corpse [Corpse destroyed]
Traits:
Foreign Will die after 6 turns.
Shadow of KebHealth: 1/1 hp
Speed: 1 tile/turn
Energy Storage: 0/1 e
Bone Storage: 1/1 b
Abilities:
Dash [Cooldown 2 turns, can be used after movement]
Move up to 3 tiles in any direction [Counts as movement for reaction fire and reaction fire accuracy penalty]
Attack enemy [100% accuracy, 1 range, damage is equal to moved distance]
Fire Bone Flechettes [Cost 1 bones]
Attack enemy [-8 [60%] accuracy, 5 range, 2 damage]
Manifest Change [Cost 1 energy]
Gain/Change/Add/Remove any trait, ability or stat [Requires Knowledge of trait/ability/stat]
Collect Bones [Range 0, can be used after movement]
Harvest bones from corpse [Corpse destroyed]
Traits:
Foreign Will die after 6 turns.
Shadow of KebHealth: 1/1 hp
Speed: 1 tile/turn
Energy Storage: 1/1 e
Abilities:
Dash [Cooldown 2 turns, can be used after movement]
Move up to 3 tiles in any direction [Counts as movement for reaction fire and reaction fire accuracy penalty]
Attack enemy [100% accuracy, 1 range, damage is equal to moved distance]
Manifest Change [Cost 1 energy]
Gain/Change/Add/Remove any trait, ability or stat [Requires Knowledge of trait/ability/stat]
Traits:
Foreign Will die after 6 turns.