'Sister, it would be my honor!' Tulwor said, his smile spreading so wide one would've thought his skin was about to break open from the strain. 'Aye, I suppose you'll need a bit of bulk yet to heft around something like Helmhammer here. Plenty of lighter weapons to go around too, though! How's your archery? Mother made sure I learned to shoot as well, and it would be no problem to craft you a bow and arrows. Then there are staffs, knives, and all those - there's no finer way to fight than up close and personal, of course.'
He shrugs at the girl's mention of the bad blood between his sires. 'I've never understood why they hold their grudges as they do. I doubt this woman will have any issue with me. And certainly I would fight her if she tried to harm you! Fear her not; face her with all pride, sister.'
---
Taking Chell along for her slightly-more-skilled eye, Tulwor found a spot by the shore of Rexxis Island, and began to build. Shipmaking was a complex art, Father had once said, and rushing about never did it any good. Chell evidently agreed, slowing Tulwor down and making him rethink when he aimed to go on while some section was still only hastily planned out. He was glad for her company regardless, their conversation sounding happily on the shore between the blows of his hammer and the crackle of divine energy.
He took the sloop as the base, but enlarged it, crafting two sails and a sizeable hold. The hull was black wood, the metal - where it was to be found - from his own forge. The sails furled open a brilliant white, unblemished by wear and tear, and Tulwor's hands fashioned a sculpted huntress with bow to serve as the figurehead.
Any fool could have made an ordinary ship, though. Under Tulwor's blows, the shining-black ship was imbued with great power, granting it swiftness and agility beyond any other - the union of the Master of Ships and the Huntress bearing fruit again, in a way. Those sails would carry it with speed even without wind, and Tulwor breathed into the strong wood almost a mind of its own, a spirit for new horizons and adventure felt by anyone stepping onboard, like the faintest scent of far-away shores. Weapons the craft bore little, at least for ship-to-ship combat, but a wide variety of harpoons and spears for the beasts Tulwor knew lurked in the ocean depths.
As he worked, Tulwor spoke to Chell once more; 'Almost a shame to give such a vessel to someone likely motivated by treasure alone. Perhaps she'll awaken a proper thirst for adventure in the man,' he said, and gestured at the thing taking shape before him. 'You shall name her, of course.'
He grinned and got back to the work, waiting for her decision.
---
Offer to teach Chell fighting with bow, quarterstaff, knives and such at any suitable time.
2 Miracles: Construct the as-of-yet-unnamed ship for Malcome's expedition. It shall be supernaturally fast and agile, move even without wind in its sails, and carry weapons and tools for fighting and capturing beasts and monsters. The ship possesses almost a mind of its own, eager to explore and adventure as Tulwor himself (by means such as subtly altering course when the captain isn't watching).
Interaction: Take the ship to Malcome after proper naming and all. Spend time among the people, celebrating and inspiring them to join the expedition with tales of my own adventures and the great fame and riches they yield. Take time to give instructions to Malcome.