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Author Topic: Magitech Mechs  (Read 8828 times)

Tombsice

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Re: Magitech Mechs
« Reply #120 on: July 23, 2014, 04:11:46 pm »

I'm just posting to ask why didn't you name this Magimechs?
Or even Magitech Magimechs?
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Mephansteras

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Re: Magitech Mechs
« Reply #121 on: July 23, 2014, 05:12:22 pm »

Varee Discards Wound. Draws: Power Surge

Varee, I assume you want to use that immediately?


I'm just posting to ask why didn't you name this Magimechs?
Or even Magitech Magimechs?

It was a descriptive work-in-progress name for the game. I haven't decided on a final name for the card game yet. *shrug*
« Last Edit: July 23, 2014, 05:14:04 pm by Mephansteras »
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Varee

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Re: Magitech Mechs
« Reply #122 on: July 23, 2014, 06:54:54 pm »

Umm can you remind me what power surge do?

Also i think replacement should play the current deck ubtil the end of each encounter then change so that it doesnt affect the game much in term of current situation.
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Mephansteras

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Re: Magitech Mechs
« Reply #123 on: July 23, 2014, 11:57:27 pm »

Umm can you remind me what power surge do?

Also i think replacement should play the current deck ubtil the end of each encounter then change so that it doesnt affect the game much in term of current situation.

It lets you draw 2 cards.

That seems like a reasonable idea.
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Varee

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Re: Magitech Mechs
« Reply #124 on: July 25, 2014, 10:45:08 pm »

Well power surge to see what i get
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Mephansteras

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Re: Magitech Mechs
« Reply #125 on: July 26, 2014, 02:06:32 am »

Varee: Plays Power Surge

Draws:

Parry
Melee Defense 1
Diplomacy 1

Jury Rig
One Player may discard a Damage card and Draw 1
Draw 1
Work 1
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Varee

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Re: Magitech Mechs
« Reply #126 on: July 26, 2014, 02:12:57 am »

well I cant do much as my attack wont break the defend. I will try drop targeting to activate centurion and then drop one rig to draw


Futuka should crack the captain and cripple the mech
any idea?



Also what is my hp now?
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EagleV

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Re: Magitech Mechs
« Reply #127 on: July 26, 2014, 03:09:00 am »

You don't have HP. But the higher the amount of damage and wounds in your deck, the higher the chance you'll get a full hand of them, which means you're knocked out.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Varee

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Re: Magitech Mechs
« Reply #128 on: July 26, 2014, 03:17:41 am »

we need a tank badly, i didnt think i would be tanking :P
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Mephansteras

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Re: Magitech Mechs
« Reply #129 on: July 28, 2014, 11:19:54 am »

well I cant do much as my attack wont break the defend. I will try drop targeting to activate centurion and then drop one rig to draw

Varee: Discards Targeting & Jury Rig
          Draws: Armor
                    Discard 1 Damaged and Draw 1
                    Melee Defense 1
                    Diplomacy 1
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notquitethere

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Re: Magitech Mechs
« Reply #130 on: July 28, 2014, 11:21:56 am »

So it's Eagle now?
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Mephansteras

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Re: Magitech Mechs
« Reply #131 on: July 28, 2014, 11:30:15 am »

So it's Eagle now?

I think we have everything but Furtuka's actions.
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Varee

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Re: Magitech Mechs
« Reply #132 on: July 28, 2014, 11:31:34 am »


Futuka should crack the captain and cripple the mech
any idea?




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EagleV

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Re: Magitech Mechs
« Reply #133 on: July 29, 2014, 01:37:52 pm »

That seems like the best course of action.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Mephansteras

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Re: Magitech Mechs
« Reply #134 on: July 29, 2014, 04:20:54 pm »

Character Order is: Varee, Eagle, Furtuka, NQT

Enemy Units:
Captain Karus: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 3, Magic 3. HP 15/15
Magitech Mech: Melee 3 Attack against positions 1 & 3. Defenses: Melee 3, Ranged 2, Magic 4. HP 12/12
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7 
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7 



notquitethere: Plays First Aid, Healing, Repair, and Repair on Varee

Varee: Discards Wound and Draws Power Surge
         Removes Wound + 2 Damage cards from deck
       Plays: Power Surge. Draws: Parry, Jury Rig
       Discards Targeting to activate Centurian Ability on self: Discards Jury Rig. Draws: Armor
            
EagleV: Plays: Meteor + Lightning Strike + Power Link + Aid = 9 Magic Attack ALL
    Captain Karus: Takes 6 Damage (9/15)
    Magitech Mech: Takes 5 Damage (7/12)
    Infantry: Takes 5 Damage (2/7)
    Infantry: Takes 5 Damage (2/7)   

Furtuka: Plays Crack on Captain Karus (Defenses -1), Cripple on Magitech Mech (Attack reduced by 1)   



Enemy Units:
Captain Karus: Melee 3 Attack against position 1. Defenses: Melee 2, Ranged 2, Magic 2. HP 9/15
Magitech Mech: Melee 2 Attack against positions 1 & 3. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/12 
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 2/7 
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 2/7
   


Characters
Furtuka
Huntsmaster
  Discard 1 = 1 Work
Hunter
  Discard 1 = 1 Ranged Defense
Emerald Star
  Discard 1 = 1 Ranged Attack
Longstrider Upgrade 
Hunters Hawk

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)


notquitethere
Doctor
  Medic
Hammer
  Engineer
Foe Cleaver
  Discard 1 = 1 Melee Attack
Medical Kit
Impact Armour

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)

EagleV
Onyx knight
  Discard 1 = 1 Wealth
Guardian
  Discard 2 = Defend
Hand of Destruction
  Discard 1 = 1 Magic Attack
Defensive Field
Magic Capacitors

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)

Varee
Topaz knight
  Discard 1 = 1 Work
Centurion
  Discard 1 = Discard 1, Draw 1 ANY
Ancestral sword
  Discard 1 = 1 Melee Attack
Engineering kit
Etheric beacon

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)




We are now back to the Discard & Draw phase
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