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Author Topic: King of the Wizard Hill - Turn 2  (Read 3044 times)

NAV

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Re: King of the Wizard Hill - Turn 0
« Reply #15 on: June 30, 2014, 07:42:16 pm »

Shout every battle magic word from bottom to top while sprinting to the top of the hill.
That might be tad unhealthy but if you insist.
Fine, only the first 5 words.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Nunzillor

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Re: King of the Wizard Hill - Turn 0
« Reply #16 on: July 01, 2014, 12:10:48 am »

Waitlist please!

Name: Punch Kick Slam
Description: Mr. Slam is more muscle than man.
Body: 4
Lesser wimpy stats: 0
« Last Edit: July 01, 2014, 12:13:39 am by Nunzillor »
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Antur

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Re: King of the Wizard Hill - Turn 0
« Reply #17 on: July 01, 2014, 06:03:37 am »

Turn 1 : Potato Overload


Run to the summoning circle. "Xieec Zerl Ofe!" That is how we do things, right?
(17)
A fissure appears in the middle of the summoning circle and from it shambles a human-sized bald sloth. It's human-sized and it's pale skin slowly ripples as if something was moving underneath. It turns it's eyeless head towards you and waits expectantly.

Shout every battle magic word from bottom to top while sprinting to the top of the hill.
(2)(3)
You sprint up the hill, shouting the words as they go. Suddenly your vision is filled of arcane symbols and runes and you can feel something happening to your head. Sudden stab of pain makes you stop and you realize you can't hear or see anything. You try to feel what happened and find that where your head was before now some starchy object sits.

To the summoning circle to say words!
(4)(13)
You try to summon something but the spacetime is strangely resistant today.

Run to the summoning circle ASAP! as soon as I arrive, I say the words i messaged you.
(19)
In a blink of an eye a giant creature appears. An woolly elephant with a lion's head stares at you from the circle. You can feel fate twisting to fit the creature when it stirs.

Spoiler: Players (click to show/hide)
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krackabbage

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Re: King of the Wizard Hill - Turn 1
« Reply #18 on: July 01, 2014, 09:10:59 am »

"You are a beautiful elephalion. I will name name you 'Tusko', but right now I need your help. let me hop on your back and lets ride away fast."
I try and pet Tusko's head even though its so high up.
If Tusko allows me to ride him we will ride back south were I started. If not I will stay with him till he changes his mind.
« Last Edit: July 01, 2014, 09:24:45 am by krackabbage »
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Beirus

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Re: King of the Wizard Hill - Turn 1
« Reply #19 on: July 01, 2014, 09:53:24 am »

Same summoning words. Try again.
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Because everything is Megaman when you have an arm cannon.

Scotsmen

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Re: King of the Wizard Hill - Turn 1
« Reply #20 on: July 01, 2014, 02:01:38 pm »

"A... sloth. Okay."
Head to the center. Hopefully with the sloth following behind.
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As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.

krackabbage

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Re: King of the Wizard Hill - Turn 1
« Reply #21 on: July 02, 2014, 03:17:52 am »

A man sized sloth would be like the coolest thing ever. maybe not in a fight to the death... but maybe to hang out with.
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Scotsmen

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Re: King of the Wizard Hill - Turn 1
« Reply #22 on: July 02, 2014, 01:08:23 pm »

And of course you can't forget that it's naked.
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As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.

NAV

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Re: King of the Wizard Hill - Turn 1
« Reply #23 on: July 03, 2014, 05:27:24 pm »

Wala wala
Keep running.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Antur

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Re: King of the Wizard Hill - Turn 2
« Reply #24 on: July 06, 2014, 02:27:54 pm »

Turn 2 : Time Warp


"A... sloth. Okay."
Head to the center. Hopefully with the sloth following behind.
You arrive at the central plaza with the sloth lagging a bit behind you. In the middle of the plaza you see a column inscribed with glowing runes and a scroll resting atop it.

Wala wala
Keep running.

(15)(2+4)
You get to the plaza and shout the magic words into the air. A giant rune coalesces in the air before you and stays there wavering as if slightest movement could break it.

"You are a beautiful elephalion. I will name name you 'Tusko', but right now I need your help. let me hop on your back and lets ride away fast."
I try and pet Tusko's head even though its so high up.
If Tusko allows me to ride him we will ride back south were I started. If not I will stay with him till he changes his mind.
(12+4)
((Not sure what you meant by ride back, you were still at the starting plaza, sorry i didn't clear this up earlier))
You climb on the creature and ride on it for a moment enjoying the view from it's back.

Same summoning words. Try again.
(17)
A sudden gust of cold wind flows from the portal and a toadlike dog-sized creature emerges, it's jaw full of sharp white teeth and a single fin on it's back. Cold vapour is flowing from it's maw.

Spoiler: Players (click to show/hide)
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Antur

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Re: King of the Wizard Hill - Turn 2
« Reply #25 on: July 06, 2014, 02:28:30 pm »

Sorry for the long wait.
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NAV

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Re: King of the Wizard Hill - Turn 2
« Reply #26 on: July 06, 2014, 02:38:53 pm »

Stick my head in the rune
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: King of the Wizard Hill - Turn 2
« Reply #27 on: July 06, 2014, 03:53:14 pm »

To the center with the cryotoad-shark. Say a word or two on the way.
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Because everything is Megaman when you have an arm cannon.

krackabbage

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Re: King of the Wizard Hill - Turn 2
« Reply #28 on: July 06, 2014, 07:02:59 pm »

Ohh I thought the summoning circle was in the center of the arena with everyone else. Well i guess ill just head north towards the middle of the arena while shouting the magic words that i messaged you. I make sure I point my hands while casting away from myself and my elephalion.
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Scotsmen

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Re: King of the Wizard Hill - Turn 2
« Reply #29 on: July 06, 2014, 08:21:08 pm »

Knock off Wick's potato head. Just for the heck of it, really.
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As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.
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