Character Order is:
Varee, Eagle, Furtuka, NQT Enemy Units:
Captain Karus: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 3, Magic 3. HP 15/15 --
3 Melee Attack against VareeMagitech Mech: Melee 3 Attack against positions 1 & 3. Defenses: Melee 3, Ranged 2, Magic 4. HP 12/12 --
3 Melee Attack against Varee & FurtukaInfantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7 --
3 Melee Attack against VareeInfantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7 --
3 Melee Attack against Varee
Attack 1: Melee 3 against Varee:
Varee: Plays Disarm. 3-3 = 0 Damage
Attack 2: Melee 3 against Varee & Furtuka:
Varee: Plays Parry. 3-1 = 2 Damage
Furtuka: Plays Evasion. 3-2 = 1 Damage
Attack 3: Melee 3 against Varee:
Varee: No Defense. 1 Wound
Attack 4: Melee 3 against Varee:
Varee: No Defense. 1 Wound
CharactersFurtukaHuntsmaster
Discard 1 = 1 Work
Hunter
Discard 1 = 1 Ranged Defense
Emerald Star
Discard 1 = 1 Ranged Attack
Longstrider Upgrade
Hunters Hawk
Crack
Place this card on an Enemy. All of its Defenses are reduced by 1
Stays in Play
Work 3
Cripple
Place this card on an Enemy. That Enemy's Attack is reduced by 1
Stays in Play
Work 2
Mortal Blow
Ranged Attack 2
Chain End - + Attack 3
Diplomacy 3
Parry
Melee Defense 1
Diplomacy 1
Pin
Ranged Boost +1
Diplomacy 1
Feint
Melee Boost +1
Wealth 1
Evasion
Melee/Ranged Defense 2
Diplomacy 2/Work 2
Damage
notquitethereDoctor
MedicHammer
EngineerFoe Cleaver
Discard 1 = 1 Melee Attack
Medical Kit
Impact Armour
Healing
One Player may remove a Wound card from their Deck
Wealth 3
Repair
One Player may remove a Damage card from their Deck
Work 3
First Aid
One Player may Discard a Wound card and Draw 1
Wealth 1
Impact Field
Draw 1 for Every Damage in Discard
Repair
One Player may remove a Damage card from their Deck
Work 3
Pin
Ranged Boost +1
Diplomacy 1
Strike
Melee Attack 1
Diplomacy 1
EagleVOnyx knight
Discard 1 = 1 Wealth
Guardian
Discard 2 = Defend
Hand of Destruction
Discard 1 = 1 Magic Attack
Defensive Field
Magic Capacitors
Lightning Strike
Magic Attack 3
Wealth 3
Aid
Melee/Ranged/Magic Boost +1
Diplomacy/Wealth/Work 1
Meteor
Magic Attack 2 ALL
Work 3
Power Link
Magic Boost +3
Diplomacy 3
Spark
Magic Attack 1
Wealth 1
Shunt
Magic Defense 2
Wealth 2
Quick Thinking
ANY
Discard 1
Draw 2
VareeTopaz knight
Discard 1 = 1 Work
Centurion
Discard 1 = Discard 1, Draw 1 ANY
Ancestral sword
Discard 1 = 1 Melee Attack
Engineering kit
Etheric beacon
Wound
Wound
Jury Rig
One Player may discard a Damage card and Draw 1
Draw 1
Work 1
Repair
One Player may remove a Damage card from their Deck
Work 3
Targeting
Ranged Attack 1
Work 1
Strike
Melee Attack 1
Diplomacy 1
Feint
Melee Boost +1
Wealth 1
Defensive Screen
Magic/Ranged Defense Boost 1
Wealth 2
Etheric Communication
Discard X & Draw X Cards ANY
Disarm
Melee Defense 3
Wealth 3
Parry
Melee Defense 1
Diplomacy 1
Damage
Damage
Time for you guys to get payback! We're now on to your Attack phase.
As a side note: San Diego Comic-Con starts up tonight and I'll be going to that through this Sunday. I'll be home at night, since it is local, but it means my internet access is going to be rather restricted. I'll try to keep the game going as best I can, though.