Therril has connected.
Shonus has connected.
Shonus: « 2d8+4 = 5 + 4 = 9 »
Shonus: « 2d8+4 = 12 + 4 = 16 »
Therril: "Welcome back to the land of the not-clawed-up."
Maria: So vile a creature, the undead. I have never seen such a thing before, although there was said to be a necromancer in one of our towns a few years ago.
Only Tallak's owners can impersonate or run macros on it.
You have disconnected.
Therril has connected.
Shonus has connected.
Therril: "I haven't seen many of them myself. Fortunately that seemed to be one of the lesser ones. Tough to bring down, but dumber than any animal."
Therril: "When you're ready, I think we should head up the stairs here and see what we can see."
* Maria bends down and picks up a stone mug.
Maria: This is dwarf-made.
Maria: My family had a set of this when I was a child. Do you still have dwarves in this land?
Therril: "Not for a long time. They were exterminated, as far as I know, in the second Titan War."
Therril: "Though we did just fight the remains of a pair."
Therril: "They used to live here, under these mountains."
Maria: I see.
Shonus: The stair up leads to a corridor that leads westward
Shonus: There is a door in the Southern wall, a corridor leading North, and another stair down at the far end.
Tallak: "..."
* Tallak takes small samples from the zombies and labels them "dwarf flesh".
* Therril leads the way westward to the intersection
Therril: "I don't suppose either of you know which way the temple is?"
Tallak: (( one assumes that true ressurection has A: already been attempted and B: is not currently available to the general public, but it pays to be prepared ))
Therril: "I feel like it'd be downward."
Shonus: The northern corridor is very tall. THere are collapsed doors lining it, and windows in the upper walls gloom like the eyesockets of a skill.
Therril: (Windows to the outside? Are they very long shafts, or are we near the surface?)
Therril: (or windows to the other parts of the inside)
Shonus: (( windows into rooms ))
* Tallak 1 attmepts to passively probe to the south
* Therril also checks out that door
Shonus: This reinforced metal door reeks of old gunpowder, and doesn't appear to be attatched to the wall.
Tallak: (( Are there cracks that can be peered trhough, windows, arrow slts, can sounds beheard? ))
Shonus: (( that end is a stair down, it stinks of poison. The door is south of Maria ))
Tallak: "If one undead then many, try sneak."
Therril: "Well, I have no idea where we're going. Let's try the door first, since it doesn't smell like ancient, evil death."
* Tallak walks stealthily
* Therril sneakily opens the door
Tallak: Using Hide: 20
Shonus: The door falls down loudly when you push it. The room on the other side seems to have collapsed - there is a one-story drop into a room below. You can see the shape of old cannon amidst the rubble.
Tallak: (( soooo, cannon=gunpowder, gunpowder + dragonfire = no more roof... ))
Therril: "Good thing zombies don't need ears to find us."
* Therril peers into the room below to see if there are further passageways down there or if it's just an empty armory sort of thing
Shonus: you can see firing ports built into the south wall. It appears that the cannon were placed to fire into the entrance.
Therril: "Looks like they must have backfired. Let's take another route, I don't think we'll find much in here."
* Therril sidles along the wall and into the northern corridor to see what he can see
* Therril attempts to flag down a passerby
Tallak whispers: for some reason, Therril starts gesturing to somebody that you can't see
* Tallak looks behind themself
* Therril sidles back the other way, out of the hallway
Shonus: Therril suddenly vanishes.
* Maria moves to the exact spot THerril was standing
* Maria vanishes as well
* Tallak follows
* Therril rubs his head and looks around
Maria: What happen?
Shonus: This is a round room with letters on the walls. THere is a door under the "A"
Therril: "Well, I walked into that hallway and saw living dwarves in a well-kept city."
Therril: "Then I came back the other way and we're... somewhere else."
* Therril knocks on the door
Shonus: There is no door. YOu are in a hallway.
Therril: "Well that's very strange."
* Therril looks around for dwarves
Shonus: There are no dwarves, just a glowing door at the end of the hallway
* Therril goes over to knock on that door
Shonus: THe door opens onto a sparse bedroom. There is a leather cot against the wall, a pitcher of water, a diary, and a holy book on a table, and a door in the south wall.
Therril: "Hmm, at least this isn't a blasted ruin like the other place."
* Therril knocks on the south door
Therril: "Hello!"
* Tallak follows
* Tallak reads the diary
Shonus whispers: - the diary is an account of ninja training by a young man named Therril
Shonus: The door, marked with the symbol of Eafoth, is locked.
Shonus: You suddenly notice that there is no door in the west wall, just a couple of training swords hung on the wall.
* Therril inspects the swords
* Tallak pockets the diary and the holy book
* Tallak opens the south door
Therril: "I can't help but feel we've gone somewhere else. Maybe to some monastery where someone much like me practiced with these swords. Maybe to a past I do not remember, and perhaps to a future."
Shonus: The door opens now. Heat and humidity pours out from the opening, and you can smell jungle.
Tallak: "This familiar?"
* Tallak closes the door to the south
Shonus: The door cannot be closed.
Shonus: The room beyond appears to be made of sandstone, with a door to the west and east. There is a thick blue carpet on the floor.
Therril: "Now this is a place unlike any I've been to."
Maria: It smells like home.
Therril: "I wonder, if we open the western door, if we will find a kobold's house behind."
Shonus: The north wall of this room is a magnificent picture window overlooking the sea. You can see ships of strange design moored at a dock.
Tallak: "That not needed""
* Maria looks around, and begins to scream
* Therril jumps and also looks around
Therril: "What is it?"
* Maria is sobbing to heavily to answer. She has dropped to her knees and is holding a golden belt in her hands.
Maria: This is my house. But this belt belongs to Beltram, our greatest rival.
Maria: I have lost everything, and my family has probably been sold by now.
Tallak: "Time broken, maybe not happen yet, maybe happen long ago..."
Therril: "Assuming this is real, Maria."
Therril: "I just saw a room I have never seen before, yet I could swear those swords were my own with no small certainty."
Therril: "Moreover, that room was impossibly close to this one."
Maria: No, this is true.
Maria: Part of me knew this had happened when the ship went down. I just couldn't face it.
* Therril knocks on the eastern door
Shonus: The eastern door opens onto a battlefield.
Therril: "Something fishy is afoot."
* Therril looks for battlers on the field
Shonus: An army of dwarves is holding back a horde of goblins, and paladins are carving a path for a small party to reach a glowing portal.
Shonus: As you watch, they fail, the party is destroyed, and a goddess steps from the portal.
Shonus: Reality begins to dissolve as she reaches for you. You step back into the door in time, and it no longer opens.
Therril: "That's not the end of the Titan War I've read about, unless I have read a very strange interpretation."
Therril: "Let us try the western door instead."
* Therril knocks on it, a bit nervously
Shonus: The Western door opens into a room with a glowing flame. It is very weak, and the images you see in it are very distorted.
* Therril looks for clerics or whoever he expected to be attending the flame
Shonus: There are none.
Maria: Who said that?
Maria: Promise you what?
* Maria pulls a faceted stone out of the bag she has tied to her waist.
* Maria begins to speak in a deep, masculine voice
* Therril cannot become more confused, and instead looks on bemusedly
* Tallak approaches the flame
Maria: The stones of the gods control the key of fate. The Soul of time weakens.
* Maria throws the stone into the Aleph Flame. Both shatter, and for a brief moment there is Nothing.
Tallak: (( hrmm, time has a soul, and we can turn souls into gems... ))
Shonus: You are in a small temple atop the mountain. There is a small flame here. Clear images of Everything can be seen, but only faintly.
Maria: I don't know what just happened, but it seems to have been delayed, for a time.
Therril: "I knew it'd be on top of the mountain."
Therril: "I am also very confused."
Therril: "What stone did you throw into the flame?"
Maria: It was something that was dug up recently - it looked as if a jewler had shaped it, but there were no signs of tools. There were bright specks inside that formed the same shape as a constellation.
Therril: "...Which constellation?"
* Therril pulls out his Silver Bow stone
Therril: "Like this one?"
Maria: Very much so. Has it ever spoken to you?
Therril: "No, I don't think so."
Therril: "Maybe I just haven't been listening, or I don't speak stone."
* Therril holds it up to his ear
Maria: There was a voice in my mind, asking for a promise. I don't know what I promised it, but I suddenly wasn't in control of me for a short time. My body still feels strange, much like i felt when I put clothes on for the first time.
Shonus: (( this seems like a good time to end it for the night. ))
Therril: it does
Therril: what a session
Tallak: (( thanks ))
Therril: I just wish our other players were here to also hallucinate
Shonus: (( I was kind of going for a Nowhere vibe, if you've played the SIlent Hill series) ))
Therril: reminds me a lot of our last campaign at the moment, except that instead of a fire-spewing demigod I'm playing an occasionally fiery man who slowly stabs zombies with a knife
Therril: I haven't played that, but it was definitely a strange vibe
Therril: pretty cool transitions without necessarily relying on the doors
Shonus: Don't expect a session next week - I don't know when I'll get my scheduel.
Therril: alrighty
Therril: I'll probably be around anyway if there is one
You have disconnected.
Shonus has connected.
Shonus: Hello
RAM: Hiya!
Shonus: I'll know in a day or two if we'll ber playing in the next two weeks
Therril has connected.
Therril: sorry I'm late
Shonus: I'll know in a day or two if we'll ber playing in the next two weeks
Shonus: It depends on whether the casino finishes my background check by then.
Therril: alrighty
Therril: I should be open most days except for the early mornings
Therril: since I have acquired an 11 PM to 5 AM shift
Shonus: If I recall correctly, you had just met a rather foppish wizard and discovered that time may be broken.
Therril: yes
Therril: we had decided to take a trip to the time fire
Shonus: A;rioght, let us begin.
Tallak: *Receives healing equal to 555. Bringing them from 12 to 17.* maximum health! '' '' '' ''
* Therril takes his map out of his pack and thinks about the best way to get to the temple under the mountains
"The Nearest Ranger": The Aleph Flame can be dangerous - I've heard tales of people disappearing for months and only knowing of a few hours, or taking years to walk from one room to another. Be cautious.
* Tallak gathers some basic travelling supplies and looks for a small crossbow
Therril: (was gonna say 'temple of time', and then I remembered)
* "The Nearest Ranger" hands the kobold a crossbow
Therril: "I'll try to be. After all, certain heroes of the Second Titan War practically missed the whole thing while in the dwarven ruins."
Tallak: "How many rangers we have now?""
"The Nearest Ranger": Thirty six.
Tallak: *quietly to Therril* "We take couple rangers o mind cam, keep watch?""
"The Nearest Ranger": (( "to mind camp" ? ))
Tallak: (( yes ))
Therril: "That seems reasonable."
Therril: ((What are the other PCs doing during this? Are they staying here or are they tagging along invisibly?))
Therril: ((Or should be take semi-command of where they're going))
"The Nearest Ranger": (( they're Schrodinger's PCs. If their players show up, they're along, else they're at base. ))
Tallak: "Been getting hurt much, maybe hire healer..."
"The Nearest Ranger": (( right, knew I forgot to do something. You guys are level 4ish, right? ))
Therril: (I am level 4)
Tallak: (( ditto ))
"The Nearest Ranger": (( alright. Proceed ))
Tallak: "Any town on path to temple?"
Tallak: "City even, not seem likely healer want travel..."
"The Nearest Ranger": Not exactly. There's a lot of nomad groups in the area, mostly orcs, but they're... nomadic.
* Therril looks at his map
Therril: "What are you looking for in a town, Tallak?"
Therril: "We could potentially detour back to the trading post."
Tallak: "Would be nice if could recruit healer, because always get hurt..."
Therril: "Yes, I don't suppose we could count on the nomadic orcs for that, even if they are surprisingly friendly."
Tallak: (( can we have the temple on cartrefuol? ))
Tallak: "Orc have repuration, maybe need healer more than most.""
Tallak: *reputation
Therril: "That's true, come to think of it. If you're fighting, odds are you're bleeding at some point unless you're one of the greats."
Therril: "Maybe if we're wounded and down on our luck, we'll come across a nice orc shaman who will nurse us back to health and definitely not kill us or take our things."
Tallak: "That sound nice!"
Tallak: (( hrmm, we could divert past the trading post, it is a little out of the way, and the ruins might be related, they are close, but niot likely ))
Tallak: (( what are the dappled brown areas, and what are the while areas for that matter? ))
Therril: (IIRC the brown is a mountain range.)
"The Nearest Ranger": (( the brown areas are mountain, the white are not mountain. I'm working on a better map. ))
Tallak: (( I am guessing that we probably want to head past the ice field and cut north to followthe white patch ))
Therril: ((That sounds like a good way to not get lost that will take us where we need to go anyway)
Tallak: (( assuming that we have decent charts of the mountains. ))
"The Nearest Ranger": (( this one's technically out of date, the War changed the shape of the terrain. ))
"The Nearest Ranger": (( you need to pass through the ruins to get to the temple ))
Tallak: (( ah, 'kay ))
Tallak: (( well a direct path works for me... ))
Therril: ((yep)
Tallak: (( Probably take a cart if we can and four rangers to man it. ))
Denzel has received initiative.
Denzel has received initiative.
Denzel has received initiative.
Denzel has received initiative.
Denzel has received initiative.
Tallak: (( food enough for a month, we might be able to trade preserved food if we have too much. ))
Denzel has received initiative.
Denzel has received initiative.
Denzel has received initiative.
Denzel has received initiative.
Tallak: (( actually ,bringing along trade goods in general is probalby a good idea, some spare trinkets can make a diplomacy check go much easier... ))
"The Nearest Ranger": (( ignore any initiative messages, I'm cleaning up some old maps ))
Tallak: (( so... do the fast-travel shuffle? ))
Shonus: Whenever your are ready
Therril: I am prepared
Shonus: Thick snow makes the going difficult. It takes 6 days to reach the trading post.
Shonus: « 1d100 = 59 »
Shonus: « 1d100 = 78 »
Shonus: « 1d100 = 74 »
Shonus: « 1d100 = 40 »
Shonus: « 1d100 = 64 »
Shonus: « 1d100 = 100 »
Tallak: (( dun dun dunnn ))
Therril: ( :O )
Tallak: (( good thing nothing ominous just happened. ))
Shonus: On the morning of the sixth day, you come across a large grouping of animal-skin tents.
Shonus: They are arranged in a defensive circle, and you can smell mammoth and reindeer cooking.
* Therril uses his spyglass to see what sort of people live there
Therril: « d20+5 = 13 + 5 = 18 »
Therril: "Well, we found the Orcs. Looks like some Telves too."
Therril: "Do you want to stop in, or go around?"
Therril: (to Tallak)
Tallak: "Fun to meet new people, smell like good mood!"
Therril: "Alright then. Let's check it out. Do you know anything about Telves? All I know is that they're part troll and part elf."
Tallak: "part elf strange?"
Therril: "I suppose part troll would be stranger if the other half weren't elf."
* Therril dismounts from his horse and tries to find the most obvious entrance to the camp circle; not intending to sneak up on them
Therril: (not approaching just yet though)
Shonus: As you grow closer the ring of weapons and lusty cheers becomes audible.
Tallak: "Smell like have good fortune, maybe have new animal bits fortrade"
Shonus: Therril, make a spot check
Therril: « d20+3 = 2 + 3 = 5 » without spyglass, 2 more if I'm far enough away that that's sensible
Therril: welp
Big Telf: Me Turik. Me greet Human.
Therril: "Hello Turik, I'm Therril."
* Big Telf is speaking with a very heavy accent, leading one to believe that his speech pattern is derived from limited fluency rather than stupidity.
Big Telf: You friend of lost cleric?
Tallak: "Not think so, How cleric lost?"
Big Telf: She lost. We find. We feed.
Tallak: "We just travel through, on way to explore ruins."
Tallak: "That very considerate, what happen to cleric now?"
Big Telf: She oversee fight, give prize.
Tallak: "Why fight? What prize?"
Big Telf: We tribe of Mammoth. Fight for hunt.
Big Telf: Head of hunt head of tribe.
Therril: "Is that happening tonight?"
Therril: (today if daytime*)
Big Telf: Fight is happening now. Come join feast.
Tallak: "Feast? Many thanks!"
* Tallak attempts to follow the Big Telf into the camp.
* Big Telf stoops to pick up his sword, a claymore that looks to weigh more that Tallak, and leads the way.
* Therril follows along
Shonus: The path into the camp is guarded by orcs and telves that look quite battered already. Indeed, one of the telves has a half-grown arm, and another is holding his head firmly in place.
Tallak: (( Second-rate critters, can't even regrow a head, or maybe they are they just sentimental... ))
Therril: ((Oh yeah, regeneration.)
Shonus: You are lead to a large structure in the center of the camp. It is not a tent, but a wooden building that appears quite solid, although it can not have been here for long. Inside is a great spit upon which large chunks of mammoth meat are turing, while a great amount of tusks and bones are piled in a circle around a fighting pit, where a heavily scarred orc battles another telf of prodigious size. There is a human woman standing on a platform overlooking the pit. There is an exotic cast to her features you have never seen before, and she looks quite uncomfortable, perhaps because all she is wearing is a loose dress that appears to be nothing more than a sail or sheet with some holes cut in it.
Shonus: Apart from this, she wears only a platinum medallion aroudn her neck.
* Tallak watches the fight
Therril: « d20+8 = 9 + 8 = 17 » know(religion) to recognize the signet, otherwise see what happens with this fight
Therril: wondering how an orc will beat a telf without a sturdy torch or what have you
* Therril waves to the woman
Tallak: (( even trolls can be beaten into unconsciousness, or at least that is my understanding ))
Tallak: (( and they might have some sort of symblic victory condition. ))
Therril: (to tallak)
Tallak: (( and there is probably a convenient bonfire in the viscinity ))
Therril: "Huh, a cleric of the goddess of joy ended up here in a sail."
Tallak: (( did The Victory have sails? ))
Shonus: The telf lunges repeatedly with its broadsword, but the orc dodges easily each time. On the eighth pass, a quick slash carves a furrow in the telf's flesh. The Cleric kicks over a small jug on the left side of the rail, causing a flare of fire on the edge of the pit. Two such jugs stand next to it, and three stand on the other side. The crowd roars with delight.
Tallak: "Is long way inland for sail, maybe boat flew here..."
Shonus: (( it did, but they were yellow rather than white, and silk, not cotton. ))
Therril: "I don't suppose she walked here in that. Maybe she fell from the sky, too, and happened to find a sail here?"
* Tallak glances at the spectaters.
Shonus: The wound heals quickly, but the orc soon scratches the telf twice more, causing the other two jars to be kicked over. The woman descends into the pit and takes the telf's sword from him, handing it to the orc. The orc raises it triumphantly before returning it to the dejected telf.
Shonus: The woman gives the orc a very old looking spear thrower, which is intricately carved, along with a quiver of spears.
Shonus: The crowd disperses a bit to hack meat from the spits.
* Therril makes his way over to the platform
* Tallak seeks out some meat and then checks on the cleric
Therril: "Hello!"
* Therril says over the hubbub
Maria: Hello. I am Maria of Deslana.
Maria: (( edit ))
Maria: Hello. I am Maria cor Deslana.
* Maria speaks quite strangely. While her speech is without accent, she forms her sentences in an archaic manner.
Maria: To this place you have come why?
Therril: "We're passing through on our way to the Aleph Flame. What about you? You don't seem to be from around here."
Maria: From here I am not.
Maria: Far across the sea my home lies. A storm my ship sank, but a magic wind to this place me bore.
Maria: You cannot sew, can you?
Therril: "I can, a little, though I'm no seamster."
Therril: (to tallak) "Did we bring any of those clothes we found along in the cart?"
* Tallak nibbles at a chunk of meat
Maria: This skill I lack, for my people use it seldom. These colorful people are acquainted with it, but to fit their great hides to a frame like mine, they can not.
Tallak: "Clothing, umm ,not pay close attention..."
* Tallak trots off tosearch the cart for clothes or cloth
Tallak: *to search
Maria: (( I'm going to mostly drop the "talking funny" thing for simplicity's sake. Just assume she's doing it. ))
Therril: ((Got it))
Therril: "We might have some spare clothes in our cart, Tallak is checking. We brought some various things to trade in case we ran across anyone."
Maria: By "clothes", do you mean wrappings for one's body? It is a word that has fallen out of use among us.
Therril: "Yes, that's what I mean. Do your people not use them, or simply not need a word for it?"
Tallak: Using Search: 13
For clothing
-1 when in bright sunlight or Daylight.
Maria: Our land is very warm. We need such things only rarely, and most of us consider it a barbaric necessity of which it is rude to speak, much as your people speak of excretory matters.
Maria: In high summer, wearing even this much would be dangerous to one's health.
Therril: "Aha, and it's a bit cold here for that. Do you come from a desert?"
Maria: There is a great desert on our land, but where we live it is lush and green. What the ancient texts call a "jungle".
Therril: "Interesting, I've never been to such a place. I see your people also worship N'riss?"
Therril: "I haven't met any priests of N'riss before, but there are some here and there in this land."
Therril: (brb, moving laundry over)
Maria: She is merely one of our gods, of course. She's a rather popular one, for we are a joyful people. Except for the conflict a century ago, where foul beasts came from the desert to rend and kill, we have mostly been forgotten, and your wars rarely trouble us.
Maria: It was after this that we decided to attempt to relearn the technique of travelling the seas, and only in the last generation have our ships begun their trading missions. It was fortunate that our first such ships arrived in local winter, else the negotiations would have been rather difficult.
Therril: I am back
Therril: "What happened to the rest of your ships' crew? Were they lost in the wind also?"
Maria: I beleive that all others perished. I was in the stern of the ship, and was almost underwater when I was blown away. I appeared not far from here with a small amount of wreckage - all that had still been above water. Had there been other survivors, they would have been with me, I feel.
Maria: That's not entirely true. There is one item that was missing when I awoke - a curious stone that we had found in the desert.
* Tallak returns with a new chunk of meat.
Tallak: "Just recall, need healer, you want to come look at time fire and fix time?"
Therril: "I don't suppose it's a brightly colored gem containing one or more trapped souls?"
Therril: "Ah, but I'm moving ahead of myself."
Maria: I do not think so. This was a deep blue stone, with bright points in it that corresponded to the constellation of the God of Battle R'Althan.
Therril: "Oh! I have a similar one, but for the Silver Bow."
Therril: "It was given to me just a few days ago."
Maria: As the ship sank, I gathered what little valuables that were in my cabin to me, in the hopes that, were I to survive, I could barter them for aid. I prayed for deliverance, and a strange voice replied, asking for a promise. I must have agreed, for the next thing I knew, I was freezing here, right in front of one of this clan's patrols. All my valuables save that one stone were still there, and I traded them freely for some food, a weapon, and a bit of armor that they had salvaged from somewhere.
Maria whispers: you did not find any clothes in the waggon.
* Maria has been rubbing her amulet almost continuously as she spoke.
* Maria is looking increasingly uncomfortable as time goes on.
Therril: "Is something bothering you?"
Maria: It is an unimportant concern, but speaking with you has affected me greatly, because you are one of my own kind, or close to it. These people here are alien enough that I did not mind so much, but.. it is difficult to explain, but I have no jewlery or paints, and speaking to another human while wearing neither is very embarrassing, particularly since I'm covering my shame with this cloth.
Maria: Among my people, we use paint and jewlery not merely as decoration, but to portray our current errand, our vocation, and our rank in that vocation. Only thrice in my life have I appeared in public with none, and very few have seen me in private in such a state.
Therril: "Oh! I have just the thing."
* Therril hands Maria a mundane gold ring from his bag
Therril: "It's not much, but there's your new start."
* Maria takes it
Maria: I thank you. It is not much, but it is, at least, appropriate to my profession.
* Maria slips it on to her smallest finger.
Maria: I am a trader once again.
Therril: "Where do you plan to go? You're welcome to come with us when we continue on to the Aleph Flame tomorrow."
Maria: I do not know this word Aleph, so this destination means nothing to me. Is it some kind of forge?
Therril: "It's an ancient flame in the mountains near hear. It is said that looking into the flames can show you the past, or the future. Lately there have been some very strange things going on, like ancient airships and towers suddenly appearing out of nowhere."
Therril: "We're getting the impression that time is getting confused or tattered, and we figure that's the place to go to see what we can see."
Maria: A most honorable errand. Will there be treasure? A trader without wares is hardly a trader at all, and I cannot return home in this state.
Therril: "I imagine we'll find something along the way."
Tallak: "Was treasure all other times, we go lots of places."
Maria: I will join you, then.
Maria: (( this seems a good time to stop. I'll post a character sheet for her in the thread when I post the game status update tomorrow, and she'll memorize whatever you collectively agree to. ))
* Tallak takes a chunk of meet and curls up in the cart
Therril: sounds like a plan
Tallak: (( cool ))
* Therril finally remembers to find some meat
Maria: Until then.
Therril is disconnected.
You have disconnected.