Diary of Neblime Zangethad, 1 Granite
despite the tireless efforts of our miners to provide more bedrooms, our dining room is getting particularly crowded, especially with all these children that seem drawn to our settlement
all of us would be grateful if someone could also provide a new and improved dining room, preferably underground.
In mid opal, I heard strange sounds coming from the room kalkor has mined out for himself
followed by furious demands for silk cloth. A tunnel to the caverns was built and some cave spider webs collected. The result, i feel, was worth the risk
the jeweler who constructed it pledged its ownership to Kalkor.
We summarily walled up the caverns, and I am glad we did! soon afterwards a great beast was spotted from the upper stairs
it appears it has no way to reach the surface or other parts of the settlement, but it remains in the cavern.
a few goblin snatchers reappeared, but were chased away by our two brave marksdwarves, elorf kindly designed a kiln for rigor, and cain's right hand man started practicing his swordplay. to what purpose I wonder?
Anubis do you want to name your child something else?
cain you have 2 suits of armor on top of the two you gave to the miners, do you want to make anything else now?
Cain:iron, silver and copper bars 1 forge room with iron metalsmith's forge, woodfurnace and smelter, 2 suits of iron armor, silver warhammer, 15 charcoal iron shortsword approximate total value 13k
Teledwarf: Iron helm, 1 high boot 1 gauntlet
Elorf: 5 Bronze bars 5 coke 9 marble 32 bauxite blocks 32 gabbro blocks 4 olivine blocks, 4 quartzite blocks 4 cinnabar blocks 12 mechanisms
Keroe:1 sandstone block, palm training axe
Rigor:several veins of unmined ores: gold, platinum, native copper, tetrahedrite, limonite, hematite and galena, half finished memorial room, 11 charcoal, 1 suit iron armor, kiln
Kalkor Gemstrike:throne room, Copper pick , a bunch of bauxite and 6 (mined) sapphire, 1 suit iron armor, Budopened the walk of basins (total wealth ~106k)
Raziel:nothing
Sal, I STILL Don't know what you want to do with the middle of the memorial hall so I left that unmined still.
I would say it's worth 5 influence to fight the forgotten beast in melee (not a safe thing to do!) with a bonus 5 if you kill it. If anyone thinks thats a bit much please say so, no need to do so though, as far as I can tell no way it can get up into the fortress.
Anubis, you gain 4 influence bound to the artifact (2 for artifact, +2 for it's value)