I sort of thought there was a limit to how many we could vote for..
oops, I completely forgot about that, you're right, but you could withdraw your vote from your first proposed tradition for this improved one (or any others that you feel like aren't worth your vote, on that note I think i'll withdraw a few)
I don't want to be left entirely influenceless so can I inquire as to the cost?
paying 1 influence for an NPC means that someone has to pay 2 influence (or more) for him to get him to work for them, then you might pay 3 to get him back etc, so pay as much as you want but if no one contests it 1 influence means he's yours forever.
if there isn't an aquifer, could you expand the throne room south one block, so it will be an odd number wide? Then build a downward staircase symmetrical with the up down one.
not sure what you mean about the staircase position, how far into the throne room should it be?
Do we first nominate traditions and afterwards vote for the ones we like?
yes basically to make it easier for me. after a bit of time to give everyone a chance to get in i'll summarize the proposed traditions with my vote (as below) and then everyome who wishes can post their votes
traditions to vote on
positive:
creating wealth from raw materials (yes)
Rest in work in places surrounded by rock (yes)
negative:
Learn new skills without the assistance of someone who already posseses those skills (no)
I am also withdrawing my vote from; fleeing from battle, living above ground, and voluntarily doing peasant work