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Author Topic: Shard of Keb - Turn 5  (Read 10635 times)

~Neri

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Re: Shard of Keb - Turn 3
« Reply #135 on: July 10, 2014, 04:28:25 am »

I mean what we do is this:

1 manifests antiforeign.
1 gathers.
1 manifests energy resistance level 1.
1 gathers.
1 manifests energy resistance level 2.

repeat.
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Varee

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Re: Shard of Keb - Turn 3
« Reply #136 on: July 10, 2014, 04:32:39 am »

Welp i thought you were making 2 the tank or else that dash is kinda suicidal
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #137 on: July 10, 2014, 05:20:02 am »

2 is going to sit there and guard 1 for two turns so 1 doesn't get sniped and until 2 recharges, once 2 recharges, 2 will charge into the soldiers, we may or may not move 2 forward one or two spaces during the next two turns to make the charge hit.
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #138 on: July 10, 2014, 05:41:41 am »

Any chance we can manifest a merge ability. Just adds al the stats and abilities together.

Yup. But it would cost energy to merge.
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10ebbor10

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Re: Shard of Keb - Turn 3
« Reply #139 on: July 10, 2014, 07:00:46 am »

Would we be able to merge with death things.
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #140 on: July 10, 2014, 07:05:00 am »

I...think...no?

At best I could allow you to gain extra health or something from dead things.

EDIT: Or you could possibly scavenge a single trait or or stat point from the corpse of a Shadow...yeah...that might work.
« Last Edit: July 10, 2014, 07:13:22 am by cerapa »
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Varee

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Re: Shard of Keb - Turn 3
« Reply #141 on: July 10, 2014, 06:39:38 pm »


Plan CUTE AND COLORFUL

3: Manifest Bone Flechettes.
4: Manifest Frenzy.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East.


I'm thinking change 9 to Bone Flechettes then also since 9 is on a corpse.
+1
also I would like to dub it CUTE AND COLORFUL
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The Froggy Ninja

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Re: Shard of Keb - Turn 3
« Reply #142 on: July 10, 2014, 06:46:22 pm »


Plan CUTE AND COLORFUL

3: Manifest Bone Flechettes.
4: Manifest Frenzy.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East.


I'm thinking change 9 to Bone Flechettes then also since 9 is on a corpse.
+1
also I would like to dub it CUTE AND COLORFUL
+1

Rolepgeek

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Re: Shard of Keb - Turn 3
« Reply #143 on: July 10, 2014, 06:55:59 pm »


Plan CUTE AND COLORFUL

3: Manifest Bone Flechettes.
4: Manifest Frenzy.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East.


I'm thinking change 9 to Bone Flechettes then also since 9 is on a corpse.
+1
also I would like to dub it CUTE AND COLORFUL
+1
Sure why not.
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3man75

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Re: Shard of Keb - Turn 3
« Reply #144 on: July 10, 2014, 07:13:36 pm »


Plan CUTE AND COLORFUL

3: Manifest Bone Flechettes.
4: Manifest Frenzy.
1: Manifest Portal Energy Gather. (Plan next turn to give 1 Energy Transfer.)
8: Manifest Bone Flechettes.
2: Move Southwest before Dashing South East and then South again, stopping in front of 1. (Two turns from now we will increase the amount of tanking for 2 since we will be able to transfer energy from 1 into 2 and magitank him.
9: Move East.


I'm thinking change 9 to Bone Flechettes then also since 9 is on a corpse.
+1
also I would like to dub it CUTE AND COLORFUL
+1
Sure why not.

Switching to this!
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #145 on: July 11, 2014, 05:16:06 am »

Kevak, you still left it unspecified which version of the bone flechettes you meant.
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Varee

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Re: Shard of Keb - Turn 3
« Reply #146 on: July 11, 2014, 05:27:06 am »

I assume he mean the one that eat corpse for ammo
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cerapa

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Re: Shard of Keb - Turn 3
« Reply #147 on: July 11, 2014, 05:37:15 am »

But there were 3 versions of that.

2 DAM, 75% Acc, 4 Range
1 DAM, 90% Acc, 5 Range
2 DAM, 60% Acc, 5 Range
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Shadestyle

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Re: Shard of Keb - Turn 3
« Reply #148 on: July 11, 2014, 05:43:01 am »

first one, range is a benefit that we definitely don't need in this particular fight.
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~Neri

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Re: Shard of Keb - Turn 3
« Reply #149 on: July 11, 2014, 12:04:21 pm »

I believe the third one was chosen.

Range is the greatest benefit, if the soldiers can't hit us and we can hit them, we win.
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