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PBP won, so is it new thread time?

No.
- 1 (7.1%)
Yes and (SAY WHO IN A POST) runs it.
- 6 (42.9%)
Moo. I am a sheep. -said the goat
- 7 (50%)

Total Members Voted: 13


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Author Topic: D&D 5th Edition Who-wants-to-try-this Thingie  (Read 32469 times)

Rakonas

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #75 on: July 07, 2014, 10:06:33 pm »

And unless they bought alot of things they goofed, atleast with the money.
Not sure what you mean, I just picked from the default items. Don't really care too much.
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Aseaheru

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #76 on: July 07, 2014, 10:20:59 pm »

I think you start either with 5d4x10 or 4d4x10 gold. I think clerics and warriors get 5d4x10 and rouges and wizards get 4d4x10.
Some professions also give you more gold.
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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #77 on: July 08, 2014, 11:25:36 am »

Nope, he's okay. Instead of taking the starting gold he took the basic equipment from his background and class. It's perfectly valid as far as I can tell.
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Aseaheru

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #78 on: July 08, 2014, 04:01:06 pm »

Wait... you dont do both?
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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #79 on: July 08, 2014, 04:01:35 pm »

Nope. The rules clearly state that you don't do both.
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Aseaheru

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #80 on: July 08, 2014, 04:03:48 pm »

I wonder where...

Ah well. Thats 130~ gold gone. Good thing solders get gold.
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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #81 on: July 08, 2014, 04:08:08 pm »

Page 9, choose equipment paragraph and Page 42 starting equipment paragraph. It's pretty clear in the rules that you can have one or the other.
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Aseaheru

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #82 on: July 08, 2014, 04:13:06 pm »

Well, must have missed those points...
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highmax28

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #83 on: July 08, 2014, 04:49:11 pm »

I'm still browsing the entire thing. I may cut it short and just get what I need. It's difficult to read the 5e PHB and 3.5 DM's guide at the same time.

EDIT:

I got a character sheet almost finished, but I don't have access to divine dominions as the player's handbook is not out yet. Since I worship Thor and the Norse Pantheon, my dominion will be war, but I don't know what domain spells I will have. I'll have the file uploaded and posted as soon as I can. Dwarf Cleric of Thor? Totally not referencing a certain webcomic... ;D

If I have to, I'll worship the pantheon as a whole and just follow the life domain, though I'll have to change a lot about my charcater.

DOUBLE EDIT:

Err... It seems I have to roll with life domain. I'll still follow Thor and flavor it as I follow the war domain, but I'll have life domain spells. That way, nothing much has changed. Also, as a cleric, I don't know my save or what to add for my skills, so I assumed them to by my modifiers (no idea what to add for proficencies). I'm also getting a draft horse mostly to carry stuff, but I got a saddle to ride it if need be (was originally going to be a pony, but it couldn't carry me with my gear, and I couldn't afford a cart). 

As a second thing, because holy symbols are on shields, and acolyte gives you a free holy symbol, do I get the shield free? If yes, I'll add some throwing hammers to my character sheet, else I'll buy the shield.
« Last Edit: July 09, 2014, 02:02:23 am by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #84 on: July 09, 2014, 03:14:05 am »


Here's Asbjorn, the Cleric of Thor/Frigg/Norse Pantheon. If they release the domains, I would like to change my domain if we get that far. I do admit, I had some realy average rolls for the scores, but hey, at least they're balanced and consistent. I kind of regret selling my chainmail, but I don't even think I could carry it on a normal load. I'm at ~120lbs now, and my strength is 14... So yeah, an extra 10lbs from the chainmail and I'm not gonna be able to grab any decent loot (probably still won't be able to, but oh well). When I hit fourth level, I'll probably get my strength up so I can wear splint. I'm glad though that I can't wear platemail right off the bat, because I would totally abuse that and I'm sure the same thing would happen like in my campaign I'm running where a 1st level character, who had platemail, was pretty much unkillable. He still is unkillable, but he's got some nasties to deal with that can actually hurt him now, just to keep him on his toes (USEC, you know who I'm talking about).

As for this, I'm hoping that I did it properly, but I didn't give the thing a clear read front to back, so I'm sure I missed some things. I'm glad I picked dwarf because the 25ft movement ignoring armor movement penalties makes it easier on me. I do admit I think I went a little overboard on the backstory and description on him plus his attitude on things. Some text got REALLY small, just a warning. I'll figure out how to get an image pasted on, and when I do, I'm gonna try and draw the holy symbol of the pantheon to show you guys my horrible art skill ;D I am going to admit though, this is a big jump for me since I'm used to 4e, but then again, what I see is they brought back 3.5 rules, threw in some likeable things from 4e, and mashed it together. I'm sure my friend will be happy that wizards now back to not being instantaneous casters (that was his biggest peeve of 4e; they made the wizard a wiffle bat and made him an instant caster like the sorcerer, making no clear distinction between them (I had no idea there was a difference)).

I also missed a bit; are we doing PBP or roll20 or some halfbreed of both? Because I know PBP can get hectic and you forget a lot of things, and roll20 is difficult for people who aren't proficient in it, but I did see one a guy is doing for a 3.5 pirates game where he runs the map on roll20 by himself but has players see what they're doing and then does it PBP. Unfortunately, he does take some time to post, but its wonderfully done so far, and I regret doing mine PBP sometimes after seeing it, and I highly recommend that it be done that way; it gives those who are in different time zones chances to post actions and it gives the DM and players a better idea of what is going on, as well as a log what happened, what the situation is, and most importantly, gives the DM full control without using other software like Auto CAD (like me) or be forced to draw out their entire campaign (and I saw this done before, and my god is it hectic how precise some DMs want it to be but can't get it).

And I realised that I'm overtired and I have no idea what I'm talking about now... (note to self: go to bed and finish doing the character in the morning so you're NOT awake at 4:30am when you work in 12 hours)
« Last Edit: July 09, 2014, 11:35:27 am by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

FowlJ

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #85 on: July 09, 2014, 11:19:28 am »

So, I'm not looking to join this, so forgive me for piping in, but I took this:

Quote
I don't know my save or what to add for my skills,

to mean that you weren't quite sure how to assign those? It's actually fairly simple in 5e - just add your proficiency bonus to whatever you are good in. Cleric saves are Wisdom and Charisma, according to the basic rules, and I take the little dots next to History, Insight, Medicine, and Religion to mean that those are the ones you tagged, so that would be +2 to all of those, or +5 WIS save, +3 CHA save, +3 History, +5 Insight, +5 Medicine, +3 Religion, plus any other modifiers, which I'm pretty sure you don't have any?
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highmax28

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #86 on: July 09, 2014, 11:30:37 am »

So, I'm not looking to join this, so forgive me for piping in, but I took this:

Quote
I don't know my save or what to add for my skills,

to mean that you weren't quite sure how to assign those? It's actually fairly simple in 5e - just add your proficiency bonus to whatever you are good in. Cleric saves are Wisdom and Charisma, according to the basic rules, and I take the little dots next to History, Insight, Medicine, and Religion to mean that those are the ones you tagged, so that would be +2 to all of those, or +5 WIS save, +3 CHA save, +3 History, +5 Insight, +5 Medicine, +3 Religion, plus any other modifiers, which I'm pretty sure you don't have any?

Just the bonus to history when I look at stone origin. I'll fix it and change the link
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #87 on: July 09, 2014, 11:33:20 am »

Since I worship Thor and the Norse Pantheon, my dominion will be war, but I don't know what domain spells I will have.

If I have to, I'll worship the pantheon as a whole and just follow the life domain, though I'll have to change a lot about my charcater.

Yeah, that's probably for the best. Unfortunately my playtest packet is wildly out of date, so I'm hesitant to houserule a war domain because it'll either be too weak or powerful. Oh well, healing spells never hurt anyone who wasn't undead so just roll with the life domain.

Also, as a cleric, I don't know my save or what to add for my skills, so I assumed them to by my modifiers (no idea what to add for proficencies).

As a Cleric, your saves are Wisdom and Charisma, so you add your proficiency bonus to your modifiers when making a Wisdom or Charisma save. So you have a +5 Wisdom save and a +3 Charisma save. Also your Dexterity and Constitution saving throws should both be +1, unless I'm missing something here.

For skills the ones you're proficient in gain your proficiency bonus too. So make sure that you add +2 to the ones you took.

As a second thing, because holy symbols are on shields, and acolyte gives you a free holy symbol, do I get the shield free? If yes, I'll add some throwing hammers to my character sheet, else I'll buy the shield.

I'm honestly fine with this, it shouldn't make that much of a difference after all.

As for this, I'm hoping that I did it properly, but I didn't give the thing a clear read front to back, so I'm sure I missed some things.

The only other thing that pops out at me is that the number of spells you can prepare is 4, and your domain spells don't count towards that. This isn't like 3.5e after all, where you must prepare spells to specific slots.

I'm at ~120lbs now, and my strength is 14... So yeah, an extra 10lbs from the chainmail and I'm not gonna be able to grab any decent loot (probably still won't be able to, but oh well).

You're assuming that I care about encumbrance. :P

Mind you, as DM I probably should so... Thanks for reminding me.

I'm glad though that I can't wear platemail right off the bat, because I would totally abuse that and I'm sure the same thing would happen like in my campaign I'm running where a 1st level character, who had platemail, was pretty much unkillable. He still is unkillable, but he's got some nasties to deal with that can actually hurt him now, just to keep him on his toes (USEC, you know who I'm talking about).

Yeah, I definitely know. And if you wanted to you could always throw in a few enemy with attacks that hit Reflex, Fortitude or Will instead of AC if you really wanted to. Not that you should give every enemy those attacks, but just enough to keep him on his toes.

I do admit I think I went a little overboard on the backstory and description on him plus his attitude on things. Some text got REALLY small, just a warning.

It's fine, more backstory is always good. Can't complain about it in the least.

I also missed a bit; are we doing PBP or roll20 or some halfbreed of both?

PbP, since the timezones don't exactly work out and I don't work too well live/under that kind of pressure.
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highmax28

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #88 on: July 09, 2014, 12:00:07 pm »


As for this, I'm hoping that I did it properly, but I didn't give the thing a clear read front to back, so I'm sure I missed some things.

The only other thing that pops out at me is that the number of spells you can prepare is 4, and your domain spells don't count towards that. This isn't like 3.5e after all, where you must prepare spells to specific slots.


I picked my four spells, which is Command, inflict wounds, guiding bolt and shield of faith. I get healing hands and cure wounds as domain spells, which totals me to 4 regular spells and 2 domain spells. I have them marked in my spell list accordingly, just not on my weapon/spell group.

As for the saving throws, I had to rearrange my scores because the way I had it, I couldn't wear scale mail and have a solid AC, so I swapped my roll of 13 and put that to Dex and my roll of 11 to con, which balanced it out. I would have preferred the 15 con score so I can live longer with more HP, but I would rather prevent hits then be able to take hits. If I also rolled two higher on my starting gold, I would have been able to wear chainmail and still have a mount to lug my stuff around and have more HP
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: D&D 5th Edition Who-wants-to-try-this Thingie
« Reply #89 on: July 09, 2014, 12:11:04 pm »

I picked my four spells, which is Command, inflict wounds, guiding bolt and shield of faith. I get healing hands and cure wounds as domain spells, which totals me to 4 regular spells and 2 domain spells. I have them marked in my spell list accordingly, just not on my weapon/spell group.

*Reads everything again*

I'm referring to the fact that you've only labelled two of your cleric spells as prepared, when in fact it should be all of the ones you have down. As a cleric you have full access to the spells for your level after all. Plus preparing a spell doesn't tie to a spell slot. So you could cast Inflict Wounds twice if you wanted to, or Command and Shield of Faith, or any other combination of spells. I'm sorry if you know all of this already, but I just want to make sure that you do since it's very important to your class.
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