Skinless is my personal project, my little baby, I have worked on it for one single day(though it is made from heaps of different dead projects, to give it a kick-start) and that one day is enough for me to know that I love working on it.
So what is Skinless? Well, Skinless is my attempt at making a Post-apocalyptic Survival Crafting MUD, think if Civilization, HellMOO, Ultima Online, Minecraft, Fallout Online, S.T.A.L.K.E.R and Boomtown had a baby. The idea is that I produce a realistic, dynamic environment for people to interact with each others in, and to fight them pesky mutants!
So what will the game feature?
Your usual MOO combat system - Basic system implemented, working on adding special moves and such.
A RPG system with levels and stuff
Butchering - In
Crafting - Basic improvisation system implemented
Construction - Not implemented yet.
Scavenging - Not implemented yet.
Salvaging - Not implemented yet.
Procedurally Generated Cities - Not yet in, either. But will very soon once I get everything else done.
Randomly generated loot - Those mutants are crafty as heck, so you will find lots of armor and weaponry on them that cant be found on any other creature.
Testing out the combat system
Devlog:
2nd July 2014:
Took all my old projects, looked through the code to find what I would need, I ripped out all the useful code and created a basic "engine" for Skinless. Got combat and movement working. Soon things will be awesome.
3rd July 2014:
Got crafting working
4th July 2014:
Still working on crafting.
5th July 2014:
Got crafting working, dont want to add too many recipes right now since I am not in the content making phase. Onward to butchering.
Update: Got a basic butchering system working. Now I will take a break. I have been coding since Wednesday so yeah.
11th July 2014:
Got a new rig, its awesome. Been taking a pause from coding because I was busy playing games. I pretty much do this whenever I have nothing else to work on. now to get BYOND working on my new rig and transferring all the code.
18th July 2014:
Got all the code transferred, finished up butchering and I am now working on construction.