Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 11

Author Topic: Magitech Mechs  (Read 8750 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #45 on: July 10, 2014, 11:13:51 am »

notquitethere

Discards Pin and Strike.

Draws:
Impact Field
Draw 1 for Every Damaged in Discard

Repair
One Player may remove a Damage card from their Deck
Work 3

--

EagleV

Discards spark

Draws:
Meteor
Magic Attack 2 ALL
Work 3

--

Varee

Discards strike

Draws:
Defensive Screen
Magic/Ranged Defense Boost 1
Wealth 2

--

Furtuka

Discards pin

Draws:
Parry
Melee Defense 1
Diplomacy 1
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Magitech Mechs
« Reply #46 on: July 10, 2014, 11:25:33 am »

I propose we beat this with Feint, Feint, First Aid and Shunt (1, 1, 1, and 2 wealth), saving our higher wealth cards for later, each of us contributing just one card towards it. What do we reckon?
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Magitech Mechs
« Reply #47 on: July 10, 2014, 11:36:39 am »

we need four wealth why waste five? just keep the first aid or something
Logged
Living on the opposite part of the world is sometime a problem

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Magitech Mechs
« Reply #48 on: July 10, 2014, 11:47:01 am »

You're absolutely right. I'd misremembered it as 5. Okay, the above plan but I keep my First Aid?
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Magitech Mechs
« Reply #49 on: July 10, 2014, 11:58:29 am »

Play feint
Logged
Living on the opposite part of the world is sometime a problem

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Magitech Mechs
« Reply #50 on: July 10, 2014, 12:05:39 pm »

play Feint
Logged
It's FEF, not FEOF

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: Magitech Mechs
« Reply #51 on: July 10, 2014, 04:59:09 pm »

Sounds good.
Play shunt
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #52 on: July 10, 2014, 05:18:46 pm »

I'm going to assume you're following the plan and not wait on NQT to do nothing.

Cards played:
Furtuka - Feint
Varee - Feint
EagleV - Shunt

Total Wealth value: 4

Challenge: Success

Gained 1 White Token

Grateful for your assistance, the refugees are able to escape to safer areas. Their tales of your generosity boosts the morale of the people, and encourages young men to enlist in the defense of the nation.


You now have enough tokens to move on to the first Plot card. Or, you can do another Story card to build up additional tokens.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Magitech Mechs
« Reply #53 on: July 10, 2014, 05:23:21 pm »

I say, let's truck on to the Plot, but I don't mind if we want to do more Story. Any preferences?
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Magitech Mechs
« Reply #54 on: July 10, 2014, 06:12:05 pm »

Let advance the plot
Logged
Living on the opposite part of the world is sometime a problem

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: Magitech Mechs
« Reply #55 on: July 11, 2014, 02:49:29 am »

I'd go for story once more, but seeing as you guys want plot, let's do plot. Wouldn't want to deadlock the first round of voting :D
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Magitech Mechs
« Reply #56 on: July 11, 2014, 03:17:42 pm »

Guess it's plot then?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #57 on: July 11, 2014, 03:42:58 pm »

Looks like, unless Furuka has some strong objections.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Magitech Mechs
« Reply #58 on: July 11, 2014, 03:55:56 pm »

Sounds fine!
Logged
It's FEF, not FEOF

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #59 on: July 11, 2014, 04:17:53 pm »

Plot Card #1: Blunt the Attack
You have been called to join the main army forces in stopping the forward advancement of a major enemy force. During the battle you find yourselves squared off against an Enemy Captain and his forces.

Enemy Units:
Captain Karus: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 3, Magic 3. HP 15/15
Magitech Mech: Melee 3 Attack against positions 1 & 3. Defenses: Melee 3, Ranged 2, Magic 4. HP 12/12
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7
Infantry: Melee 3 Attack against position 1. Defenses: Melee 3, Ranged 2, Magic 4. HP 7/7

Retreat: Moderate Work challenge ( 8 )


This is a combat challenge. It will go until all enemy troops are defeated, you retreat, or all of you are defeated.

   Combat
     Determine Party Order
     Combat Rounds until Victory/Retreat/Defeat
        Discard - Players may discard any remaining cards in their hand (Except Wounds)
        Draw - Players draw back up to their hand limit (Usually 5 Cards)
         Armor Cards may be played during this phase to Discard Damage cards & Draw new ones. They are then returned to the player's hand.
         Repair & Heal cards may also be played at this time
         If a Player has ONLY Damage and/or Wound cards they are Defeated and cannot participate in the encounter
        Enemy Units Attack
         Players play Defensive/General cards (General cards are Draws, Discards, etc), and may use Defensive Abilities
         Players take Damage and Wound cards as needed for any damage that gets through
        Players Play Offensive/General cards and Abilities OR Players Retreat
         Remove Health from damaged enemies
         Remove enemies with 0 health counters
     If All enemies are defeated, Gain White Token
     If Retreated, Gain Black Token
     If ALL players are Defeated, game is over


So, first up you'll have to decide what order you're going to be in at the start of the fight. Keep in mind that whoever is in position 1 is going to get hit by every single attack (bad luck, that), so make sure it is someone with good melee defenses.

After that you guys get a discard and draw phase.

The Enemy units get to attack before you do, so you'll need to plan out all of your defenses.

Keep in mind that you can change positions after combat has started at any time by discarding a card to move one space.





Characters
Furtuka
Huntsmaster
Hunter
Emerald Star
Longstrider Upgrade 
Hunters Hawk

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)


notquitethere
Doctor
Hammer
Foe Cleaver
Medical Kit
Impact Armour

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)

EagleV
Onyx knight
Guardian
Hand of Destruction
Defensive Field
Magic Capacitors

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)

Varee
Topaz knight
Centurion
Ancestral swords
Engineering kit
Etheric beacon

Spoiler: Hand (click to show/hide)
Spoiler: Discard (click to show/hide)
« Last Edit: July 11, 2014, 05:37:19 pm by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 2 3 [4] 5 6 ... 11