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Author Topic: Designer as an accompanying skill to Engraver and replacement for Gem Setter  (Read 749 times)

Xazo-Tak

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It bugs me how erasing detail from stone and adding detail to stone are considered one and the same skill-wise, and that just sticking gems into things is considered a completely distinct skill.
Anyway, Designer is going to be a necessary skill if any surface art that does not involve a chisel is to be done by Dwarves.

Tasks related to Designer:
Engraving (Quality)
Gem setting (Quality)
? Design engraving* (Quality)
Probably any future art skills (Quality and maybe speed)

Tasks related to Engraver:
Engraving (Speed)
Smoothing (Speed)
Gem setting (Minor effect on speed and little training from doing this)

Also, being able to engrave objects would be nice.

*"Design engraving" meaning that a dwarf plans out engravings for selected tiles, and engravings on tiles with plans will be identical to the plan.
When designating, a quality may be specified, and if an engraving is planned but is less than the specified quality, it is not undesignated and will be overwritten if a dwarf makes a plan of at least the same quality.
Designating with Design Engraving allows plans to be removed from tiles.
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dudlol

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Engraving and setting use entirely different skillets. Saying that you need to design them, you may as well say that every craft should use the same skill. That's where attributes such as creativity come in. I don't know exactly how it's implemented, but AFAIK it applies some modifier to overall quality of all said tasks without being a task specific skill.

All crafts, engraving, masonry, carpentry, mechanics, and architecture could easily be justified to also fall into this design category by the same reasoning as just gem setting and engraving.

Erasing and adding detail from the stone (I've always thought) fall more under the hammer and chisel skill use set, where their quality levels would be defined by both experience in the skill and an associated attribute.
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Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile

Engraving and setting use entirely different skillets. Saying that you need to design them, you may as well say that every craft should use the same skill. That's where attributes such as creativity come in. I don't know exactly how it's implemented, but AFAIK it applies some modifier to overall quality of all said tasks without being a task specific skill.

All crafts, engraving, masonry, carpentry, mechanics, and architecture could easily be justified to also fall into this design category by the same reasoning as just gem setting and engraving.

Erasing and adding detail from the stone (I've always thought) fall more under the hammer and chisel skill use set, where their quality levels would be defined by both experience in the skill and an associated attribute.
Proficiency in woodworking, not art, is required to make a barrel that doesn't have splinters.
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How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in