So I've decided to start an iron-man game of XCOM: Enemy Unknown on classic difficulty, modified by The Long War modification. What does The Long War Modification do? It does this:
- An extended campaign requiring far more missions to complete
- Tactical missions that allow up to twelve XCOM soldiers per mission with the right upgrades
- Eight soldier classes: Infantry, Assault, Sniper, Scout, Gunner, Rocketeer, Medic and Engineer. Eight MEC classes: Valkyrie, Marauder, Jaeger, Pathfinder, Goliath, Archer, Guardian and Saburai
- New and modified perks, including Ranger, Sapper, HEAT Warheads, Lock N' Load and Javelin Rockets
- New and modified technologies, including Xenopsionics, Alien Biocybernetics, Pulse Lasers, Gauss Weapons and Advanced Aerospace Concepts, and many new foundry projects
- Five tiers of XCOM weaponry, many new armors and small items and S.H.I.V.s that can be equipped with perk-granting small items!
- Much earlier access to psionics and vastly expanded psionics tree
- A system of commissioning and promoting XCOM officers who provide bonuses to your entire squad during missions (replaces the Enemy Within medals system)
- Overhauled interception game, with five new UFO classes such as the Fighter, Raider and Harvester, as well as six interceptors per continent, foundry projects to upgrade your aircraft, individualized pilot names and pilot experience, and the Stingray Missile weapon system
- Aliens and EXALT forces grow tougher over time, gaining stats and perks
- New weapons for XCOM soldiers
- Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers
- Modified Second Wave options to support longer campaigns
- Engineers and scientists are no longer directly purchasable and XCOM must obtain them from special missions
- Removes all hidden bonuses that the player receives in vanilla
- Makes some missions so difficult that pulling out is a viable tactic
- Countries which are taken over by aliens can be recaptured through base assaults
- A load of tweaks, nerfs and overhauls that make life as XCOM a living hell
Basically in a nutshell The Long War makes EVERYTHING about XCOM: Enemy Unknown a butt-load harder... Whole squads of troops will be decimated even if you are the very best of players. I would place it on classic squarely up there with vanilla impossible difficulty, perhaps even harder although in a less 'cheaty' way.
We're also playing with the Second Wave option 'Liberators' meaning we have to free all countries from alien control before we can launch the final mission.
You may post here with suggestions or asking to have your name popped into the game. This first post will serve as a index or hub for all future posts regarding stats and episodes. I will be trying to include as much lore as possible but I reserve the right to make creative adjustments.
I will be using the forumites from here at Bay 12 as my foot soldiers. Most of us will probably die horrifically, fighting chryssalids which spawn into the game after about a month with our puny conventional weapons. We will lose entire squads... We will panic and gentlemen [and gentleladies] we will curse the RNG.
Welcome to XCOM soldier...
EPISODE 1: UNWELCOME VISITORSEPISODE 2: DEATH FROM ABOVE